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| {{#vardefine:transient en name|Volkh Vseslav}} | | {{#vardefine:transient en name|Volkh Vseslav}} |
| {{#vardefine:transient jp name|?}} | | {{#vardefine:transient jp name|ヴォルフ・フセスラフ}} |
| {{#vardefine:transient en affiliation|Invaders}} | | {{#vardefine:transient en affiliation|Invaders}} |
| {{#vardefine:transient availability|Current}} | | {{#vardefine:transient availability|Current}} |
Revision as of 10:07, 4 April 2021
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
364+105.357*(Lv-1) |
ATK |
236+51.786*(Lv-1) |
HP @ Lv 60 |
6580.063 |
ATK @ Lv 60 |
3291.374 |
Max HP+20 Lv, +2000 HP |
10687.203 |
Max ATK+20 Lv, +2000 ATK |
6327.094 |
Skills |
Amniotic Devilwolf |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Debuff StrengtheningWhen holding removable debuffs: DEF Up by 0.1x for 999 turns (Irremovable Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Remove DebuffRemove one debuff (Buff) to self / 100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] -400 HP to self / 100%
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Aggressor |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 15~30% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Ruler enemies Deal 1.5x damage to Ruler enemies Deal 1.5x damage to Ruler of Munition enemies / 100%
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Raided Reckoner |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +200~400 HP to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
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Curse Dispeller |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Curse StrengtheningWhile user has Curse: ATK Up by 5x for 999 turns (Irremovable Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff)-affected enemies Deal 1.5x damage to Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff)-affected enemies / 100%
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Research Files
Official English
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"A Transient from the world of Kitezh who calls himself the Werewolf Czar, straddling the line between man and beast and vigilantly serving his faith as custodian of the frozen wastelands. In his home world, he trained an army of youths into an organized band of warriors who were taught to be merciless and spare no lives, including their own. When he stands on the battlefield himself, he carries in his hands a 10,000-pound mace and a shield draped in an amniotic Cowl which he claims to have been born with. Volkh sternly opposes the idea of any one child being singled out as a heroic sacrifice for the betterment of the world, instead believing with conviction that all children should be willing to sacrifice themselves, such that every one of them could be remembered as a hero. Even now, he sees no logical fallacy in this. He constantly tries to recruit any and every child he sees with a constitution that avails itself to the fleeting lifestyle of a warrior, though most children now avoid him as a result. He takes great pride in his homeland, and shows tremendous respect to the one who honors its values and beliefs as its representative."
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Translated from Japanese
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Transient from the world of Kitezh. He is the Werewolf Prince who carries the beliefs of the invader who straddles the borders of man and beast and of the protector of the frozen lands. In his home world, it is said that he created an army of trained children and did not value their lives. He himself stood on the battlefield with a 300 pood (or 4914 kg) mace and a shield covered in the amnion he was born with. Volkh is hostile to the idea of a single child being raised as a hero and a sacrifice to the world. He instead believes that all children should be raised as heroes and sacrifices to the world. Even now he does not realize the logical failure present in this viewpoint. He often unintentionally scouts out children in good health and gets avoided by them. He greatly respects the one who acts as a representative of Kitezh's faith.
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Official Japanese
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異世界キーテジ出身の「転光生」。ひとと獣の境界にまたがる異界の侵略者にして、凍土の守護者としての「信仰」を帯びる人狼公。故郷の世界では、幼子らを鍛え上げ、命を惜しまぬ戦士団を組織したという。自身もまた、300プードの槌矛と、そして生まれ持った羊膜で覆われた盾をもって戦場に立つ。ヴォルフは「たった1人の幼子が英雄となり世界の犠牲となる」という考えを敵視する。故に「すべての幼子らが英雄となり、世界の犠牲となる」べきだと信じる。そこにある論理破綻に、今の彼は気付くことが出来ない。体格のよい子供を見るとついついスカウトしようとし、避けられることが多いそうだ。故郷たるキーテジの信仰を代行する存在に対して、強い敬意を抱くようになった。
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|
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Rarity |
5 |
Cost |
24 |
HP |
1654+107.969*(Lv-1) |
ATK |
746+41.01*(Lv-1) |
HP @ Lv 70 |
9103.861 |
ATK @ Lv 70 |
3575.69 |
Max HP+20 Lv, +2000 HP |
13263.241 |
Max ATK+20 Lv, +2000 ATK |
6395.89 |
Skills |
Amniotic Devilwolf |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Debuff StrengtheningWhen holding removable debuffs: DEF Up by 0.1x for 999 turns (Irremovable Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Remove DebuffRemove one debuff (Buff) to self / 100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] -400 HP to self / 100%
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Hostile Aggressor |
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to enemies in Long Slash range / 25~50% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Ruler enemies Deal 1.5x damage to Ruler enemies Deal 1.5x damage to Ruler of Munition enemies / 100%
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Raided Reckoner |
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +200~400 HP to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
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Revolutionary Czar |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Curse StrengtheningWhile user has Curse: ATK Up by 5x for 999 turns (Irremovable Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Non-Debuff WeakeningWhen not holding removable debuffs: ATK Down by 0.5x, DEF down by 2.5x for 3 turns; When holding removable debuffs: DEF down by 1.9x for 3 turns* (Irremovable Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff)-affected enemies Deal 2x damage to Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff)-affected enemies / 100%
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Official English
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"Volkh, born from a human, bears an amniotic Cowl as his Sacred Artifact which he's supposedly been wearing since his time in the womb. Its Rule allows it to dispel any curse or dissipate any cold temperatures, and he views it as a physical symbol of his mother's love. Volkh is affiliated with the Invaders guild, known for their incursions and revolutionary activities, and one fellow revolutionary shows a great deal of fondness toward him on account of the beast that dwells within him. Based on memories of past events, Volkh considers Kamui Kotan's Silver Wolf to be his arch-nemesis, while harboring a kinship of fate toward a certain vampire who's connected to his faith in the amniotic Cowl."
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Translated from Japanese
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Volkh, who was born from humans, possesses a Sacred Artifact of amnion, which was the thing attached to him at the time of his birth. It has the power to spread any kind of chill or curse through its magical power. Volkh strongly believes it to be the proof of love of the one who gave birth to him. He belongs to the Invaders, the guild of raiders and revolutionaries. He holds deep hostility for the silver wolf of Kamui Kotan from the trace memories on his body. Volkh holds a certain revolutionary as an equal due to them holding a beast within themselves. He has a certain fate with a white vampire who is also affected by a faith in amnion.
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Official Japanese
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人間から産まれたヴォルフが持つ、羊膜の「神器」。それはかつて、胎内より生まれてきた時から身に着けていたもの。如何なる呪いや寒さをもその魔力によって散らす「権能」を帯びている。それを彼は、己を産んでくれたひとの愛の証と堅く信じているようだ。侵略者と革命家のギルド・インベイダーズに所属する。その身に帯びた記憶から、カムイコタンの銀狼を強く敵視しているらしい。「己の中に獣を飼っている」ことから、とある革命家より同士としての親しみを寄せられている。また、自分と同じく羊膜の「信仰」に関わる白き吸血鬼とは、とある因縁を持っている。
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Appearances
Transient Summons
Notes
- Is named after the East Slavic figure Vseslav of Polotsk, who was one of the more famous rulers of Polotsk and was briefly a Grand Prince of Kiev. In modern Belarusian he is known as Usiasłaŭ the Sorcerer; in Russian he is Vselav Charadei or Vseslav Veshchii, Vseslav the Sorcerer or Vseslav the Seer. He appears in the Old East Slavic 12th century epic titled "The Tale of Igor's Campaign, where Vseslav was depicted as a werewolf.
- Vseslav of Polotsk was also thought to be the basis of the bogatyr (a type of character in East Slavic literature) called Volkh Vseslavich or Volga Sviatoslavich found in a cycle of an Old Russian oral poem byliny. The character was thought to have the ability to transform into a wolf and other animals.
- Volkhv was a title given to priests of pre-Christian Slavic religion. The word "volk" (волк) is also Russian for "wolf".
- He carries with him a Sacred Artifact shield crafted from the amniotic membrane he was born with, this is a reference to the "Russian Primary Chronicle" where Vseslav was conceived by sorcery and that he was born with a caul or cowl (Caput galeatum), a fragment of the amniotic sac that covers the head upon birth, and was thought to be a sign of good luck.
- His charge skill "Zver' Membrana" translates to "Beast Membrane" as "Zver'" (зверь) is Russian for beast and "membrana" is Latin for membrane.
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