Difference between revisions of "Einherjar"

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= Fire =
{{#vardefine:transient en jingi|War Cry}}
{{Companion infobox
{{#vardefine:transient jp en research file|Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.}}
| jp name = 火のエインヘリエル
{{#masterdata:Card|122701}}
| en name = Fire Einherjar
{{#masterdata:Card|122801}}
| jp title = 紅玉の聖戦士
{{#masterdata:Card|122901}}
| en title = Ruby Paladin
{{#masterdata:Card|123001}}
| acquisition = <p>
{{#masterdata:Card|123101}}
*[[Gacha:Co-op|Cooperation Gacha]]
*[[Gacha:Premium_Co-op|Premium Cooperation Gacha]]
</p>
| artwork = Red Einherjar 2star full
| icon = Red Einherjar 2star icon
| skin artwork =
| rarity = 2
| cost = 4
| element = 火
| weapon type = 斬撃
| hp = 76
| hp growth =
| atk = 51
| atk growth =
| base skill 1 = 不死身なる者
| base skill 2 = 恐れ知らぬ者
| base skill 3 = 不屈なる者
| base skill 4 = 幼き者
| charge skill name = War Cry
| charge skill description = Deal own element and pierce damage + Increase CP of all nearby allies and self by a little
| charge skill pattern = Weapon Spread Pierce
| illustrator = BomBom
| scenario writer =
| voice actor =
}}
= Water =
{{Companion infobox
| jp name = 水のエインヘリエル
| en name = Water Einherjar
| jp title = 蒼玉の聖戦士
| en title = Sapphire Paladin
| acquisition = <p>
*[[Gacha:Co-op|Cooperation Gacha]]
*[[Gacha:Premium_Co-op|Premium Cooperation Gacha]]
</p>
| artwork = Blue Einherjar 2star full
| icon = Blue Einherjar 2star icon
| skin artwork =
| rarity = 2
| cost = 4
| element = 水
| weapon type = 斬撃
| hp = 83
| hp growth =
| atk = 53
| atk growth =
| base skill 1 = 不死身なる者
| base skill 2 = 恐れ知らぬ者
| base skill 3 = 不屈なる者
| base skill 4 = 幼き者
| charge skill name = War Cry
| charge skill description = Deal own element and pierce damage + Increase CP of all nearby allies and self by a little
| charge skill pattern = Weapon Spread Pierce
| illustrator = BomBom
| scenario writer =
| voice actor =
}}
 
= Wood =
{{Companion infobox
| jp name = 木のエインヘリエル
| en name = Wood Einherjar
| jp title = 翡翠の聖戦士
| en title = Jade Paladin
| acquisition = <p>
* [[Gacha:Co-op|Cooperation Gacha]]
* [[Gacha:Premium_Co-op|Premium Cooperation Gacha]]
* [[Free_Quest:Toshima_Ward#Exception_Territory.2FIkebukuro|Exception Territory/Ikebukuro]]</p>
| artwork = Green Einherjar 2star full
| icon = Green Einherjar 2star icon
| skin artwork =
| rarity = 2
| cost = 4
| element = 木
| weapon type = 斬撃
| hp = 82
| hp growth = 102.211
| atk = 47
| atk growth = 59.702
| base skill 1 = 不死身なる者
| base skill 2 = 恐れ知らぬ者
| base skill 3 = 不屈なる者
| base skill 4 = 幼き者
| charge skill name = War Cry
| charge skill description = Deal own element and pierce damage + Increase CP of all nearby allies and self by a little
| charge skill pattern = Weapon Spread Pierce
| illustrator = BomBom
| scenario writer =
| voice actor =
}}
= Aether =
{{Companion infobox
| jp name = 天のエインヘリエル
| en name = Aether Einherjar
| jp title = 黄金の聖戦士
| en title = Gold Paladin
| acquisition = <p>
*[[Gacha:Co-op|Cooperation Gacha]]
*[[Gacha:Premium_Co-op|Premium Cooperation Gacha]]
</p>
| artwork = Yellow Einherjar 2star full
| icon = Yellow Einherjar 2star icon
| skin artwork =
| rarity = 2
| cost = 4
| element = 天
| weapon type = 斬撃
| hp = 81
| hp growth =
| atk = 50
| atk growth =
| base skill 1 = 不死身なる者
| base skill 2 = 恐れ知らぬ者
| base skill 3 = 不屈なる者
| base skill 4 = 幼き者
| charge skill name = War Cry
| charge skill description = Deal own element and pierce damage + Increase CP of all nearby allies and self by a little
| charge skill pattern = Weapon Spread Pierce
| illustrator = BomBom
| scenario writer =
| voice actor =
}}
= Nether =
{{Companion infobox
| jp name = 冥のエインヘリエル
| en name = Nether Einherjar
| jp title = 紫水晶の聖戦士
| en title = Amethyst Paladin
| acquisition = <p>
*[[Gacha:Co-op|Cooperation Gacha]]
*[[Gacha:Premium_Co-op|Premium Cooperation Gacha]]
</p>
| artwork = Purple Einherjar 2star full
| icon = Purple Einherjar 2star icon
| skin artwork =
| rarity = 2
| cost = 4
| element = 冥
| weapon type = 斬撃
| hp = 78
| hp growth =
| atk = 54
| atk growth =
| base skill 1 = 不死身なる者
| base skill 2 = 恐れ知らぬ者
| base skill 3 = 不屈なる者
| base skill 4 = 幼き者
| charge skill name = War Cry
| charge skill description = Deal own element and pierce damage + Increase CP of all nearby allies and self by a little
| charge skill pattern = Weapon Spread Pierce
| illustrator = BomBom
| scenario writer =
| voice actor =
}}
 
==Research File==
{{Translations:Research_Files
|affiliation=Summoners
|translation=Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.
|official=Automatons composed from the bodies of heroes from other worlds. Though implanted with free will, they were never allowed to nurture it, so they do not show much reaction. If a Summoner sees them as individuals, they may show some progress commensurate with their treatment. when fighting along with the one they see as their master, they won't hesitate to charge anywhere, even into a certain death, while making a battle cry to rile up their own side.
|original=異世界の英雄であった者たちの肉体を利用して作成された自動人形。創造者によって自我を植え付けられているも、それを成長させる機会を与えられていなかったため、反応は乏しい。だが、召喚主がこれらに個性を認め、個として扱うならば、それに見合った成長をみせるかもしれない。主と認めた者と肩を並べられるならば、自軍を鼓舞する雄叫びと共に如何なる死地にも突撃するだろう。
}}


= Notes =
= Notes =
From [https://en.wikipedia.org/wiki/Einherjar the wikipedia page], [[Einherjar]]s get their [[Child]] skills due to their theorized origins: ''Lindow says that "many scholars think there may be basis for the myth in an ancient Odin cult, which would be centered on young warriors who entered into an ecstatic relationship with Odin" and that the name Harii has been etymologically connected to the -herjar element of einherjar''
From [https://en.wikipedia.org/wiki/Einherjar the wikipedia page], [[Einherjar]]s get their [[Child]] skills due to their theorized origins: ''Lindow says that "many scholars think there may be basis for the myth in an ancient Odin cult, which would be centered on young warriors who entered into an ecstatic relationship with Odin" and that the name Harii has been etymologically connected to the -herjar element of einherjar''

Revision as of 05:53, 7 July 2019


Transient Information

[Ruby Paladin]  Fire Einherjar
【紅玉の聖戦士】火のエインヘリエル
Weapon Spread Slash.png
Rarity 2 Cost 4
HP 76+102.265*(Lv-1) ATK 51+59.694*(Lv-1)
HP @ Lv 55 5598.31 ATK @ Lv 55 3274.476
Max HP+20 Lv, +2000 HP 9643.61 Max ATK+20 Lv, +2000 ATK 6468.356
Skills
Immortal [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
The Indomitable [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
Child [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
Skill Evolution(s)
Child+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
War Cry
+5~10 CP to self and allies 1 square around self Weapon Spread Thrust.png
2x
Show equipable ARs (90)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.png

Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown


Research Files

Official English
"Automatons composed from the bodies of heroes from other worlds. Though implanted with free will, they were never allowed to nurture it, so they do not show much reaction. If a Summoner sees them as individuals, they may show some progress commensurate with their treatment. When fighting along with the one they see as their master, they won't hesitate to charge anywhere, even into a certain death, while making a battle cry to rile up their own side."
Translated from Japanese
Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.
Official Japanese
異世界の英雄であった者たちの肉体を利用して作成された自動人形。創造者によって自我を植え付けられているも、それを成長させる機会を与えられていなかったため、反応は乏しい。だが、召喚主がこれらに個性を認め、個として扱うならば、それに見合った成長を見せるかもしれない。主と認めた者と肩を並べられるならば、自軍を鼓舞する雄叫びと共に如何なる死地にも突撃するだろう。
Relation From Others To Others
Like
Dislike
[Sapphire Paladin]  Water Einherjar
【蒼玉の聖戦士】水のエインヘリエル
Weapon Spread Slash.png
Rarity 2 Cost 4
HP 83+102.214*(Lv-1) ATK 53+59.663*(Lv-1)
HP @ Lv 55 5602.556 ATK @ Lv 55 3274.802
Max HP+20 Lv, +2000 HP 9646.836 Max ATK+20 Lv, +2000 ATK 6468.062
Skills
Immortal [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
The Indomitable [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
Child [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
Skill Evolution(s)
Child+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
War Cry
+5~10 CP to self and allies 1 square around self Weapon Spread Thrust.png
2x
Show equipable ARs (80)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 2.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.png

Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown


Official English
"Automatons composed from the bodies of heroes from other worlds. Though implanted with free will, they were never allowed to nurture it, so they do not show much reaction. If a Summoner sees them as individuals, they may show some progress commensurate with their treatment. When fighting along with the one they see as their master, they won't hesitate to charge anywhere, even into a certain death, while making a battle cry to rile up their own side."
Translated from Japanese
Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.
Official Japanese
異世界の英雄であった者たちの肉体を利用して作成された自動人形。創造者によって自我を植え付けられているも、それを成長させる機会を与えられていなかったため、反応は乏しい。だが、召喚主がこれらに個性を認め、個として扱うならば、それに見合った成長を見せるかもしれない。主と認めた者と肩を並べられるならば、自軍を鼓舞する雄叫びと共に如何なる死地にも突撃するだろう。
Relation From Others To Others
Like
Dislike
[Jade Paladin]  Wood Einherjar
【翡翠の聖戦士】木のエインヘリエル
Weapon Spread Slash.png
Rarity 2 Cost 4
HP 82+102.214*(Lv-1) ATK 47+59.704*(Lv-1)
HP @ Lv 55 5601.556 ATK @ Lv 55 3271.016
Max HP+20 Lv, +2000 HP 9645.836 Max ATK+20 Lv, +2000 ATK 6465.096
Skills
Immortal [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
The Indomitable [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
Child [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
Skill Evolution(s)
Child+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
War Cry
+5~10 CP to self and allies 1 square around self Weapon Spread Thrust.png
2x
Show equipable ARs (89)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.png

Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown


Official English
"Automatons composed from the bodies of heroes from other worlds. Though implanted with free will, they were never allowed to nurture it, so they do not show much reaction. If a Summoner sees them as individuals, they may show some progress commensurate with their treatment. When fighting along with the one they see as their master, they won't hesitate to charge anywhere, even into a certain death, while making a battle cry to rile up their own side."
Translated from Japanese
Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.
Official Japanese
異世界の英雄であった者たちの肉体を利用して作成された自動人形。創造者によって自我を植え付けられているも、それを成長させる機会を与えられていなかったため、反応は乏しい。だが、召喚主がこれらに個性を認め、個として扱うならば、それに見合った成長を見せるかもしれない。主と認めた者と肩を並べられるならば、自軍を鼓舞する雄叫びと共に如何なる死地にも突撃するだろう。
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[Golden Paladin]  Aether Einherjar
【黄金の聖戦士】天のエインヘリエル
Weapon Spread Slash.png
Rarity 2 Cost 4
HP 81+102.255*(Lv-1) ATK 50+59.745*(Lv-1)
HP @ Lv 55 5602.77 ATK @ Lv 55 3276.23
Max HP+20 Lv, +2000 HP 9647.87 Max ATK+20 Lv, +2000 ATK 6471.13
Skills
Immortal [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
The Indomitable [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
Child [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
Skill Evolution(s)
Child+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
War Cry
+5~10 CP to self and allies 1 square around self Weapon Spread Thrust.png
2x
Show equipable ARs (86)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.png

Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown


Official English
"Automatons composed from the bodies of heroes from other worlds. Though implanted with free will, they were never allowed to nurture it, so they do not show much reaction. If a Summoner sees them as individuals, they may show some progress commensurate with their treatment. When fighting along with the one they see as their master, they won't hesitate to charge anywhere, even into a certain death, while making a battle cry to rile up their own side."
Translated from Japanese
Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.
Official Japanese
異世界の英雄であった者たちの肉体を利用して作成された自動人形。創造者によって自我を植え付けられているも、それを成長させる機会を与えられていなかったため、反応は乏しい。だが、召喚主がこれらに個性を認め、個として扱うならば、それに見合った成長を見せるかもしれない。主と認めた者と肩を並べられるならば、自軍を鼓舞する雄叫びと共に如何なる死地にも突撃するだろう。
Relation From Others To Others
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[Amethyst Paladin]  Nether Einherjar
【紫水晶の聖戦士】冥のエインヘリエル
Weapon Spread Slash.png
Rarity 2 Cost 4
HP 78+102.224*(Lv-1) ATK 54+59.653*(Lv-1)
HP @ Lv 55 5598.096 ATK @ Lv 55 3275.262
Max HP+20 Lv, +2000 HP 9642.576 Max ATK+20 Lv, +2000 ATK 6468.322
Skills
Immortal [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
The Indomitable [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
Child [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
Skill Evolution(s)
Child+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
War Cry
+5~10 CP to self and allies 1 square around self Weapon Spread Thrust.png
2x
Show equipable ARs (84)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.png

Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown


Official English
"Automatons composed from the bodies of heroes from other worlds. Though implanted with free will, they were never allowed to nurture it, so they do not show much reaction. If a Summoner sees them as individuals, they may show some progress commensurate with their treatment. When fighting along with the one they see as their master, they won't hesitate to charge anywhere, even into a certain death, while making a battle cry to rile up their own side."
Translated from Japanese
Automated dolls created in the image of heroes from other worlds. Even though their creator instilled them with a sense of self, it was never given any chance to develop, so their reactions are limited. However if a summoner can recognize their idiosyncrasies and treat them as individuals, they may show corresponding chances for growth. If they stand side to side with someone they recognize as master, they might inspire their comrades with a war cry and charge toward any deadly end.
Official Japanese
異世界の英雄であった者たちの肉体を利用して作成された自動人形。創造者によって自我を植え付けられているも、それを成長させる機会を与えられていなかったため、反応は乏しい。だが、召喚主がこれらに個性を認め、個として扱うならば、それに見合った成長を見せるかもしれない。主と認めた者と肩を並べられるならば、自軍を鼓舞する雄叫びと共に如何なる死地にも突撃するだろう。
Relation From Others To Others
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Notes

From the wikipedia page, Einherjars get their Child skills due to their theorized origins: Lindow says that "many scholars think there may be basis for the myth in an ancient Odin cult, which would be centered on young warriors who entered into an ecstatic relationship with Odin" and that the name Harii has been etymologically connected to the -herjar element of einherjar