Difference between revisions of "Template:Skill list table"
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<td style="vertical-align:top">{{#var:cell-{{#var:i}}-{{#var:j}}}}</td> | <td style="vertical-align:top">{{#var:cell-{{#var:i}}-{{#var:j}}}}</td>{{#vardefine:cell-{{#var:i}}-{{#var:j}}|}} | ||
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Revision as of 15:07, 21 November 2020
Description
This template generates a table or a list of skills from Template:Skill list. The tables/lists can be used on various pages as a form of quick navigation.
Usage
Row and column counts start from 0.
Display arguments:
- format - output format. small format creates a table, effect and large formats create lists.
- show (small format only) - choose what additional information to show in parenthesis for the small format. The options are targets, potency, value, modifier, squares, tag.
- show (row number) (column number) (small format only) - choose what additional information to show in a selected cell only.
- label row (row number) and label col (column number) (small format only) - overwrite row/column header text.
Query arguments:
- rows and columns - what to display for table rows and columns or list 2nd and 3rd headings. Available argument options are type, tag and target.
- tag list (argument for tag rows/columns) - a custom list of tags to be divided by in the table. Default list is Apply status, Status advantage status and Remove status. For more info about tags, see Template:Skill list#Tags.
- status (argument for tag rows/columns) - a status to be passed for the default tag list.
- target list, type list - similar to tag list, customize which rows/columns should show up.
- type, tag, target, range, timing, interval, min id, max id - see Template:Skill list#Usage.
Examples
{{Skill list table|format=small|rows=type|columns=tag|status=Taunt|show 0 0=targets|show 1 0=targets|show 2 0=targets|show 0 1=multiplier|show 1 1=multiplier|show 1 2=multiplier|label col 0 = Apply|label col 1 = Advantage|label col 2 = Remove}}
{{Skill list table|format=large|rows=type|columns=tag|status=Paralysis}}
Base Skill
Apply Paralysis
Disease Carrier+
[After Hitting] Apply Poison to hit units
-400~-800 HP to hit units / 50~100%
[After Hitting] Apply Paralysis to hit units / 25~50%
Lucifuge, Lucifuge
Bronze Quickener
[After Moving] Apply Weapon Change (Magic) to self / 50~100%
[After Hitting] Apply Paralysis to hit units / 15~30%
Hephaestus, Hephaestus
Eye Opener
[On Miss] Apply Paralysis to enemies in Shot range / 25~50%
[On Miss] Apply Stigma to enemies in Shot range / 40~80%
Balor
Smoking Eye
[On Miss] Apply Countdown to enemies in Shot range / 20~40%
[On Miss] Apply Paralysis to enemies in Shot range / 40~80%
[On Miss] Apply Stigma to enemies in Shot range / 45~90%
Balor
Sacred Lotus Incarnate
[When Hit′] Apply Paralysis to hitting units / 30~60%
[Status Resistance] Remove Fear
Remove Charm
Remove Oppression / 50~100%
Nezha
Discharger
[On Miss] Apply Paralysis to enemies in Shot range / 38~76%
[When Leaving] Apply Paralysis to enemies in a 2-square diamond radius around self / 45~90%
Red Trooper, Blue Trooper, Green Trooper, Yellow Trooper, Purple Trooper, Black Trooper, White Trooper, Brown Trooper
Thundering Pep Squad
[After Hitting] Apply Ardor to hit units / 25~50%
[After Hitting] Apply Paralysis to hit units / 20~40%
[Before Hitting] Apply Ardor to self and allies in a 2-square diamond radius around self / 35~70%
[Before Hitting] Apply Arousal to allies in a 2-square diamond radius around self / 30~60%
Nobuharu (Festival)
Beaconing Pugilist
[Before Hitting] Apply Vigor to self / 40~80%
[Before Hitting] Apply Combo to self / 45~90%
[On Miss] Apply Remove Debuff to self and allies directly adjacent to self / 40~80%
[After Hitting] Apply Paralysis to enemies near hit units, in a 2-square cross radius around them / 15~30%
[Status Resistance] Remove Darkness / 50~100%
Pollux (Christmas)
Judgment Enforcer
[Phase Start] Apply Paralysis to enemies in a 2-square diamond radius around self / 40~80%
[When Hit′] Apply Paralysis to hitting units / 25~50%
[Status Resistance] Remove Paralysis
Remove Darkness / 50~100%
Kengo (Valentine)
Lightning Grappler
[After Hitting] Apply Paralysis to hit units / 25~50%
[Status Resistance] Remove Paralysis / 50~100%
Nodens
Lightning Seizer
[After Hitting] Apply Paralysis to hit units and enemies in a 3-square horizontal line around the back of them / 40~80%
[When Hit′] Apply Paralysis to hitting units and enemies directly adjacent to them / 20~40%
[Status Resistance] Remove Paralysis / 50~100%
Nodens
Restless Demon Eye
[Before Hitting] (If CP > 79) Apply Countdown to hit units / 35~70%
[Before Hitting] (If CP > 59) Apply Paralysis to hit units / 40~80%
[Attack Modifier] Deal 1.6x damage to Countdown-affected enemies
Deal 1.6x damage to Paralysis-affected enemies
Deal 1.6x damage to Death-affected enemies / 100%
Balor (Valentine)
Great Orator
[After Moving] Apply Nourishment to self, allies and enemies on the entire board / 40~80%
[After Moving] Apply Paralysis to enemies in Long Slash range / 45~90%
[Status Resistance] Resist 5 statuses / 50~100%
Perun
Commanding One
[After Moving] Apply Paralysis to enemies at the 2nd square in front of self / 45~90%
[Defense Modifier] Take 0.7x damage from All-ranged enemies / 100%
Vapula
Golem Commander
[After Moving] Apply Paralysis to enemies at the 2nd square in front of self
Apply Weapon Change (All) to enemies at the 2nd square in front of self / 50~100%
[Defense Modifier] Take 0.7x damage from All-ranged enemies / 100%
Vapula
Astonishing Machine Body
[Phase Start] Apply Taunt to self / 50~100%
[Before Being Attacked] Apply Tenacity to self / 30~60%
[When Hit′] Apply Paralysis to hitting units / 30~60%
[When Hit′] -500~-1000 HP to hitting units / 40~80%
Bertro (Christmas)
Halter of Plots
[Before Hitting] Apply Paralysis to hit units / 40~80%
[Turn Start] -5~-10 CP to enemies on the entire board, steal 100% of decreased CP / 40~80%
[Status Resistance] Resist 26 statuses
Weapon Change (All), Weapon Change (Magic), Weapon Change (Slash), Weapon Change (Blow), Weapon Change (Snipe), Weapon Change (None), Weapon Change (All), Weapon Change (Blow), Weapon Change (None), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Shot), Weapon Change (All), Weapon Change (None), Weapon Change (Slash), Weapon Change (Magic), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Long Slash), Weapon Change (All), Weapon Change (Shot), Weapon Change (All)
Yoritomo (Valentine)
V-Day Promoter
[After Not Moving] Apply Ardor to self and allies in Long Slash range / 45~90%
[After Moving] Apply Ardor to self and allies in Long Slash range / 45~90%
[Before Hitting] Apply Paralysis to hit units / 45~90%
Taishakuten (Valentine)
Student Space Merc
[Turn Start] Apply Acceleration to allies directly adjacent to self / 40~80%
[After Not Moving] Apply Paralysis to enemies in Slash range / 35~70%
[After Moving] Apply Paralysis to enemies in Slash range / 35~70%
Willie Wildcat
Future World's Starman
[When Appearing] Apply Acceleration Strengthening to self and allies on the entire board / 50~100%
[Turn Start] Apply Acceleration to self and allies 1 square around self / 40~80%
[After Not Moving] Apply Paralysis to enemies in a 2-square diamond radius around self / 35~70%
[After Moving] Apply Paralysis to enemies in a 2-square diamond radius around self / 35~70%
[Status Resistance] Remove Paralysis / 50~100%
Willie Wildcat
Numbingly Intoxicating
[Phase Start] Apply Paralysis Weakening to enemies on the entire board / 50~100%
[After Not Moving] Apply Charm to enemies in Shot range / 30~60%
[After Moving] Apply Charm to enemies in Shot range / 30~60%
[When Hit′] Apply Paralysis to hitting units / 45~90%
Perun (Host)
Club Athlete
[After Not Moving] (If CP = 100) Apply Paralysis to enemies in a 3x3 area around the 2nd square in front of self / 45~90%
[After Moving] (If CP = 100) Apply Paralysis to enemies in a 3x3 area around the 2nd square in front of self
Apply Ardor to self / 45~90%
[After Moving] (If CP = 100) Apply Copy all buffs to allies 1 square around self / 50~100%
[On Miss] Apply Big Advantage vs Paralysis to allies 1 square around self / 40~80%
[On Miss] Apply Ardor to self and allies 1 square around self / 45~90%
Wakan Tanka (Nightclub)
Noisy One
[Before Hitting] +4~8 CP to self / 35~70%
[Before Hitting] Apply Paralysis to hit units / 30~60%
[Attack Modifier] Deal 2x damage to Paralysis-affected enemies / 100%
Wakan Tanka (Nightclub)
Charge Skill
Apply Paralysis
CS_マヒ_敵のみ
[Before Hitting (CS)] Apply Paralysis to hit units / 100%
Babalon (Magic 2x), Babalon (Magic 4x), Fire Mobster (Snipe 2x), Water Mobster (Snipe 2x), Wood Mobster (Snipe 2x), Aether Mobster (Snipe 2x), Nether Mobster (Snipe 2x), R-19 (Magic 2x), R-19 (Magic 3x)
CS_マヒ吹き飛ばし1マス_自身弱体反射
[Before Hitting (CS)] Apply Paralysis to hit units
Push away hit units by 1 square
Apply Reflect Debuff to self / 100%
Typhon (Make Sail) (All 4x)
CS_崩し特攻_自身にマヒ
[Before Hitting (CS)] Apply Oppression to hit units
Deal 1.5x damage to Oppression-affected enemies
Apply Paralysis to self / 100%
Gullinbursti (Thrust 2x), Gullinbursti (Thrust 3x)
限定ベンテンCS
[Before Hitting (CS)] Apply Paralysis to hit units
-25~-50 CP to hit units / 100%
Benten (Christmas) (Magic 3x)
タイシャクテン☆3CS
[Before Hitting (CS)] Apply Paralysis to hit units and enemies on the left and right of them
Apply Guts to self / 100%
Taishakuten (Thrust 2x)
タイシャクテン☆4CS
[Before Hitting (CS)] Apply Paralysis to hit units and enemies on the left and right of them
Apply Guts to self
+200~400 HP to self / 100%
Taishakuten (Shot 3x)
イナバ☆3CS
[Before Hitting (CS)] Apply Paralysis to hit units
+200~400 HP to self and allies directly adjacent to self / 100%
Inaba (Shot 2x)
イナバ☆4CS
[Before Hitting (CS)] Apply Paralysis to hit units
+250~500 HP to self and allies in a 2-square cross radius around self
Apply Glint to self / 100%
Inaba (Magic 3x)
限定ヨリトモCS
[Before Hitting (CS)] Apply Paralysis to hit units
Apply Crit to self
Apply Nullify Debuff to allies directly adjacent to self / 100%
Yoritomo (Valentine) (Magic 4x)
限定シンヤCS
[Before Hitting (CS)] Apply Charm to hit units
Apply Paralysis to hit units and enemies on the left and right of them / 100%
Shinya (Valentine) (Magic 3x)
限定タイシャクテンCS
[Before Hitting (CS)] Apply Guts to self
Apply Paralysis to hit units and enemies in a 3-square vertical line around the back of them
Deal 2x damage to Paralysis-affected enemies / 100%
Taishakuten (Valentine) (Long Slash 4x)
限定ペルーンCS
[Before Hitting (CS)] Apply Arousal to hit units
Apply Paralysis to hit units
Apply ATK Up to self
Deal 3x damage to Paralysis-affected enemies / 100%
Perun (Host) (Snipe 4x)
Status advantage Paralysis
ヨルムンガンド☆3CS
[Before Hitting (CS)] -500~-1000 HP to hit units, steal 100% of decreased HP
Deal extra damage against 8 statuses
Oppression (x1.5), Paralysis (x1.5), Fear (x1.5), Petrify (x1.5), Immobility (placeholder) (x1.5), Immobility (x1.5), Break (x1.5), Fixity (x1.5)
Jormungandr (Shot 2x)
ヨルムンガンド☆4CS
[Before Hitting (CS)] -500~-1000 HP to hit units, steal 100% of decreased HP
Deal extra damage against 8 statuses
Oppression (x1.5), Paralysis (x1.5), Fear (x1.5), Petrify (x1.5), Immobility (placeholder) (x1.5), Immobility (x1.5), Break (x1.5), Fixity (x1.5)
Jormungandr (Magic 4x)
限定タイシャクテンCS
[Before Hitting (CS)] Apply Guts to self
Apply Paralysis to hit units and enemies in a 3-square vertical line around the back of them
Deal 2x damage to Paralysis-affected enemies / 100%
Taishakuten (Valentine) (Long Slash 4x)
限定ペルーンCS
[Before Hitting (CS)] Apply Arousal to hit units
Apply Paralysis to hit units
Apply ATK Up to self
Deal 3x damage to Paralysis-affected enemies / 100%
Perun (Host) (Snipe 4x)
AR Skill
Status advantage Paralysis
Fixers of Roppongi
[Attack Modifier] Deal extra damage against 5 statuses
Oppression (x1.3), Paralysis (x1.3), Fear (x1.3), Break (x1.3), Immobility (x1.3)
[Status Resistance] Remove Immobility / 50~100%
Remove Paralysis
Shard of the Thunder Warrior
[Status Resistance] Remove Paralysis / 20~100%
Vow of Infinitude
[Turn Start] Apply Crit to self / 15~30%
[Status Resistance] Remove Paralysis / 80~100%
The above documentation is transcluded from Template:Skill list table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |