Difference between revisions of "Cu Sith"

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Line 106: Line 106:
| element = 冥
| element = 冥
| weapon type = 突撃
| weapon type = 突撃
| hp =  
| hp = 845
| hp growth =  
| hp growth =  
| atk =  
| atk = 433
| atk growth =  
| atk growth =  
| base skill 1 = 鎮める者
| base skill 1 = 鎮める者

Revision as of 10:58, 27 October 2017

"I'm Cusith. Um, I hope we can be friends. What would you like to do?"

Transient Information

[Fluffy High Schooler]  Cu Sith
【ふわもこ高校生】カーシー
Weapon Spread Blow.png
Rarity 3 Cost 8
HP 399+102.061*(Lv-1) ATK 196+55.153*(Lv-1)
HP @ Lv 60 6420.599 ATK @ Lv 60 3450.027
Max HP+20 Lv, +2000 HP 10461.819 Max ATK+20 Lv, +2000 ATK 6553.087
Skills
Blood of the Beast [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
Fey Folk [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 35~70%
The Abandoned [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self / 50~100%
Death Bringer [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 5~10%
Third Howling
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Magic.png
2x
Show equipable ARs (97)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.png

Illustration Syukou Akanaru
Scenario ――
Voice Kenta Kumamoto
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Beast Tamers;Unaffiliated
School Ueno Academy
Weight (kg) 122
Height (cm) 169
Summon Date 11/1
Strategy (placeholder)
Enemy-only

Research Files

Official English
"He attends an academy in Ueno popular among Therian transients, particularly the furry type. He's a bit of a crybaby, but his usual cheerful and very friendly nature makes him very likeable. Before he was summoned, he was kept as a guard dog by the fairy Gruagach, who was Cu Sith's Summoner, but also his father, brother, and irreplaceable family. However, his former master is now nowhere to be found."
Translated from Japanese
Official Japanese
獣人、それも獣毛が生えたタイプの「転光生」が多く集まる上野にある学園に通う男の子。泣き虫ではあるが、明るく、人懐っこい性格をしており、周囲からは可愛がられている。召喚前は幸運をもたらす妖精グルアガッホに番犬として飼われ、共に暮らしていた。彼はカーシーの召喚主であったが、同時に父であり、兄であり、かけがえのない家族であった。だが、かつての主はもう、どこにも居ない。
Relation From Others To Others
Like Oniwaka Leib
Dislike Garmr Yuma

CV

CV

Event Line
Summon I'm Cusith. Um, I hope we can be friends. What would you like to do?
Beginning of Battle I won't let you pick on my friends.
Move Mhm!
Attacking I'm not gonna cry.
Skill Activation Master's always looking out for me...
Hit (minor) I won't lose.
Hit (major) Wah!
Charge Something like this... You're terrible... Just go away... Uuu.. UuAAAAAAHH!!
Victory Was I able to get just a little bit stronger...? Uu.. uuu~!
KO'd Why... The tears won't stop...
Event (Shop) Line
Missing lines (for translators)

hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4

Investigation File

Affiliation: ???????

A gentle dog beastman attending an academy in Ueno, where many beastmen from the various worlds study. Although he's a bit of a crybaby, his bright disposition and cheerful, friendly personality make him well liked among his peers. Before being summoned to Tokyo, he served as a guard dog to a fairy lord presiding over fortune and good luck, Guraghach. Although he was Cusith's master by title, he was also a father, and older brother, and irreplaceable family. However, he passed on some time ago.

[Whining Pup]  Cu Sith
【泣き虫わんこ】カーシー
Weapon Spread Magic.png
Rarity 4 Cost 16
HP 805+94.837*(Lv-1) ATK 396+61.245*(Lv-1)
HP @ Lv 65 6874.568 ATK @ Lv 65 4315.68
Max HP+20 Lv, +2000 HP 10771.308 Max ATK+20 Lv, +2000 ATK 7540.58
Skills
Blood of the Beast [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
Fey Folk [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 35~70%
The Abandoned [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self / 50~100%
Death Bringer [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 5~10%
Skill Evolution(s)
Fey Folk Church Grim [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self
    Apply Evasion ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Evasion / 100% (Buff) to enemies in a 3x3 area around the 2nd square in front of self / 50~100%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 4, 7...) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self
    (Total turns 2, 5, 8...) Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 3x3 area around the 2nd square in front of self
    (Total turns 3, 6, 9...) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 4, 7...) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self
    (Total turns 2, 5, 8...) Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 3x3 area around the 2nd square in front of self
    (Total turns 3, 6, 9...) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 45~90%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) / 50~100%
Death Howler [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 10~20%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemies in a 2-square diamond radius around self / 20~40%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemies in a 3-square diamond radius aheadPyramidupward.png / 25~50%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self / 45~90%
Third Howling
Apply CharmCannot attack for 3 turns (Debuff) to hit units Weapon Spread Magic.png
3x
Show equipable ARs (94)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.png

Illustration Syukou Akanaru
Scenario ――
Voice Kenta Kumamoto
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Beast Tamers;Unaffiliated
School Ueno Academy
Weight (kg) 122
Height (cm) 169
Summon Date 11/1
Strategy (placeholder)
Enemy-only
Official English
"The Sacred Artifact given to Cu Sith is a Scarf with a prayer for his happiness woven into it and a Rule that brings good fortune. The memories of his previous master are warm and always bring tears to his eyes, along with a little howling when he thinks of them during sad times. Cu Sith's howls have the power of eliciting empathy. When people hear those sad cries, their aggressive impulses are suppressed. The third cry, however, will become physical shockwave that blasts all who are within range."
Translated from Japanese
Official Japanese
かつて召喚主より与えられた襟巻の神器は、カーシーが幸せであれという祈り、そして幸運をもたらす為の権能を編み込まれている。前の主と暮らした思い出は暖かくて、幸せで、辛い時、それを思い出すと彼はいつも大声で鳴いてしまうのだ。カーシーの鳴き声には感情を共感させる力があり、哀切な気持ちを込めた鳴き声を耳にした者は、攻撃衝動を強制的に抑制されてしまう。更に三度目の鳴き声は物理的な衝撃を伴い、周囲の全てを吹き飛ばす。

Investigation File

Affiliation: ???????

Cusith's sacred and most treasured possession is his scarf; knit by Guraghach as a lucky charm, with a prayer that his soft-hearted guardian live a happy life. When alone, the sight of the scarf sometimes brings him back to memories of living with his former lord, the good times and the bad, and he can't stop the tears from welling up. Cusith's voice has the ability to resonate with emotions; those who hear it with ill intent in their heart are forcibly repelled. The third howl creates a powerful physical shock capable of blowing away almost anything.

Halloween Variant

Guru mediation: error mapping Transient title "" to an ID. To avoid this error in the future, please pass an ID to the infobox template.

Investigation File

Relations

Relation From Others To Others
Like Oniwaka
Dislike Garmr

Notes

Cusith's character borrows heavily from the mythology of Cu Siths, a type of dog fairy in Scottish legend. Like the character, Cu Sith were depicted as guardians to the fae realm. His Third Howling charge skill reflects the ability Cu Siths were most noted for: a terrible howl that could strike a man dead from terror if he did not escape before hearing the third.