Charge Skill:131

From Tokyo Afterschool Summoners
Jump to navigation Jump to search

JP Name CS_周囲係留付与_自身HP回復
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies 1 square around self
Proc Chance 100%

JP Name CS_周囲係留付与_自身HP回復
Trigger timing Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +1000~2000 HP to self
Proc Chance 100%
This is an additional effect


Transients that use this Charge Skill

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Aegir 3WaterThrust386324Usher Undersea Celebrant Giant PlundererWeapon Spread Shot.pngDrinking on the Open SeaFishy Feast
Aegir 5WaterThrust14301010Usher Undersea Celebrant Giant Pillaging NeptuneWeapon Spread Shot.pngDrinking on the Open SeaFishy Feast

0 comments
[Show Comments]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.


Add your comment
Tokyo Afterschool Summoners welcomes all comments. If you do not want to be anonymous, register or log in. It is free.