Difference between revisions of "Krampus"

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(Investigation files translations, changed CS name, added references and some other minor stuff)
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| base skill 3 = 祟られし者
| base skill 3 = 祟られし者
| base skill 4 = 不幸を嘆く者
| base skill 4 = 不幸を嘆く者
| charge skill name = Dea Wildemann
| charge skill name = Der Wilde Mann
| charge skill description = Deal own element and slash damage + Inflict {{Status effect|恐怖}} on enemies
| charge skill description = Deal own element and slash damage + Inflict {{Status effect|恐怖}} on enemies
| charge skill pattern = Weapon Spread Slash
| charge skill pattern = Weapon Spread Slash
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===Investigation File===
===Investigation File===
Affiliation: ???
A Summon proud of his claw Sacred Treasure, pitch black fur, long horns and scary face. He is training daily at Tokyo's Santa School in order to become a full-fledged Black Santa. At work he plays the scoundrel that terrifies the naughty kids, but when not acting he goes back to being a timid and docile young man. He is secretly worried he'll be lonely in the future, for this reason he's easily moved when offered affection. He dislikes when naughty kids harm others for their selfish desires.


=={{Star|4}}==
=={{Star|4}}==
Line 57: Line 61:
| base skill 3 = 祟られし者
| base skill 3 = 祟られし者
| base skill 4 = 不幸を嘆く者
| base skill 4 = 不幸を嘆く者
| charge skill name = Dea Wildemann
| charge skill name = Der Wilde Mann
| charge skill description = Deal own element and slash damage + Inflict {{Status effect|恐怖}} on enemies
| charge skill description = Deal own element and slash damage + Inflict {{Status effect|恐怖}} on enemies
| charge skill pattern = Weapon Spread Slash
| charge skill pattern = Weapon Spread Slash
Line 67: Line 71:
===Investigation File===
===Investigation File===


==Notes==
Affiliation: ???
Surprisingly, you can find this character's investigation file on FurAffinity. It's true!
 
He is the son of a family that serves the Saint, for generations they have inherited a pair of large claw-like weapons Sacred Treasure. His mission is to punish naughty kids who don't deserve blessings by instilling them with terror. Those scratched by him generally reflect on their bad actions and pledge to become good kids to never meet him again. He appears in moonless evenings, announced by his worn-out bells, even those who aren't naughty kids become scared. He suffers because of this, as he is condemned to be hated.
 
==Relations==
==Relations==
{| class='wikitable'
{| class='wikitable'
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| →
| →
|}
|}
==Notes==
* Surprisingly, you can find this character's investigation file on FurAffinity. It's true!
* His Charge Skill is a reference to the [https://en.wikipedia.org/wiki/Wild_man Wild Man] (or Wilde Mann in German), a mythical figure that's both human and beast-like, and lives in the woods or away from civilization.

Revision as of 20:18, 22 December 2017

"I am Krampus. I'm a Black Santa apprentice, I deliver naughty kids their deserved punishment... That's my job, I hope you've been a good kid."

Transient Information

[Apprentice Dark Santa]  Krampus
【黒いサンタ見習い】クランプス
Weapon Spread Slash.png
Rarity 3 Cost 8
HP 301+90.918*(Lv-1) ATK 308+66.5*(Lv-1)
HP @ Lv 60 5665.162 ATK @ Lv 60 4231.5
Max HP+20 Lv, +2000 HP 9483.522 Max ATK+20 Lv, +2000 ATK 7561.5
Skills
Hero [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70%
[Defense ModifierAll modifiers stack with each other.] Take 0.8x damage from 0.55x ATK penaltyThrust-ranged enemies / 100%
Defender of Justice [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies directly adjacent to self
    +7~14 CP to allies directly adjacent to self / 28~56%
The Cursed [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50%
The Misfortunate [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -25~-50 CP to hit units / 45~90%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
Skill Evolution(s)
The Misfortunate+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -25~-50 CP to hit units / 45~90%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 40~80%
Der Wilde Mann
Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units Weapon Spread Slash.png
2x
Show equipable ARs (88)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.png

Illustration Mennsuke
Scenario ――
Voice Masaki Terasoma
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Unaffiliated;Unaffiliated
School Tokyo Santa School
Weight (kg) 157
Height (cm) 216
Summon Date 12/5
Strategy
Enemy-only

Research Files

Official English
"A Transient with a frightening visage, long horns sprouting from his jet black mane, and a Sacred Artifact in the form of large Claws. He attends the Tokyo Santa School, training day in and day out to become a full-fledged Dark Santa. Though he plays the role of the atrocious fiend to frighten children for work, when he drops the act, he returns to his timid and calm demeanor. Secretly distressed at the thought of remaining alone for the foreseeable future, he is easily moved to tears by any kindness directed toward him. He has a strong disdain for naughty kids who harm others for their own benefit."
Translated from Japanese
Official Japanese
大きな鉤爪の神器、漆黒の体毛に長い角、そして強烈なインパクトの強面を誇る「転光生」。一人前のブラックサンタになるべく、東京サンタスクールで鍛錬に励む日々を送っている。仕事の上では超がつくほどの極悪人を演じて悪い子達を震え上がらせているが、演技を解けば小心者で大人しい青年に戻る。将来も孤独で在り続けなければならないであろう身の上を密かに憂いており、それゆえか、差し伸べられた温情には絆されやすい。私欲のために他人に害を為そうとする「悪い子」に、嫌悪感を抱く。
Relation From Others To Others
Like Cipactli Ryota
Tomte
Dislike Yule Simurgh

Investigation File

Affiliation: ???

A Summon proud of his claw Sacred Treasure, pitch black fur, long horns and scary face. He is training daily at Tokyo's Santa School in order to become a full-fledged Black Santa. At work he plays the scoundrel that terrifies the naughty kids, but when not acting he goes back to being a timid and docile young man. He is secretly worried he'll be lonely in the future, for this reason he's easily moved when offered affection. He dislikes when naughty kids harm others for their selfish desires.

[Claus of Punishment]  Krampus
【悪童を仕置く鉤爪】クランプス
Weapon Spread Slash.png
Rarity 4 Cost 16
HP 747+87.163*(Lv-1) ATK 528+70.102*(Lv-1)
HP @ Lv 65 6325.432 ATK @ Lv 65 5014.528
Max HP+20 Lv, +2000 HP 10068.692 Max ATK+20 Lv, +2000 ATK 8416.568
Skills
Hero [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70%
[Defense ModifierAll modifiers stack with each other.] Take 0.8x damage from 0.55x ATK penaltyThrust-ranged enemies / 100%
Defender of Justice [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies directly adjacent to self
    +7~14 CP to allies directly adjacent to self / 28~56%
The Cursed [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50%
The Misfortunate [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -25~-50 CP to hit units / 45~90%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
Skill Evolution(s)
The Misfortunate+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -25~-50 CP to hit units / 45~90%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 40~80%
Der Wilde Mann
Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units Weapon Spread Slash.png
3x
Show equipable ARs (82)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.png

Illustration Mennsuke
Scenario ――
Voice Masaki Terasoma
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Unaffiliated;Unaffiliated
School Tokyo Santa School
Weight (kg) 157
Height (cm) 216
Summon Date 12/5
Strategy
Enemy-only
Official English
"Hailing from a long line of attendants to saints, Krampus uses as his Sacred Artifacts a pair of Claws that have been passed down for generations. His mission is to punish and instill fear of himself into the hearts of naughty children. One swipe from his Claws will make any child repent their evil ways, swearing to be good so as to never meet him again. On nights with no moonlight, Krampus appears with the fading echo of a bell, making even the nicest of children quake with fear. Consequently, he feels constant anguish at being trapped in such a detested role."
Translated from Japanese
Official Japanese
聖人の従者を担ってきた一族の末裔である彼は、代々受け継がれてきた一対の大きな鉤爪の神器を武器として扱う。彼の使命は、祝福を受ける資格の無い「悪い子」にお仕置きを加え、自らへの恐怖心を植え付けること。彼に爪痕を付けられた者は総じて、自らの蛮行を反省し、二度と彼に会うことが無いような「良い子」になる事を誓う。月の無い晩に古びた鐘の音と共に現れる彼の姿には、「悪い子」ならずとも誰もが震え上がる。ゆえに彼は、嫌われ者であり続けなければならないという宿命に囚われ、苦悩し続けるのだった。

Investigation File

Affiliation: ???

He is the son of a family that serves the Saint, for generations they have inherited a pair of large claw-like weapons Sacred Treasure. His mission is to punish naughty kids who don't deserve blessings by instilling them with terror. Those scratched by him generally reflect on their bad actions and pledge to become good kids to never meet him again. He appears in moonless evenings, announced by his worn-out bells, even those who aren't naughty kids become scared. He suffers because of this, as he is condemned to be hated.

Relations

Relation From Others To Others
Like Ryota
Dislike Unknown icon.pngJoul

Notes

  • Surprisingly, you can find this character's investigation file on FurAffinity. It's true!
  • His Charge Skill is a reference to the Wild Man (or Wilde Mann in German), a mythical figure that's both human and beast-like, and lives in the woods or away from civilization.