Drone Pilot

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See also Drone Pilot (Special Elements) for Infernal/Valiant/World Drone Pilot.







Transient Information

[Fire Pilot]  Red Drone Pilot
【火の操縦士】赤きドローンパイロット
Weapon Spread None.png
Rarity 2 Cost 4
HP 122+93.143*(Lv-1) ATK 128+62.469*(Lv-1)
HP @ Lv 55 5151.722 ATK @ Lv 55 3501.326
Max HP+20 Lv, +2000 HP 9014.582 Max ATK+20 Lv, +2000 ATK 6750.706
Skills
Metacognizer [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hitting units / 15~30%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +5~10 CP to self / 20~40%
Conveyor from Above [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Poison to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 25~50%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 30~60%
Mopping Up [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Drain to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 20~40%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self / 20~40%
Man-Machine Splicer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Decrease HP Before Being AttackedAcquire skill for 4 turns: [Before Being Attacked] -400 HP to self / 100% (Irremovable Debuff) to enemies on the entire board / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +6~12 CP to self / 45~90%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 40~80%
Critical Pointer
Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies directly adjacent to self Weapon Spread All.png
2x
Show equipable ARs (72)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.png

Illustration Katsu Sonomi
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Guild Summoners
School Unknown
Release Date 2024-05-21 (v5.1.1)


Research Files

Translated from Japanese
Transients who come from various worlds that are skilled at operating flying drones. Said drones have their own intelligence, and the pilots accompany them as companions. Someone who saw them likened them to "a human and an angel." There are many who are suitable for the concept of being guided by a superior being or being monitored from above. Their uses range from carrying light loads, surveillance and mapping to supporting military operations, such as reconnaissance, and attacks including suicide bombings. It seems that people tend to reciprocate with action when someone offers them a perspective they don't have. They'll lend their power to such summoners as masters and servants, or as friends and neighbors.
Official Japanese
様々な異世界からやってきた、飛行ドローン運用能力に長けた「転光生」。扱う飛行ドローンはそれ自体が知能を有しており、パイロットたちは相棒としてこれに随伴している。それを見た誰かは、たとえて「人間と天使のようだ」と言ったという。上位存在による教導、あるいは上空からの監視といった概念に適性のあるものたちが多く集っている。軽荷物運搬や測量・マッピングにはじまり、偵察などの軍事行動支援や、自爆を含めた攻撃などまでその用途は広い。自分にはない視点を提供してくれる相手に対しては、行動でもって返す傾向があるらしい。そういった召喚主に対しては、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。
Relation From Others To Others
Like
Dislike



[Water Pilot]  Blue Drone Pilot
【水の操縦士】青きドローンパイロット
Weapon Spread None.png
Rarity 2 Cost 4
HP 122+93.143*(Lv-1) ATK 128+62.469*(Lv-1)
HP @ Lv 55 5151.722 ATK @ Lv 55 3501.326
Max HP+20 Lv, +2000 HP 9014.582 Max ATK+20 Lv, +2000 ATK 6750.706
Skills
Metacognizer [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hitting units / 15~30%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +5~10 CP to self / 20~40%
Conveyor from Above [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Poison to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 25~50%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 30~60%
Mopping Up [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Drain to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 20~40%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self / 20~40%
Man-Machine Splicer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Decrease HP Before Being AttackedAcquire skill for 4 turns: [Before Being Attacked] -400 HP to self / 100% (Irremovable Debuff) to enemies on the entire board / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +6~12 CP to self / 45~90%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 40~80%
Critical Pointer
Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies directly adjacent to self Weapon Spread All.png
2x
Show equipable ARs (61)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 2.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.png

Illustration Katsu Sonomi
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Guild Summoners
School Unknown
Release Date 2024-05-21 (v5.1.1)


Translated from Japanese
Transients who come from various worlds that are skilled at operating flying drones. Said drones have their own intelligence, and the pilots accompany them as companions. Someone who saw them likened them to "a human and an angel." There are many who are suitable for the concept of being guided by a superior being or being monitored from above. Their uses range from carrying light loads, surveillance and mapping to supporting military operations, such as reconnaissance, and attacks including suicide bombings. It seems that people tend to reciprocate with action when someone offers them a perspective they don't have. They'll lend their power to such summoners as masters and servants, or as friends and neighbors.
Official Japanese
様々な異世界からやってきた、飛行ドローン運用能力に長けた「転光生」。扱う飛行ドローンはそれ自体が知能を有しており、パイロットたちは相棒としてこれに随伴している。それを見た誰かは、たとえて「人間と天使のようだ」と言ったという。上位存在による教導、あるいは上空からの監視といった概念に適性のあるものたちが多く集っている。軽荷物運搬や測量・マッピングにはじまり、偵察などの軍事行動支援や、自爆を含めた攻撃などまでその用途は広い。自分にはない視点を提供してくれる相手に対しては、行動でもって返す傾向があるらしい。そういった召喚主に対しては、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。
Relation From Others To Others
Like
Dislike



[Wood Pilot]  Green Drone Pilot
【木の操縦士】緑のドローンパイロット
Weapon Spread None.png
Rarity 2 Cost 4
HP 122+93.143*(Lv-1) ATK 128+62.469*(Lv-1)
HP @ Lv 55 5151.722 ATK @ Lv 55 3501.326
Max HP+20 Lv, +2000 HP 9014.582 Max ATK+20 Lv, +2000 ATK 6750.706
Skills
Metacognizer [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hitting units / 15~30%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +5~10 CP to self / 20~40%
Conveyor from Above [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Poison to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 25~50%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 30~60%
Mopping Up [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Drain to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 20~40%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self / 20~40%
Man-Machine Splicer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Decrease HP Before Being AttackedAcquire skill for 4 turns: [Before Being Attacked] -400 HP to self / 100% (Irremovable Debuff) to enemies on the entire board / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +6~12 CP to self / 45~90%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 40~80%
Critical Pointer
Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies directly adjacent to self Weapon Spread All.png
2x
Show equipable ARs (69)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.png

Illustration Katsu Sonomi
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Guild Summoners
School Unknown
Release Date 2024-05-21 (v5.1.1)


Translated from Japanese
Transients who come from various worlds that are skilled at operating flying drones. Said drones have their own intelligence, and the pilots accompany them as companions. Someone who saw them likened them to "a human and an angel." There are many who are suitable for the concept of being guided by a superior being or being monitored from above. Their uses range from carrying light loads, surveillance and mapping to supporting military operations, such as reconnaissance, and attacks including suicide bombings. It seems that people tend to reciprocate with action when someone offers them a perspective they don't have. They'll lend their power to such summoners as masters and servants, or as friends and neighbors.
Official Japanese
様々な異世界からやってきた、飛行ドローン運用能力に長けた「転光生」。扱う飛行ドローンはそれ自体が知能を有しており、パイロットたちは相棒としてこれに随伴している。それを見た誰かは、たとえて「人間と天使のようだ」と言ったという。上位存在による教導、あるいは上空からの監視といった概念に適性のあるものたちが多く集っている。軽荷物運搬や測量・マッピングにはじまり、偵察などの軍事行動支援や、自爆を含めた攻撃などまでその用途は広い。自分にはない視点を提供してくれる相手に対しては、行動でもって返す傾向があるらしい。そういった召喚主に対しては、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。
Relation From Others To Others
Like
Dislike



[Aether Pilot]  Yellow Drone Pilot
【天の操縦士】黄のドローンパイロット
Weapon Spread None.png
Rarity 2 Cost 4
HP 122+93.143*(Lv-1) ATK 128+62.469*(Lv-1)
HP @ Lv 55 5151.722 ATK @ Lv 55 3501.326
Max HP+20 Lv, +2000 HP 9014.582 Max ATK+20 Lv, +2000 ATK 6750.706
Skills
Metacognizer [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hitting units / 15~30%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +5~10 CP to self / 20~40%
Conveyor from Above [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Poison to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 25~50%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 30~60%
Mopping Up [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Drain to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 20~40%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self / 20~40%
Man-Machine Splicer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Decrease HP Before Being AttackedAcquire skill for 4 turns: [Before Being Attacked] -400 HP to self / 100% (Irremovable Debuff) to enemies on the entire board / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +6~12 CP to self / 45~90%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 40~80%
Critical Pointer
Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies directly adjacent to self Weapon Spread All.png
2x
Show equipable ARs (65)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.png

Illustration Katsu Sonomi
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Guild Summoners
School Unknown
Release Date 2024-05-21 (v5.1.1)


Translated from Japanese
Transients who come from various worlds that are skilled at operating flying drones. Said drones have their own intelligence, and the pilots accompany them as companions. Someone who saw them likened them to "a human and an angel." There are many who are suitable for the concept of being guided by a superior being or being monitored from above. Their uses range from carrying light loads, surveillance and mapping to supporting military operations, such as reconnaissance, and attacks including suicide bombings. It seems that people tend to reciprocate with action when someone offers them a perspective they don't have. They'll lend their power to such summoners as masters and servants, or as friends and neighbors.
Official Japanese
様々な異世界からやってきた、飛行ドローン運用能力に長けた「転光生」。扱う飛行ドローンはそれ自体が知能を有しており、パイロットたちは相棒としてこれに随伴している。それを見た誰かは、たとえて「人間と天使のようだ」と言ったという。上位存在による教導、あるいは上空からの監視といった概念に適性のあるものたちが多く集っている。軽荷物運搬や測量・マッピングにはじまり、偵察などの軍事行動支援や、自爆を含めた攻撃などまでその用途は広い。自分にはない視点を提供してくれる相手に対しては、行動でもって返す傾向があるらしい。そういった召喚主に対しては、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。
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[Nether Pilot]  Purple Drone Pilot
【冥の操縦士】紫のドローンパイロット
Weapon Spread None.png
Rarity 2 Cost 4
HP 122+93.143*(Lv-1) ATK 128+62.469*(Lv-1)
HP @ Lv 55 5151.722 ATK @ Lv 55 3501.326
Max HP+20 Lv, +2000 HP 9014.582 Max ATK+20 Lv, +2000 ATK 6750.706
Skills
Metacognizer [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hitting units / 15~30%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +5~10 CP to self / 20~40%
Conveyor from Above [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Poison to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 25~50%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 30~60%
Mopping Up [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drain on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Drain to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 20~40%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self / 20~40%
Man-Machine Splicer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Decrease HP Before Being AttackedAcquire skill for 4 turns: [Before Being Attacked] -400 HP to self / 100% (Irremovable Debuff) to enemies on the entire board / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +6~12 CP to self / 45~90%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 40~80%
Critical Pointer
Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allies directly adjacent to self Weapon Spread All.png
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Show equipable ARs (64)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.png

Illustration Katsu Sonomi
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization None
Guild Summoners
School Unknown
Release Date 2024-05-21 (v5.1.1)


Translated from Japanese
Transients who come from various worlds that are skilled at operating flying drones. Said drones have their own intelligence, and the pilots accompany them as companions. Someone who saw them likened them to "a human and an angel." There are many who are suitable for the concept of being guided by a superior being or being monitored from above. Their uses range from carrying light loads, surveillance and mapping to supporting military operations, such as reconnaissance, and attacks including suicide bombings. It seems that people tend to reciprocate with action when someone offers them a perspective they don't have. They'll lend their power to such summoners as masters and servants, or as friends and neighbors.
Official Japanese
様々な異世界からやってきた、飛行ドローン運用能力に長けた「転光生」。扱う飛行ドローンはそれ自体が知能を有しており、パイロットたちは相棒としてこれに随伴している。それを見た誰かは、たとえて「人間と天使のようだ」と言ったという。上位存在による教導、あるいは上空からの監視といった概念に適性のあるものたちが多く集っている。軽荷物運搬や測量・マッピングにはじまり、偵察などの軍事行動支援や、自爆を含めた攻撃などまでその用途は広い。自分にはない視点を提供してくれる相手に対しては、行動でもって返す傾向があるらしい。そういった召喚主に対しては、主従として、あるいは友人、隣人としてその力を貸してくれるだろう。
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Notes

8 comments
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Tadatomo
No. 19752
7 days ago
Score 0++
Would definitely like to get a commission of these fellas.
Anonymous user: 926c0203
No. 19178
3 months ago
Score 1 You
They all look so cool and detailed :D
Snoopy Jian
No. 19108
4 months ago
Score -1++
test comment
Anonymous user: 5c482b8c
No. 18982
4 months ago
Score 1 You

>>18976

Cope
Anonymous user: 8fcefcfe
No. 18976
4 months ago
Score -1 You
They are all male to me, my gaycha doesn't need more women.
Anonymous user: d39ffff0
No. 18887
5 months ago
Score 0 You
>>18864 I'd say aether is inbetween? Either way, awesome designs and that's all there is to be said.
Anonymous user: 8b4a20e7
No. 18864
5 months ago
Score 1 You
Unspecified Gender on them, but going strictly by their designs/vibes my thought is: Fire, Water, Aether, Nether come across as more effeminate where Wood, Infernal, Valiant, World are more Masculine.
Anonymous user: a824b04e
No. 18861
5 months ago
Score 1 You
all of them are very fluffy, would smash
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