[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self +9~18 CP to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to allies1 square around self / 45~90% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to allieson the left and right of self / 40~80%
"This gigantic, Transient buffalo spirit hails from the world of the Great Spirit. A high school senior at Yoyogi Academy and captain of the football team, he is a bit of an airhead who takes everything at face value. Unbound by common sense, constantly running at full speed, and with no concept of personal space, he is regarded by those around him as a loveable oddball. Despite his flaws, however, he possesses strong leadership skills, earning him the affection and respect of his peers. Cheerful, openly friendly, yet with no shortage of weaknesses, he's surprisingly popular."
Translated from Japanese
A giant buffalo spirit Transient who hails from the other world Great Spirit. Also a third year student at Yoyogi Academy and captain of the American football club. He's a bit of an airhead who accepts everything as it is and can't be bound by common sense. As his judgment of common sense is loose, he's known around as a cute weirdo with a lax sense of personal space who doesn't know when to stop. But even so, he's a person with good leadership skills who can somehow naturally gain the respect and good will of others. He's easy to see through and doesn't hide his good will towards others, so he's extremely popular.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self +9~18 CP to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to allies1 square around self / 45~90% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self and allieson the left and right of self +10~20 CP to self and allieson the left and right of self / 50~100% [Defense ModifierAll modifiers stack with each other.]Take 0.6x damage from Blow-ranged enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to allies1 square around self / 45~90% [While MovingWhen this unit is held by their player.]Increase horizontal and vertical movement by 1 / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to allies1 square around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allieson the left and right of self / 35~70%
"His Helmet is a Sacred Artifact made from the skull of a buffalo. If that Helmet is pressed on, a vast wilderness will expand out from that point, showing him the way with an unfolding red earth path. Unstoppable, he marches forward toward that Great Mystery where all Rules congregate. His Rule not only helps he, himself, but also enhances the abilities of his allies beyond their limits, making his whole team all-powerful. Wakan feels a strong comradery with his own allies, as well as other athletes who work in a team."
Translated from Japanese
He possesses a Sacred Artifact made from the skull of a buffalo. It creates an expanding red clay wilderness wherever it is pressed, then indicates where to best advance forward. Anyone who takes this path is unstoppable. At the end of the path he opens lies the "Great Mystery" that assembles all the authorities in the world. His body doesn't exist by itself, but rather that it carries the power of many of his associates drawn out to surpass their limits together to show omnipotence. He holds great empathy for athletes that fight alongside him.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Shot range by 1 square / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allieson the left and right of self / 15~30%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 4, 6...) Apply Glint+10% skill activation rate for 2 turns (Buff) to self and allieson the entire board / 25~50% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies1 square around self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allieson the left and right of self / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemiesin Thrust range / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies2 squares to the left and right of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies2 squares to the left and right of self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) +500~1000 HP to alliesin a 2-square diamond radius around self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) +500~1000 HP to alliesin a 2-square diamond radius around self / 50~100%
"Faces anyone and everyone with a shine like that of the summer sun and a smile conveying only the purest desire to be friends. This laissez-faire attitude in which senior, junior, captain, and rookie alike are all held in the same regard is representative of his belief in the Great Spirit, who holds that everyone is on equal footing, and gives him an ability to face any challenge that comes his way with a calmness and vigor most could never achieve. Within his body, glistening with sweat from his earnest endeavors, resides a world pillar to this Great Spirit, and will no doubt continue to amass only happiness for all challenges and challengers from all loops—present and past—as he perseveres. The only trace of sadness in his heart, striking him from time to time like lightning from the blue, comes from the memory of one single exile to whom he once had a very deep connection."
Translated from Japanese
Wakan Tanka faces anyone with a brilliance of the summer sun and a smile filled with the utmost friendliness, no matter who it is. The attitude of fairness he has that surpasses the titles of captain and senpai symbolizes Great Spirits, where everything is even. The serenity to accept everything charges on to challenge a new stage. Scattering sweat and gleaming sportwear...here and now is where the Yoyogi buffalo arrives on a new platform! His body, as a Pillar of the world of Great Spirits, continues to gather only memories of natural joy. Due to the past loops, his feelings of good will towards everyone continues to build inside his heart. There is only one person, the exile of the wastelands who he was connected to by an instant's thunder, who can make him feel sadness.
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemiesin Shot range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemiesin Shot range (Phase turn 1) Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemieson the entire board / 45~90%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to allies1 square around self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Big Advantage vs ParalysisAcquire skill for 1 turn: [Attack Modifier] Deal 2x damage to Paralysis-affected enemies (Irremovable Buff) to allies1 square around self / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies1 square around self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+4~8 CP to self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies1 square around self Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
Apply Arousal+10CP/turn for 1 turn (Buff) to self + Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units + +200~400 HP to self and allies1 square around self
As the noisy music plays, there are many Transients stepping out onto the stage in different dance outfits. This reminds Wakan Tanka of the Okipa ritual of his homeland where everyone danced in loincloths and accessories. It all started with Wakan taking on a part time job to do something nice as thanks for the American football team that treated him well, with him visiting a nightclub thinking clubs meant team sports friends. After that, the joys of being on the dance floor left a deep impression upon him. When combined with his natural cheery but slightly dim character and his hazy sense of boundaries, it turned out that he mixed very well with club culture. In the club, you meld in with the crowd around you as you synch with the beat, smile as you look at one another, and spread the love as you talk amongst yourselves. And in Wakan's case, that led to him getting the attention of even the steadiest regulars despite his newness to the scene. When he shows the buffalo dance and sun dance of his home world, one look at him is enough to bring out the crowds. A part of Wakan Tanka had a certain thought fly across his mind as he sees people having fun dancing closer than ever. He's finally realized that he wanted to dance with Heyoka like this back then too. In his heart, he wishes you'll also remember the joy spreading across the dance floor.
Yoyogi Academy!! Buffalos of the American Football Club!! I am Wakan Tanka! Nice to meet ya!
Beginning of Battle
Kick-Off!!
Move
Close the distance!!
Attacking
Breakthrough!!
Skill Activation
Blitz!!
Hit (minor)
This is nothing!
Hit (major)
Gruaaah!!
Charge
Move out! Go... Go...! Captain paves the way!! Good Red Roooooooaaaad!!
Victory
Let's go, Buffalos! Let's keep working towards victory!
KO'd
I won't complain... Losing doesn't mean it's over... It's the start of the next match...
Love
I like you! ...Hmm, what's wrong? Did I say something strange? Isn't it natural to express one's feeling directly?
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
New Years
Event
Line
Love
You're like a thunder in the winter, striking my heart. It feels gentle, but aching at the same time. Even then, I'd like to embrace both of them forever.
Event (Shop)
Line
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Event
Line
Summon
Ah, thanks for your hard work and for always bringing me a towel. So, are you free...tomorrow? I want to...make some memories...with you.
Beginning of Battle
Will you link our hearts? This is the beginning for you and me.
Move
Go next to me!
Attacking
Follow me!
Skill Activation
I'm so glad.
Hit (minor)
Ugh...agh.
Hit (major)
Gruah...argh
Charge
I was dreaming about watching the same sunset as you、decorating this hot hand with yours.
Victory
I won't forget these feelings you gave me. Even after this summer is over, I'll think of it over and over again.
KO'd
Even if our path changes, we will meet again someday. Because we were one this summer.
Love
Being with you......somehow makes me weird. My heart is pounding, non-stop! Lend me your hand--See, it's really hot, right?
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
I don't believe they've ever released a 3 Star Alt for anyone, just a base unit for each character, but I do agree that everyone should have lower rarity variants to balance the characters better.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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