From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
406+98.439*(Lv-1) |
ATK |
225+64.153*(Lv-1) |
HP @ Lv 60 |
6213.901 |
ATK @ Lv 60 |
4010.027 |
Max HP+20 Lv, +2000 HP |
10182.681 |
Max ATK+20 Lv, +2000 ATK |
7293.087 |
Skills |
Survivor |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies directly adjacent to self / 40~80%
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Islander |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 40~80%
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Seafarer |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Swimmer enemies / 100%
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Chance Hitter |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 32~64% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
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Skill Evolution(s) |
Chance Hitter+ |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +25~50 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
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Leader's Majesty in One Strike |
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +12~24 CP to self |
2x |
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Research Files
Official English
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"A mysterious Transient boy going by the name of Robinson upon whose shoulder rides something resembling a parrot. The tattered ship captain's outfit that he inherited is his prized possession. An experienced drifter, he has washed up on many the shore of another world's island, only to be carried off again with the tide of what he calls his exile. It is on one such island that he meets you, from which point he treats you like family and hungers to show you his dependability. He offers the love of a parent to those who have been separated from their own, and holds a particular affection for anyone connected with the man who gave him his start."
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Translated from Japanese
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An enigmatic boy Summon who calls himself Robinson and carries a parrot something or other on his shoulder. He favors the tattered captain's coat he inherited from someone. He has repeatedly drifted to and from islands of other worlds countless times and is a castaway with an abundance of experience. Robinson himself refers to this as "deportation." When he met the protagonist on this hidden island, he loved them like family and is eager to show himself as reliable and strong willed. Those separated from their own parents stir feelings of deep affection within him. Additionally those who remind him of who he used to be and those related generally give him a sense of familiarity.
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Official Japanese
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オウムのような何かを肩に乗せ、「ロビンソン」と名乗る、謎の少年「転光生」。誰かから受け継いだ、ボロボロの船長服を愛用している。何度も色々な異世界の島に流され着いてはそこを離れる事を繰り返している、経験豊富な漂流者。彼自身は、それを「流刑」であると表現する。この秘島で主人公と出会った彼は、主人公を家族のように慕い、強気な姿勢で頼り甲斐のあるところを見せたがる。親から引き離された者に対して、親愛の情を寄せる。さらに、彼の「元」となった人物と所縁のある者に対しては、概して親しみを寄せるようだ。
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Rarity |
4 |
Cost |
16 |
HP |
790+97.194*(Lv-1) |
ATK |
403+59.52*(Lv-1) |
HP @ Lv 65 |
7010.416 |
ATK @ Lv 65 |
4212.28 |
Max HP+20 Lv, +2000 HP |
10954.296 |
Max ATK+20 Lv, +2000 ATK |
7402.68 |
Skills |
Survivor |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies directly adjacent to self / 40~80%
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Islander |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 40~80%
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Seafarer |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Swimmer enemies / 100%
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Chance Hitter |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 32~64% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
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Skill Evolution(s) |
Chance Hitter+ |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +25~50 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
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Leader's Majesty in One Strike |
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +12~24 CP to self |
3x |
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Official English
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"Though he favors a single shot musket, his Sacred Artifact is in fact the Ammunition, and not the gun itself. His Rule allows him to split one thing into two, allowing him consecutive firings of his gun. This Rule is similar in some ways to your Rule of Rending. A single shot can attack only a single point, but with a second shot, a line is drawn between the two bullets, rending all in the path of that line in two. Robinson considers it a waste when someone has a perfectly good home to return to and yet never goes back, and has no qualms expressing his disdain."
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Translated from Japanese
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In battle he favors one-shot muskets, but it is less the gun and more the shots fired from it that is the true nature of his Sacred Artifact. With the power to "divide what was originally one into two" it is possible for him to use the gun as though he has four hands. This power resembles the power of "severance" held within the protagonist's sword. One shot is just a point, but two shots create a line, which when shot at a target splits it in two. He has no problem with calling comrades who can go home but don't privileged, and does not have that good an impression of them.
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Official Japanese
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戦いにおいては単発式のマスケット銃を愛用するが、その銃ではなく、そこから放たれる「もの」こそが、彼の持つ「神器」の本質である。「元々一つであったものを二つに分ける」ための「権能」を使う事で、彼はこの銃による連撃を可能としている。この「権能」は、それは主人公の剣が持つ「離断」とは似て非なるものである。1発ならば点だが、2発ならば線となり、その銃撃は対象を二つへと引き裂く。帰ることのできる家があるのにそこに帰らない輩に対しては「贅沢もの」だと呼んではばからず、あまりいい感情を持たないようだ。
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Variant |
Canaan |
Rarity |
4 |
Cost |
16 |
HP |
622+85.898*(Lv-1) |
ATK |
578+70.224*(Lv-1) |
HP @ Lv 65 |
6119.472 |
ATK @ Lv 65 |
5072.336 |
Max HP+20 Lv, +2000 HP |
9837.432 |
Max ATK+20 Lv, +2000 ATK |
8476.816 |
Skills |
Acute Sniper |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 15~30%
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Star-Strider |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove BuffRemove one buff (Debuff) to hit units / 20~40%
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Reliable Executor |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -2500~-5000 HP to hit units / 10~20%
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Dividing Drifter |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self +750~1500 HP to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
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Official English
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"A Transient who drifts from world to world, shooting at and felling Shadows. He is a drifter who inherited the Roles and Rules of the countless individuals known as Robin Hood. The Rule he possesses that can split worlds originated from a Role belonging to one of these Robin Hoods, which was used to split a world in two when opposing its ruler. Robinson uses this Rule to impart a portion of himself into a bird named Poll, allowing it to communicate. This is a behavior often seen among drifters and is a means of lessening his feelings of isolation when adrift. Perhaps because he knows that his end is fated to be caused by poison, Robinson has a firm dislike of any who employ the substance. On this occasion, in the world of Canaan, he dons the identity of another who shares the same Role. That identity goes by the name of Aqhat, a man once known as the greatest archer of the promised land."
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Translated from Japanese
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A young boy Transient who drifts from world to world shooting Shadows. He is actually a drifter who has inherited the Roles and Rules of many Robin Hoods. The power to divide worlds originates from a Role that involved a confrontation with a former ruler and dividing the world into two. Robinson has used that power to partition part of himself into Cock Robin and speak with it. This is something he's seen many other Drifters do as well as a method for assuaging the loneliness of his wandering. Perhaps because of feeling his destiny of his path ending due to poison, he doesn't do well with poison wielders. This time in the other world known as Canaan, Robinson is acting the part of someone else who has the same Role as him. That person's name is Aqhat, someone known as a master of the bow in that promised land.
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Official Japanese
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世界から世界へと漂着し、魔を射貫く少年「転光生」。その正体は、数多の「ロビン・フッド」の持つ「役割」と「権能」を受け継いだ漂流者である。世界を割る「権能」は、かつて支配者と対立し、故郷を二分した「役割」に由来するもの。ロビンソンはその「権能」を用いて、自らの一部を「クックロビン」という鳥に分割し、会話する。これは多くの「漂流者」に見られる行動であり、孤独な漂流を慰める為の手段でもある。毒によりその道を閉ざされる運命を感じ取っているためか、毒使いを苦手とする。今回、カナーンと呼ばれる異世界において、同じ「役割」を持つ別の者を演じることとなる。その名はアクハト、かの約束の地において「弓の名手」と呼ばれた者。
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CV
Event |
Line |
Summon |
Call me Robinson. If you're exploring the island, leave it to me! You can depend on me, Captain! |
Beginning of Battle |
Leave it to me, I'll fire my gun! |
Move |
I can do it! |
Attacking |
Fire! |
Skill Activation |
There! |
Hit (minor) |
This is... |
Hit (major) |
Uwaaahh! |
Charge |
Fire at the target! Leader's Majesty in One Strike, Island Divider! |
Victory |
Heheh...didn't I say I'd protect you? |
KO'd |
No...I don't want to be alone anymore...please, hold my...hand... |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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