From Tokyo Afterschool Summoners
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| {{Companion infobox | | {{Companion infobox |
| | jp name = コタロウ | | | jp name = コタロウ |
| | en name = Kotarou | | | en name = Kotaro |
| | jp title = 少年忍者 | | | jp title = 少年忍者 |
| | en title = Ninja Boy | | | en title = Ninja Boy |
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| {{Companion infobox | | {{Companion infobox |
| | jp name = コタロウ | | | jp name = コタロウ |
| | en name = Kotarou | | | en name = Kotaro |
| | jp title = 大蛇の口寄せ | | | jp title = 大蛇の口寄せ |
| | en title = Orochi Summons | | | en title = Orochi Summons |
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| ! Like | | ! Like |
| | {{Companion icon|Hanuman}}→ | | | {{Companion icon|Hanuman}}→ |
| | rowspan='2' | {{Companion icon|size=medium|Kotarou}} | | | rowspan='2' | {{Companion icon|size=medium|Kotaro}} |
| | → | | | → |
| |- | | |- |
Revision as of 15:04, 23 April 2018
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
398+100.041*(Lv-1) |
ATK |
200+57.143*(Lv-1) |
HP @ Lv 60 |
6300.419 |
ATK @ Lv 60 |
3571.437 |
Max HP+20 Lv, +2000 HP |
10301.239 |
Max ATK+20 Lv, +2000 ATK |
6714.297 |
Skills |
Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
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Dragonborn |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40%
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Storm Dancer |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 34~68%
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Shape Shifter |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
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Illustration |
Daichi Kouta |
Scenario |
―― |
Voice |
Orie Kimoto |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Agents;Unaffiliated |
School |
Unknown |
Weight (kg) |
60 |
Height (cm) |
134 |
Summon Date |
2/16 |
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Research Files
Official English
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"A young ninja boy who dashes around Tokyo under the cover of night with his trusty Transient partner, Orochimaru. He approaches with an innocent smile, using his youthful looks as a weapon to compete with various shadowy organizations occupying the city. His skills allow him to take advantage of anyone, including adults, yet he still retains a sort of innocence. He is adept at creating distractions as well as mirages, but that makes him vulnerable to opponents who are immune to deception."
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Official Japanese
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「転光生」オロチマルを相棒に、数多の諜報機関、地下犯罪集団、テロ組織がしのぎを削る東京の夜を駆ける少年忍者。無邪気な笑顔で懐に忍び込み、その幼い外見さえも武器にして、大の大人を手玉に取る強さと抜け目なさと、そして、それとは裏腹な天真爛漫さと無邪気さを持つ。目くらまし、幻惑を得意とし、それが通じない相手を苦手とする。
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Research File
Official English
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A young ninja boy who dashes around Tokyo under the cover of the night with his trusty Transient partner, Orochimaru. He approches with an innocent smile, using his youthful looks as a weapon to compete with various shadowy organizations occupying the city. His skills allow him to take advantage of anyone, including adults, yet he still retains a sort of innocence. He is adept at creating distractions as well as mirages, but that makes him vulnerable to oppenents who are immune to deception.
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Translated from Japanese
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The boy ninja partnering up with the Summon, Orochimaru, running through the nights of Tokyo with a number of ruthlessly competing intelligence agencies, underground crime rings, and terrorist organizations. He jumps in bag in hand with an innocent smile with even his youthful appearance as a weapon, leading many adults around by the nose with his strength and imprudence, along with a contrary simplicity and innocence. Sleight of hand and illusions are his specialty, confounding opponents who cannot see through them.
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Official Japanese
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「転光生」オロチマルを相棒に、数多の諜報機関、地下犯罪集団、テロ組織がしのぎを削る東京の夜を駆ける少年忍者。無邪気な笑顔で懐に飛び込み、その幼い外見さえも武器にして、大の大人を手玉に取る強さと抜け目なさと、そして、それとは裏腹な天真爛漫さと無邪気さを持つ。目くらまし、幻惑を得意とし、それが通じない相手を苦手とする。
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Rarity |
5 |
Cost |
24 |
HP |
1597+87.796*(Lv-1) |
ATK |
803+61.184*(Lv-1) |
HP @ Lv 70 |
7654.924 |
ATK @ Lv 70 |
5024.696 |
Max HP+20 Lv, +2000 HP |
11410.844 |
Max ATK+20 Lv, +2000 ATK |
8248.376 |
Skills |
Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
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Dragonborn |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40%
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Storm Dancer |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 34~68%
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Famous Clone Master |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to allies directly adjacent to self / 50~100%
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Skill Evolution(s) |
Fuuma Ninja |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 25~50% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Evasion StrengtheningWhile user has Evasion: +80% skill activation rate for 999 turns (Irremovable Buff) to self / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemies in a 3-square diamond radius ahead / 5~10% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units / 5~10% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff)-affected enemies / 100%
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Illustration |
Daichi Kouta |
Scenario |
―― |
Voice |
Orie Kimoto |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Agents;Unaffiliated |
School |
Unknown |
Weight (kg) |
60 |
Height (cm) |
134 |
Summon Date |
2/16 |
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Official English
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"Some say he is the Secret Agent of the Cabinet Information Research Office. Others say he is the next leader of the Fuuma Ninja Tribe and a Great Ninja from another world. There are those who even say he is just some kid who likes cosplaying as a ninja. He bears the mark of a summoner, worn openly on his thigh, yet some claim they saw the mark wash right off one rainy day."
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Official Japanese
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ある者は彼を「内調の諜報員だ」と、又ある者は「実は並行世界からやってきた大忍者・風魔忍軍の次期頭領だ」と、又々ある者は「いやいや、ただの忍者好きのコスプレ少年だ」と口々に彼を語る。そして、これみよがしに太腿に浮き出た、召喚主の証であるアザ。だが、ある者は雨の日に、そのアザが濡れ落ちて消えているのを見たという。
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Research File
Translated from Japanese
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A certain person once said, "he's a member of the Cabinet Information Research Office." Another said, "he's really from a great ninja from a parallel world, the next boss of the Kazama Ninja Clan." Yet another said, "no, no, he's just a ninja-loving cosplaying little boy," in regards to Kotarou. Also, a summoner's mark flaunts itself upon his thigh. However, someone once said they saw it smudge off on a rainy day.
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Official Japanese
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ある者は彼を「内調の諜報員だ」と、又ある者は「実は平行世界からやってきた大忍者・風魔忍軍の次期頭領だ」と、又々ある者は「いやいや、ただの忍者好きのコスプレ少年だ」と口々に彼を語る。そして、これみよがしに太腿に浮き出た、召喚主の証であるアザ。だが、ある者は雨の日に、そのアザが濡れ落ちて消えているのを見たという。
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Relations
Notes
- His full name is Kotarou Kazama (風間コタロウ).
- Kotarou's namesake comes from Kotarou Fuuma, the head of the Fuuma ninja clan of the Sengoku era. The clan was originally called Kazama.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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