[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to alliesin reverse Thrust range / 28~56%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self -350~-700 HP to self / 50~100%
"This Transient is not good at thinking too deeply. He is a loyal dog who loves being depended on and thus ordered to do something important. He presently acts as gatekeeper to the Ikebukuro Guild. Because he doesn't think much, he causes a lot of trouble and some abrasive types have taken to labeling him a useless mutt. However, when it comes to holding down the fort, he is a guardian of the highest caliber. He openly displays his hostility toward rival guard dogs of a similar nature."
I, Garmr! Are you... Garmr's new master?! Ohh!! Hooray!!
Beginning of Battle
Master's enemy, gets bit! Garmr, gets praised!
Move
Got it, Master!
Attacking
Here goes, Garmr!
Skill Activation
Master, can I bite him?
Hit (minor)
Gya!
Hit (major)
Guaaaah!!
Charge
Without Master's permission, nobody gets through!! Undying Loyalty, Tiwaz Teiten!!
Victory
Masteeeer!! Garmr, won!! Pets! Pets!!
KO'd
So... sorry... Master...!
Love
GARMR, LOVE, LOVE! Want to stay together foreveeeer!
Event (Shop)
Line
Missing lines (for translators)
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Research File
Official English
This Transient is not good at thinking too deeply. He is a loyal dog who loves being depended on and thus ordered to do something important. He presently acts as gatekeeper to the Ikebukuro Guild. Because he doesn't think much, he causes a lot of trouble and some abrasive types have taken to labeling him a useless mutt. However, when it comes to holding down the fort, he is a guardian of the highest caliber. He openly displays a hostility toward rival guard dogs of a similar nature
Translated from Japanese
A bestial dog man who serves as the watchdog/bouncer to the Ikebukuro Berserkers. He has a "loyal dog" mentality; deep thinking is not his strong suit, and he prefers following orders from a trusted master. His dimwittedness can be troublesome for the Berserkers at times, but he is second to none as a guard dog and will protect his appointed spot with his life. He is absolutely shameless in his jealousy toward another guard dog he views as a rival.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to alliesin reverse Thrust range / 28~56%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self -350~-700 HP to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self and alliesin a 2-square diamond radius around self Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 1 turn (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to enemiesin Thrust range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 4, 5, 6...) Apply Acceleration Strengthening (Garmr ATK Up)While user has Acceleration: ATK Up by 4x for 1 turn (Irremovable Buff) to self Apply Acceleration Strengthening (Garmr DEF Up)While user has Acceleration: DEF Up by 0.5x for 1 turn (Irremovable Buff) to self and allies1 square around self +8~16 CP to self / 45~90%
"His previous summoner, the Queen of Helheim, gave him his chain but not for the purpose of tying him down. It is, in fact, the coil of an electromagnetic catapult, designed to accelerate his immense power and turn him into a bullet. Though he is inflexible in some ways, there is no-one better to guard any fortress. Back in his home world, he was born and raised as a weapon against the extant War God. He believes that duty to be the greatest act of loyalty he can carry out."
His previous summoner, the Queen of Helheim, gave him his chain but not for the purpose of tying him down. It is, in fact, the coil of an electromagnetic catapult, designed to accelerate his immense power and turn him into a bullet. Though he is inflexible in some ways, there is no-one better to guard any fortress. Back in his home world, he was born and raised as a weapon against the extant War God. He believes that duty to be the greatest act of loyalty he can carry out.
Translated from Japanese
The Sacred Artifact chains wrapped around his body were given to him by his former mistress, a Netherworld Queen, and are not intended to restrain him. It is more accurate to say he's the wrecking ball at the end of the chain. The chain serves as a Mass Driver, augmenting his already substantial strength and speed, while also providing a comforting reminder of home.
Reflecting his role as Watchdog to the Berserkers, Garmr's mythological basis is the guard dog of Hel, the ruler of the underworld in Norse mythology.
Even though Defender of Helpers is an After Damage skill, it still reduces the damage taken by your allies during the same attack that activated it. This is likely because, since the user has to be in front of allies for it to work, the damage taken by your allies behind the user is calculated right after the skill has activated.