Difference between revisions of "Template:Skills that use effect"
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<includeonly><onlyinclude>{{#vardefine:self-skill|{{Skill list|tag={{{1|}}}|target=self|type=Base Skill|format={{{format|large}}}|show={{{show|}}}}} | <includeonly><onlyinclude>{{#arraydefine:hidden columns|{{{hide columns|}}}|;}}{{#vardefine:h-col-1|{{#arraysearch:hidden columns|1}}}}{{#vardefine:h-col-2|{{#arraysearch:hidden columns|2}}}}{{#vardefine:h-col-3|{{#arraysearch:hidden columns|3}}}}{{#vardefine:self-skill|{{#if:{{#var:h-col-1}}||{{Skill list|tag={{{1|}}}|target=self|type=Base Skill|format={{{format|large}}}|show={{{show|}}}}}}} | ||
}}{{#vardefine:ally-skill|{{Skill list|tag={{{1|}}}|target=allies|type=Base Skill|format={{{format|large}}}|show={{{show|}}}}} | }}{{#vardefine:ally-skill|{{#if:{{#var:h-col-2}}||{{Skill list|tag={{{1|}}}|target=allies|type=Base Skill|format={{{format|large}}}|show={{{show|}}}}}}} | ||
}}{{#vardefine:enemy-skill|{{Skill list|tag={{{1|}}}|target=enemies|type=Base Skill|format={{{format|large}}}|show={{{show|}}}}} | }}{{#vardefine:enemy-skill|{{#if:{{#var:h-col-3}}||{{Skill list|tag={{{1|}}}|target=enemies|type=Base Skill|format={{{format|large}}}|show={{{show|}}}}}}} | ||
}}{{#vardefine:self-cs|{{Skill list|tag={{{1|}}}|target=self|type=Charge Skill|format={{{format|large}}}|show={{{show|}}}}} | }}{{#vardefine:self-cs|{{#if:{{#var:h-col-1}}||{{Skill list|tag={{{1|}}}|target=self|type=Charge Skill|format={{{format|large}}}|show={{{show|}}}}}}} | ||
}}{{#vardefine:ally-cs|{{Skill list|tag={{{1|}}}|target=allies|type=Charge Skill|format={{{format|large}}}|show={{{show|}}}}} | }}{{#vardefine:ally-cs|{{#if:{{#var:h-col-2}}||{{Skill list|tag={{{1|}}}|target=allies|type=Charge Skill|format={{{format|large}}}|show={{{show|}}}}}}} | ||
}}{{#vardefine:enemy-cs|{{Skill list|tag={{{1|}}}|target=enemies|type=Charge Skill|format={{{format|large}}}|show={{{show|}}}}} | }}{{#vardefine:enemy-cs|{{#if:{{#var:h-col-3}}||{{Skill list|tag={{{1|}}}|target=enemies|type=Charge Skill|format={{{format|large}}}|show={{{show|}}}}}}} | ||
}}{{#vardefine:self-ar|{{Skill list|tag={{{1|}}}|target=self|type=AR Skill|format={{{format|large}}}|show={{{show|}}}}} | }}{{#vardefine:self-ar|{{#if:{{#var:h-col-1}}||{{Skill list|tag={{{1|}}}|target=self|type=AR Skill|format={{{format|large}}}|show={{{show|}}}}}}} | ||
}}{{#vardefine:ally-ar|{{Skill list|tag={{{1|}}}|target=allies|type=AR Skill|format={{{format|large}}}|show={{{show|}}}}} | }}{{#vardefine:ally-ar|{{#if:{{#var:h-col-2}}||{{Skill list|tag={{{1|}}}|target=allies|type=AR Skill|format={{{format|large}}}|show={{{show|}}}}}}} | ||
}}{{#vardefine:enemy-ar|{{Skill list|tag={{{1|}}}|target=enemies|type=AR Skill|format={{{format|large}}}|show={{{show|}}}}} | }}{{#vardefine:enemy-ar|{{#if:{{#var:h-col-3}}||{{Skill list|tag={{{1|}}}|target=enemies|type=AR Skill|format={{{format|large}}}|show={{{show|}}}}}}} | ||
}}{{#vardefine:column-1|{{#ifexpr:{{#if:{{#var:self-skill}}|1|0}} = 1 OR {{#if:{{#var:self-cs}}|1|0}} = 1 OR {{#if:{{#var:self-ar}}|1|0}} = 1|true|}}}}{{#vardefine:column-2|{{#ifexpr:{{#if:{{#var:ally-skill}}|1|0}} = 1 OR {{#if:{{#var:ally-cs}}|1|0}} = 1 OR {{#if:{{#var:ally-ar}}|1|0}} = 1|true|}}}}{{#vardefine:column-3|{{#ifexpr:{{#if:{{#var:enemy-skill}}|1|0}} = 1 OR {{#if:{{#var:enemy-cs}}|1|0}} = 1 OR {{#if:{{#var:enemy-ar}}|1|0}} = 1|true|}}}}{{#vardefine:row-1|{{#ifexpr:{{#if:{{#var:self-skill}}|1|0}} = 1 OR {{#if:{{#var:ally-skill}}|1|0}} = 1 OR {{#if:{{#var:enemy-skill}}|1|0}} = 1|true|}}}}{{#vardefine:row-2|{{#ifexpr:{{#if:{{#var:self-cs}}|1|0}} = 1 OR {{#if:{{#var:ally-cs}}|1|0}} = 1 OR {{#if:{{#var:enemy-cs}}|1|0}} = 1|true|}}}}{{#vardefine:row-3|{{#ifexpr:{{#if:{{#var:self-ar}}|1|0}} = 1 OR {{#if:{{#var:ally-ar}}|1|0}} = 1 OR {{#if:{{#var:enemy-ar}}|1|0}} = 1|true|}}}}{{#switch:{{{format|large}}} | }}{{#vardefine:column-1|{{#ifexpr:{{#if:{{#var:self-skill}}|1|0}} = 1 OR {{#if:{{#var:self-cs}}|1|0}} = 1 OR {{#if:{{#var:self-ar}}|1|0}} = 1|true|}}}}{{#vardefine:column-2|{{#ifexpr:{{#if:{{#var:ally-skill}}|1|0}} = 1 OR {{#if:{{#var:ally-cs}}|1|0}} = 1 OR {{#if:{{#var:ally-ar}}|1|0}} = 1|true|}}}}{{#vardefine:column-3|{{#ifexpr:{{#if:{{#var:enemy-skill}}|1|0}} = 1 OR {{#if:{{#var:enemy-cs}}|1|0}} = 1 OR {{#if:{{#var:enemy-ar}}|1|0}} = 1|true|}}}}{{#vardefine:row-1|{{#ifexpr:{{#if:{{#var:self-skill}}|1|0}} = 1 OR {{#if:{{#var:ally-skill}}|1|0}} = 1 OR {{#if:{{#var:enemy-skill}}|1|0}} = 1|true|}}}}{{#vardefine:row-2|{{#ifexpr:{{#if:{{#var:self-cs}}|1|0}} = 1 OR {{#if:{{#var:ally-cs}}|1|0}} = 1 OR {{#if:{{#var:enemy-cs}}|1|0}} = 1|true|}}}}{{#vardefine:row-3|{{#ifexpr:{{#if:{{#var:self-ar}}|1|0}} = 1 OR {{#if:{{#var:ally-ar}}|1|0}} = 1 OR {{#if:{{#var:enemy-ar}}|1|0}} = 1|true|}}}}{{#switch:{{{format|large}}} | ||
| small = <table class="wikitable" style="> | | small = <table class="wikitable" style="> |
Revision as of 12:39, 29 August 2020
{{Skills that use effect|Weapon resist Blow|format=small|show=potency}}
Self | |
---|---|
Base Skills | Guard Adept (x0.7)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Football Captain (x0.6) ![]() False Villain (x0.7) ![]() ![]() Infinite Striker (x0.3) ![]() Limitless Boxer (x0.3) ![]() Priest of Life (x0.7) ![]() Chaplain of Life (x0.7) ![]() Distancer (x2) ![]() Long Distancer (x2) ![]() Gravitational Presence (x0.6) ![]() Maelstrom Beckoner (x0.6) ![]() The King in Yellow (x0.8) ![]() |
AR Skills | ![]() ![]() ![]() ![]() ![]() ![]() |
{{Skills that use effect|Decrease CP|format=small|show=value}}
{{Skills that use effect|Add Coin|format=large}}
Skills
Self
Wealth Bringer
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional Coin (+2%)
Aether Lucky Cat
Gold Grabber
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional Coin (+5%)
Andvari,
Andvari
Prideful Boaster
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional Coin (+15%)
Andvari (Beachside)
AR Skills
Self
Heading for the Treasures Everywhere
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to enemies in a 2-square diamond radius around self
/ 50~100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] (Disabled on supports) Additional Coin (+5~10%)
Wisemen of the East
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in a 5-square vertical line around the 2nd square in front of self
/ 50~100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional Coin (+10~15%)
A Peaceful Day
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect
No effect / 100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional Coin (+5~10%)
Additional Rank XP (+10~15%) A Special Moment After Work
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Friendship StrengtheningWhile user has Friendship: ATK Up by 1.5x for 999 turns (Irremovable Buff) to self / 100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] (Disabled on supports) Additional Coin (+5~10%)