[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and allieson the left and right of self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to alliesdirectly adjacent to self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Tailed Demon enemies / 100%
Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self, hit units and alliesThe following range only applies to this group of transients1 square around self
"He is the Lion Therian labelled Guardian of the Aoyama Guild and Defender of Justice. Many of his guild members depend on him. Tokyo was not the first place he was summoned to so he is knowledgeable about the cultures and customs of many other worlds, and he used to be a king, meaning that his leadership skills are exceptional. His emerald bejeweled Decorative Sword Sacred Artifact secrets holy oil. He rubs it all over his body to engage in Turkish oil wrestling. This Sacred Artifact was once possessed of an ancient monarch and anointing one's body with its oil is a symbol of the divine right to rule."
Translated from Japanese
A Summon who is the protector of the Aoyama guild, dubbed the guardian of law, and is relied upon by much of the other guild members. This is not his first time being summoned to this Tokyo, and he is very familiar with cultures and customs of other worlds. Due to his previous experience as a king his leadership skills are exceptional. He fights with the oil that comes from his emerald-inlaid treasure sword Hallowed Artifact coating his body, and he is an expert at Turkish oil wrestling. This Hallowed Artifact that covers the body in holy oil is a divine gift and proof of royalty, and it used to be in the possession of a great, ancient king.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and allieson the left and right of self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to alliesdirectly adjacent to self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Tailed Demon enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies1 square around self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Unction WeakeningWhile user has Unction: enemies deal 10000 extra damage for 1 turn (Irremovable Debuff) to hit units and enemiesin a 3-square horizontal line around the back of them / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self, hit units and alliesThe following range only applies to this group of transients1 square around self
"In possession of a Sacred Artifact that causes sanctified oil to overflow and cover everyone and everything in the vicinity, robbing combatants of their capability to attack each other. It also has mild healing properties, making him an advantageous party to any mediation within the gigantic guild capable of peacefully suppressing riots. He's both physically and spiritually tough and also has a strong sense of righteousness. He's a warrior people can depend on but often lets his guard down, resulting in capture or near-death. He was even more of a daredevil in the past, and he often complains to youngsters who are too straight-laced."
Translated from Japanese
His Hallowed Artifact which overflows with holy oil can cover whole places and all the people within, making both allies and enemies so slippery they're unable to fight as normal. Also it has a minor healing effect on wounds and played a part with the dispute mediation and moderate rebellion suppression that happened within the enormous guild. He is extraordinarily tough in both physical and mental respects, and his justice and humanity are abundant. He may be the soldier everyone relies on but he unusually has many instances of negligence, and the times he was carelessly imprisoned and brought to the brink of death are marks against him. He used to be even more reckless, giving much frank advice to those who were overly straight-laced.
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Wraith enemies Deal 1.5x damage to Worker of Miracles enemies Deal 1.5x damage to Miraculous Bag Bearer enemies Deal 1.5x damage to Windy Mad Monk's Bag enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and allieson the left and right of self / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self +6~12 CP to self / 20~40%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+40~80 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+12~24 CP to self / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Healing StrengtheningHealing at end of turn from status effects increased by 2x for 3 turns (Irremovable Buff) to self and allies1 square around self / 45~90%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 20~40% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+8~16 CP to self / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +12~24 CP to self
"Primed and ready for the Daikanyama Academy Halloween party, a costumed Arsalan drags Zabaniyya, dressed as a mummy, around for a treat. Even amidst the revelry, however, he has not forgotten his duties as a faculty member, and he is intent on protecting the students from the ghosts and ghouls that return to earth on All Hallows' Eve. Sacred Artifact at hip, he carries the demon-cutting emerald Sword to guard the premises. Fully committed to his role as Frankenstein's monster, his body glimmers with bone oil made from animal remains. Like the well-oiled machine he is, he powers on tirelessly through the night."
Translated from Japanese
Arsalan has put on a costume and is participating in Daikanyama's Halloween party. He took along Zabaniyya, who has dressed up as a mummy, and he seems to be enjoying himself at the festival. However, he has by no means forgotten about his teacher's duties. On All Hallows' Day when spirits and demons return to this world, his disposition is to protect the students. To suppress evil, he hands his emerald treasured sword Hallowed Artifact on his back to defend the party's venue. What makes his body shine perfectly as a Frankenstein's monster is Dippel's oil distilled from animal corpses. He continues bravely without end like a well oiled artificial being wearing gears.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self (Phase turn 2) Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 3, 4, 5...) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 3, 4, 5...) Apply Remove DebuffRemove one debuff (Buff) to self and alliesdirectly adjacent to self (Phase turns 3, 4, 5...) Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self and alliesdirectly adjacent to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and alliesdirectly adjacent to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Unction StrengtheningWhile user has Unction: +25 CP/turn for 999 turns (Irremovable Buff) to self and alliesin a 2-square diamond radius around self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 45~90%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemiesin Snipe range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemiesin Snipe range / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and alliesin a 2-square diamond radius around self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 3, 4, 5...) -5~-10 CP to hit units and enemiesdirectly adjacent to them / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hitting units and enemieson the left and right of them / 40~80%
Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self and alliesdirectly adjacent to self + Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and alliesdirectly adjacent to self + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and alliesin a 2-square diamond radius around self
Arslan is a (self-proclaimed) great adventurer that is the (self-proclaimed) lead of many tales. And now the seaside school event he's been waiting for has sadly been cancelled due to the commotion of the killer ocean animal horror movie incident. With the fun of summer taken from him, he now has enough reason to set out, and thus did the famed lion king sneak out of Daikanyama to the land of adventure in AndvaResort. Sometimes he causes problems, and sometimes he uses his experience from his long service to help his friends past tough spots. And Arslan knows romance will bloom in an adventure before he begins a new adventure for the sake of love, just like he experienced in his younger days. If this were a killer shark movie, Arslan would totally be the be the brave and determined protagonist. However, that position also comes with a lot of tense close call scenes as a matter of course, and all he can do is pray he not get caught in a shark trap cage. At the end of summer when the next classic protagonist who pursued him arrives, he'll confess his special feelings.
Are you the cub who contracted with this Arsalan. The favor of saving me from imprisonment will be returned in battle…… You can count on me, UWAHAHAHA!
Beginning of Battle
Behold. The vivid way of life of Arsalan, glistening like a star.
Move
Take them down.
Attacking
Hmph.
Skill Activation
Seize them!
Hit (minor)
Hah.
Hit (major)
Reckless...!
Charge
A blessing for the Cub, consecration of oil...... Numerous Addictive Oil Surge, Nardò Messiah!
Victory
Go on. It's my principle to not take prisoners. Challenge yourself over and over again until you become stronger.
KO'd
Kuh, I've been taken prisoner...... but this Arsalan will not submit to you.
Love
The moon and stars lose their brilliance before you. I, Arsalan, swear everlasting love.
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Event
Line
Summon
Frankenstein! Arsalan! This is what the Cub has become, hmmm...... this will be trouble.
Beginning of Battle
Uwahahahaha! Franken-sama is coming in!
Move
Trick-or-Treat!
Attacking
Haah!
Skill Activation
Frankensteeein~!
Hit (minor)
Oops!
Hit (major)
Ataaa~!
Charge
Here are some sweets fully loaded with oil! Nardò Messiah! There!
Victory
Have you been a bad child~?...... Eh, ah, it's not the same?! It's a similar thing isn't it?
KO'd
Wait, not my costume! A-A-A-Awawawawa~!
Love
Festivals let people enjoy themselves, thus making their closure regrettable. Thanks for accompanying this geezer, cub. I appreciate it.
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
>>19189
While the similarities to Aslan are strong,, Arsalan is actually based on the Persian legend of Amir Arsalan. While Amir was not a lion, Arsalan literally means "lion".
Connecting back to Aslan for a moment: He's not from Christian mythos, he is a fictional character written by C.S. Lewis for his novel series Chronicles of Narnia, although Aslan is heavily implied to be an avatar of God (such as creating Narnia with just his voice in MN, death and resurrection to save the kids in LWW, and even asking the kids to know him by his other name in their world in VDT). Lewis was one of the greatest minds of his time, so he probably named Aslan after Amir Arsalan, or maybe just used Arsalan as a base for the name.
He is, more or less. Aslan from Narnia is based on Aslan the lion in Christian Mythos.
It's more so there's no direct translation of Aslan in Japanese and
Yup. It’s by LucusOld, and involves an OC Transient tricking Arsalan to the point he gets inside his belly (it’s also a vore doujin) and gets him pregnant. It’s called “Lust Tiger Demon.”
FUCKING FINALLY a character who makes sense to get a 5 star
This character deserves 100% to get a 5 star variation, he is one of the 6 characters that got me in the game!
This theory maybe not really important but since I was really obsessed with his beautiful turquoise cape color, I just going to spill it
First let's start with his name, Arsalan, for me, it was pretty close with "aslan" word. Which means lion in Turkish language. And yeah, he was a lion
And for the last thing, the cape, which has turquoise color, possibly have strong relations with Turkey. Because "turquoise" itself is taken from the French word for "Turkey", considering the color comes from Turkey (turquoise stone)
I always wonder if I were a female and fuck with him with cowgirl position, kissing his lip like I was his wife, and feel his temptingly and hot thigh muscles
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |