Fuuma Ninja |
JP Name |
風魔の忍び |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self |
Proc Chance |
25% |
|
Fuuma Ninja |
JP Name |
風魔の忍び |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
100% |
This is an additional effect |
|
Fuuma Ninja |
JP Name |
風魔の忍び |
Trigger timing |
When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Evasion StrengtheningWhile user has Evasion: +80% skill activation rate for 999 turns (Irremovable Buff) to self |
Proc Chance |
100% |
This is an additional effect |
|
Fuuma Ninja |
JP Name |
風魔の忍び |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemies at the 3rd square in front of self |
Proc Chance |
5% |
This is an additional effect |
|
Fuuma Ninja |
JP Name |
風魔の忍び |
Trigger timing |
When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12) |
Effect |
Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemies in a 3-square horizontal line around the 2nd square in front of self |
Proc Chance |
5% |
This is an additional effect |
|
Fuuma Ninja |
JP Name |
風魔の忍び |
Trigger timing |
When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12) |
Effect |
Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemies in Long Slash range |
Proc Chance |
5% |
This is an additional effect |
|
Fuuma Ninja |
JP Name |
風魔の忍び |
Trigger timing |
When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12) |
Effect |
Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units |
Proc Chance |
5% |
This is an additional effect |
|
Fuuma Ninja |
JP Name |
風魔の忍び |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) (x2) |
Proc Chance |
100% |
This is an additional effect |
|
Transients with 風魔の忍び
No transients found that satisfy the search criteria.
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