[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 25~50% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+200~400 HP to alliesin Slash range / 15~30%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to alliesin Slash range / 35~70%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allieson the left and right of self / 16~32%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units / 25~50% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemiesin Shot range / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff)-affected enemies Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
"A Transient from the Land of Wa gifted in level-headed military planning and stealth assassination, and renowned for being highly dedicated to the Warmongers' ultimate goals. Has other talents as well, however, including a penchant for traditional dance and passionate debate. These eccentricities may give Tanetomo's foes a false sense of security, but underestimating this Therian's prowess would inevitably be their undoing. Particularly noted for always relinquishing initiative to the enemy, thus limiting their options and allowing for a dialed-in response as opposed to a more unpredictable opening salvo. Gets along best when treated by others as an attractive commodity, and is far better able to forge effective strategies with such people. Also tends to be quite taken with those who show signs of dysfunctional, destructive romance, eagerly watching with a mix of sympathy and compassion as their stories unfold."
Translated from Japanese
Transient from the world of Wa no Kuni. He is a calm strategist and a composed assassin who is seen working for the guild he is a part of, though this is only one facet to him. He's a person with many sides to him, giving eccentric speeches to his surroundings and being famed as a passionate and skillful ritual dancer. These are all components that make up the complex character that is Tanetomo, and those who misread him are prone to meet their doom. Tanetomo specializes in surrendering his leadership, binding the choices of his opponents, and manipulating them into his hands. On a tactical level he gets on well with those who treat him as a charming commodity. He holds a mix of pity and sympathy for people who get lost in destructive love.
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 25~50% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+500~1000 HP to alliesin Slash range / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to alliesin Slash range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin Slash range / 45~90%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allieson the left and right of self / 16~32%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units / 25~50% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemiesin Shot range / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff)-affected enemies Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allieson the left and right of self / 16~32% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesin front of self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 5 statuses
"Tanetomo's Sacred Artifact is a massive Sword with a snowgrass design along the blade. This Sword, as a weapon that has passed through the hands of many now-departed martial artists over many long years, has borne witness to a great deal of misfortune. As such, its Rule sees anyone who'd dare wield it, pointing it at another, succumb to misfortune of their own. Tanetomo is renowned for holding it by its blade and offering the hilt to others, entreating them to deliver a mercy kill. If they should be moved by this pitiable request and take the hilt in hand, however, their fate would be instantly sealed. The irony is that this entreaty is never just a ruse, but representative of a genuine desire to be freed from this plane of existence. There is one toward whom Tanetomo feels familiarity yet cannot tolerate for sharing a similarly ruinous relationship with the concept of love at first sight. There is also another who feels discomfort around Tanetomo for having an extremely contrasting view on the histrionic display of love."
Translated from Japanese
Tanetomo has a long sword Sacred Artifact with snow and bamboo grass patterns on its rim. It has passed through the hands of countless martial artists and is a weapon that holds an unfortunate destiny. It has the power to bring destruction to whoever it is pointed at. Tanetomo holds the edge of this artifact and presents its handle to another, begging them to stab him with it. When one's heart is moved by that pathetic plea and pick up the weapon, their final moments will be sealed. However this confession is always made in earnest, so Tanetomo also puts his own destruction on the line there. In regards to killing someone as a result of love at first sight, something resembling it is the reason why there's someone he cannot abide. Also, he seems to be disliked by someone who has a different opinion when it comes to acting out love.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self and alliesin front of self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to alliesin Slash range / 25~50%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to enemiesat the 3rd square in front of self / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to alliesin Slash range / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to alliesin Slash range / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Major HP Decrease when attackedAcquire skill for 3 turns: [Before Being Attacked] -1500 HP to self and allies one square around self / 100% (Irremovable Debuff) to enemiesin a 3-square horizontal line around the 3rd square in front of self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-5~-10 CP to hit units / 40~80%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Non-Combo StrengtheningWhile user does not have Combo: ATK Up by 3x for 999 turns; while user has Combo: ATK Up by 1.5x for 999 turns (Irremovable Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to enemiesin Shot range / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to enemiesin Shot range / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self and alliesin Slash range / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to alliesin Slash range / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 4, 6...) Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and alliesin Slash range / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90%
Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self + Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self + Deal 1.5x damage to Obstruct-15% skill activation rate for 2 turns (Debuff)-affected enemies
"Tanetomo was in a bad mood that day—enough so that the darkness behind the counselor's smile brought tears to Yasuyori and Hombre Tigre's eyes. Apparently the funds allocated toward winter training had somehow disappeared! And the culprit is obvious, but that's not the issue here. It isn't even surprising, really. Though Tanetomo cannot help but mutter a few violent words of disapproval, the real question is how to rectify this situation. Unfortunately, the event made possible by these misappropriated funds is now about to begin. In which case, why not at least try to enjoy the function wholeheartedly? Why not prove on the front lines of battle who is the most lovable? With the most aggressive gimmick item of them all, Tanetomo smiles a calculated smile just as on any other day, feeling nothing but loathing toward those who accept the love of others regardless of their own wishes... or perhaps it's not loathing, but pity? Either way, in service to he who stands above the house to which the counselor is pledged to serve, Tanetomo shares one quality with the opponent: a private fear that hopefully none other will ever see."
Translated from Japanese
Tanetomo was in an especially bad mood that day, bad enough to make his coworker sergeant, elite guard captain, and the rest turn to tears. The reason for that was the complete evaporation of the snow battlefield military budget. The party responsible is known, nothing amiss there. Business as usual. Grumblings of "how about I just tear out all those whiskers?" unconsciously slip out, but for now it's a matter of how to make the best of the situation. That said, the event that dried up budget for is already opening soon, so maybe enjoying himself to the fullest is good enough. It'll also be good to show everyone who's the cutest on the front lines of the battlefield. And so Tanetomo smiles as he usually does, snowball gatling gun gimmick in hand to trivialize any dodging capabilities. Tanetomo holds disgust and even more pity for people who are loved regardless of their own feelings. He has a family he works for as well as a superior placed in the upper class Minamoto. He may never show it, but the inner fear he has for him may come from a sense of kindred types.
Part of the Eight Dog Warriors (Hakkenshi) in the novel Nansō Satomi Hakkenden, where they are distinguished by their peony shaped birthmark, the emblem of the Satomi clan, and carrying a bead bearing a kanji character that reflects one of the eight fundamental virtues of Confucianism.
Inuzaka Keno Tanetomo bears the bead with the virtue "chi" (知) meaning wisdom and has his birthmark on his right upper arm.
The sword Tanetomo carries is one of the pair of swords from the Inukawa family, the sword he specifically carries is named Koshino (小篠).
The other sword is named Ochiba (落葉) that is currently in the possession of Yasuyori.
Tanetomo's appearance looks more feminine which he uses to disguise himself as an unassuming and weak individual belying his actual seemingly cold and manipulative self.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Look who got an alter finally lmfao (I swear to god ALMOST ALL HAKKENSHI GOT ATLEAST A VALENTINES ALTER ISTFG IF YASUYORI WILL HAVE A VALENTINES ALTER—)
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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