From Tokyo Afterschool Summoners
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| == Appearances == | | == Appearances == |
| | [[File:5c1acfa6ecfc3aa075ddf5c766cc9ca5.png|200px|link=Release Campaign:Main Quest Chapter 10]] [[Release Campaign:Main Quest Chapter 10|Main Quest Chapter 10]] - Side Character<br> |
| [[File:E0d4e3d31a983c70a2983ff96b8f77b6.png|200px|link=Gacha:2020 New Semester Part 1]] [[Gacha:2020 New Semester Part 1]] - Debut<br> | | [[File:E0d4e3d31a983c70a2983ff96b8f77b6.png|200px|link=Gacha:2020 New Semester Part 1]] [[Gacha:2020 New Semester Part 1]] - Debut<br> |
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Revision as of 17:58, 16 April 2020
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
435+107.704*(Lv-1) |
ATK |
165+49.439*(Lv-1) |
HP @ Lv 60 |
6789.536 |
ATK @ Lv 60 |
3081.901 |
Max HP+20 Lv, +2000 HP |
10943.616 |
Max ATK+20 Lv, +2000 ATK |
6070.681 |
Skills |
Regulator |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply Remove DebuffRemove one debuff (Buff) to allies on the left and right of self / 20~40%
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Soul Surveyor |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +200~400 HP to allies 1 square around self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to allies directly adjacent to self / 35~70%
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Decision Maker |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -1500~-3000 HP to hitting units and enemies on the left and right of them / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units and enemies on the left and right of them / 30~60%
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Dawn Bringer |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to allies on the left and right of self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self / 30~60%
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Research Files
Official English
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"A Transient representative of one of the world of Aaru's most influential families. Wears an eye patch over his left eye. Despite being a student, he also dedicates much of his time to working as a member of an elite judicial constabulary. Possesses a very serious demeanor and values justice and impartiality above all else. In accordance with his family's values, he generally will do everything he's told to by authority figures, often causing him to become noticeably preoccupied as his assignments pile up. Despite this, he hates when others see him only for his birthright and regard him as though he's deserving of special treatment. Although he was not gifted with a naturally healthy constitution, he's managed to achieve a great deal of growth—both mentally and physically—through hard work and perseverance. In his younger days, he got caught up in a family dispute that led him to directly compete with his uncle, whom he formerly held in great esteem. This dispute came to an end with a triumph hand-delivered to him by adults who curried his favor, which he looks back upon with bitter regret. His determination to prove he is far more self-reliant than his uncle largely came to be because of these past experiences. He still harbors considerable disgust toward those who would dare attempt to impersonate his uncle here in Tokyo, however."
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Translated from Japanese
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Transient from the world of Aaru who stands at its top, has run away, and covers his left eye. After being summoned to Tokyo, he is a judiciary elite who strives in his duties as a policeman while also being a student. Personality-wise he is extremely serious, and he honors justice and fairness. He follows household rules and does as he is told, and oftentimes it seems he has a lot going on in his head. At the same time, he also hates being referred to as young master and being valued for all the things he had for being born. Horus was born a sickly child, but he is a hard worker who tempered his mind and body through putting great effort in discipline. He was once caught up in a power struggle that came from interfamily strife with the uncle he once respected. His being made to win at the hands of the adults around him is a bitter memory to him. Horus has a tendency to get irritated when shown to be a superior through his efforts and better than his uncle. Also, he has something like disgust for the person who goes around using his uncle's name.
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Official Japanese
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左目に眼帯をした、異世界アァルの頂点に立つ家出身の「転光生」。転光した東京においては、学生の身でありながら司法警察の職務に励むエリートである。性格は、超がつくほど真面目で、正義と公正を重んじる。家の方針に従い、言われたとおりにやることで、頭が一杯一杯になることが多いようだ。一方、生まれながらに得たもので評価されること、お坊ちゃまと呼ばれることを何よりも嫌っている。虚弱児として生まれたが、懸命に鍛錬へと励むことで心身を鍛え上げた努力家。かつて尊敬していた叔父と、家同士の軋轢の果てに権力争いに巻き込まれた。その際、周囲の大人たちの手で勝たされた過去を、苦いものとして記憶している。叔父よりも、自分は独力で上であることを証明することにムキになる傾向がある。また、この東京で、叔父の名を騙る者に対しては、嫌悪に似た感情を抱いている。
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Rarity |
5 |
Cost |
24 |
HP |
1905+99.337*(Lv-1) |
ATK |
495+49.643*(Lv-1) |
HP @ Lv 70 |
8759.253 |
ATK @ Lv 70 |
3920.367 |
Max HP+20 Lv, +2000 HP |
12745.993 |
Max ATK+20 Lv, +2000 ATK |
6913.227 |
Skills |
Law Layer |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies on the entire board / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] Apply Remove DebuffRemove one debuff (Buff) to allies 2 squares to the left and right of self / 20~40%
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Soul Juror |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +200~400 HP to allies in a 2-square diamond radius around self / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 2, 4, 6...) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies 1 square around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Decision Maker |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -1500~-3000 HP to hitting units and enemies on the left and right of them / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units and enemies on the left and right of them / 30~60%
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Dawn Emender |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self and allies 2 squares to the left and right of self Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +8~16 CP to self / 30~60%
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Official English
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"Horus wields two Sacred Artifacts. The first is a giant Silver Staff that holds within it a Rule pertaining to the miracle of life, capable of everything from resurrecting the dead to birthing children, irrespective of species or sex. The second is a very particular kind of Sacred Artifact known as a Djed Pillar, which he carries on his back. It takes the form of a coffin bearing the fourteen pieces of his late father, Osiris, as well as the lingering memories of those who lost their lives through betrayal. Combining the powers of these two artifacts, Horus can revive vast numbers of lost souls to help him right wrongs wherever and whenever they may be found. Although he may not seem it at a glance, Horus is a bit of a health nut and will never hesitate to share his favorite food, fresh lettuce, with those he cares about. Horus can be seen as a reliable ally to the young, as he shows open disdain for adults pressuring children to mindlessly do as they're told."
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Translated from Japanese
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Horus mainly uses two Sacred Artifacts. The first is his giant silver cane that has a power relating to the miracle of life. It can revive the dead, and it can create children regardless of racial or biological differences. The second is a special Sacred Artifact that he carries known as the Pillar of Djed. It is both the coffin dedicated to his father Osiris's remains after they were split into 14 parts, and it carries the past memories of those who died due to betrayal. By using them together Horus revive a large number of the deceased and employ them to correct injustice. As a secret health nut, there is a part of him that wants to feed those he loves dearly his favorite dish of fresh lettuce. He has sympathies for someone who hates it when children are abused by the wills of adults.
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Official Japanese
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ホルスは主に2つの「神器」を使用する。1つ目は、生命の奇跡に関わる「権能」を宿した、巨大な白銀の杖である。死した者を復活させたり、種族や肉体の性別に関わらず子を成すことが出来る。2つ目は、彼が背負うジェド柱と呼ばれる特殊な「神器」である。父オシリスの14分割された亡骸を収める棺でもあり、過去に裏切りによって命を落とした者たちの記憶を宿すもの。これらを組み合わせて使用することでホルスは、大量の死者たちを復活させ、不正を正すために使役することが出来る。隠れ健康マニアであり、慕う相手に好物のみずみずしいレタスを食べさせたがる一面を持つ。大人の意志に子どもが振り回されることを嫌う、という意味で、共感を抱く相手がいる。
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CV
Event |
Line |
Love |
If it's for you, there's nothing I can't achieve. Would you mind having the lettuce? I have always been fond of you. |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Main Quest Chapter 10 - Side Character
Gacha:2020 New Semester Part 1 - Debut
Notes
- The Representative of the world Aaru.
- His charge skill "Ra Harakhte" or Ra-Horakhty, meaning "Ra, who is Horus of the Two Horizons", is the merged name of Horus and Ra as the two deities shared many similarities.
- The second part "The Next Emperor After Death" is a reference to ancient Egyptian text indicating pharaohs, who in time came to be regarded as a manifestation of Horus in life and Osiris in death. It may also be a reference to Horus' creation, with Isis restoring Osiris' body and conceiving Horus and Osiris becoming a deity for death.
- The silver cane Horus carries is in the symbol of an Ankh, which was used in Egyptian art and writing to represent "life" by extension becoming the symbol of life itself. This is referenced by the sacred artifact being able to grant life or childhood.
- Horus' second sacred artifact is the coffin that contains the pillar of djed. In Egyptian Myth, Set tricked Osiris into a coffin that fit exactly him and was killed, the coffin was then flung into the river Nile and washed up in Lebanon. As it reached land, a sacred tree grew around the coffin enclosing it in the trunk of the tree. Intrigued by the rapid growth of the tree, the king of the land ordered the tree to be cut and made into a pillar in his palace. When Isis found it, she quickly acquired it from the king and extracted Osiris' body, she then made the pillar a sacred item named the pillar of djed.
- Horus having a penchant of feeding those he loves with lettuce is a reference to how he won against Set in one challenge in the Contendings of Horus and Seth. After tricking Set into thinking he had dominated Horus. Horus spread his ejaculate on lettuce and fed it to Set. When the other gods were judging who won the argument of the right to rule Egypt, Horus won this challenge.
- The uncle Horus references in his research file is Set; a god of the desert, chaos, and storms among others in Ancient Egyptian religion.
- Set is part of the 23 souls that the Protagonist possess.
- Horus also references a person using his uncle's name in Tokyo, which is referring to Seth, whose real name is Ash, a god of oases in Egyptian religion.
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