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[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
"A capable jack-of-all-trades Transient who also carries out bodyguard and detective work around the Kabukicho area in Shinjuku. The name Nomad is a pseudonym he uses when dealing with clients. He has been modified against his will to look like a tiger and is currently in search of the culprit, upon whom he would exact revenge."
Translated from Japanese
A freelance bodyguard and detective operating primarily in Shinjuku and Kabukicho, "Nomad" is an alias he uses with clients. His appearance as a tiger beastman is a result of modification, performed on him against his will. He's seeking out information on a certain individual in order to exact his revenge.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 (If HP = 100%) Increase horizontal and vertical movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP = 100%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP = 100%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to allieson the left and right of self / 35~70%
"Embedded in his fang is a switch that activates teleportation, allowing him able to move at incredible speed, as if everything else around him has frozen in time. He is so quick that his clothes and accessories burn up as a result of the air friction around him and he flares bright red like a shooting star. After he was summoned to Tokyo, he got his hands on a motorcycle that he cherishes. He can typically be seen riding down the street called Meiji-doori between Shinjuku and Ikebukuro."
Translated from Japanese
Nomad uses a special device embedded in one of his fangs in battle. To the naked eye he appears to teleport, but in reality he is moving at incredible speed. Unable to stand the friction, his clothes are burned away in the process, wreathing his body in flame like a comet. After being summoned to Tokyo Nomad picked up a taste for biking, and can often be seen cruising the Shinjuku-Ikebukuro area, his chosen stomping grounds.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and alliesdirectly adjacent to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70% [Defense ModifierAll modifiers stack with each other.]Take 0.8x damage from Shot-ranged enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
"Carrying the flames of vengeance in his heart, he is destined to wander from place to place. One could say this is his Role. This time around, he has drifted to this deserted island. Using his vitality and survival instincts, he makes himself useful finding food and exploring the island. He seems conflicted, however, as in the end, he doesn't truly enjoy drifting around. The Sacred Artifact embedded in his molar has a Rule that allows him to move at speeds so high, he has obtained that for which humans have always yearned: power over time and space itself. As an experienced drifter, he pities those who share the same pain."
Translated from Japanese
He carries the flame of vengeance within his chest, and he is fated to drift to many locations. You could also call it his "role." But perhaps because of that he has once again drifted to where he is tied by fate to someone, to this hidden island. With his great will to live, he participates in searching for food and exploring the island. However, deep within his heart he is not fond of drifting and holds complicated feelings about it. The Hallowed Artifact placed in his molar is not limited to granting him high speed mobility. It is the hidden future potential of mankind itself with what can be called the power to master "space." Because of his experience with drifting, he commiserates with those who know the same pain.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DoubtWhen not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns (Debuff) / 50~100%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allieson the left and right of self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allieson the left and right of self / 35~70% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to enemiesin Shot range / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to enemiesin Shot range / 25~50%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Defense PenetrationAcquire skill for 1 turn: [Attack Modifier] Deal extra damage against DEF Up, Protection, Adamantine, Tenacity (x2.22 each), Unction (x2.35), and Evasion (100x) / 100% (Irremovable Buff) to self and allieson the left and right of self Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self and allieson the left and right of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allieson the left and right of self -1000 HP to self and allieson the left and right of self / 25~50%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies1 square around self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Curse ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Curse from self / 100% (Buff) to self and allies1 square around self / 50~100%
Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self + Apply Glint+10% skill activation rate for 2 turns (Buff) to self + Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hit units
Rent, heating, and electricity in Shinjuku is expensive, so for that reason Nomad spends his days taking side jobs to pay for his detective agency's upkeep. That's where life found him when this latest job came in for him. It's not a real case, but Nomad will do his best for any work that appreciates the skills of his main job. At the same time, he recalls once more his own goal and the case that started everything. That day, he made a vow in a prison in his home world. He would get revenge on those who held him in contempt, and he chose to be a detective as a cover to find leads on those people. The money he earns, the jobs he takes, the knowledge and skills he's picked up in the course of things, and even the connections he's made are all nothing more than fuel for the fire for Nomad. The flames of vengeance burn brightly inside him even now.
Good job out there today, come over here and warm up...... Don't get the wrong idea! I'll be in trouble if my assistant catches a cold!
Beginning of Battle
Once in a while, I have to show my good side to my assistant. Sorry, but I'll have you calm down.
Move
Roger!
Attacking
Here!
Skill Activation
Self-sufficiency!
Hit (minor)
Ough.
Hit (major)
Goddamn......
Charge
This swimsuit is specifically fireproof. I will not hesitate! Vengeful Slaughter, Burning Bright!
Victory
I will not stop until I get my revenge. It is still the same even being on an island!
KO'd
Dammit, I'm drifting again......
Love
I have lived so far without showing anyone my heart. Despite that, making me feel this way... If it's with you, even if it's a deserted island with just the two of us, I wouldn't complain.
Title Screen
Tokyo Afterschool Summoners Well, Today, too, I'll work hard to- it isn't the time for that now! Hey, Assistant! Wake up! it's about time to look for our food.
For this case, I'm going to chase the culprit all the way! Detective Nomad, here I come! You think I'm getting carried away? Damn it, leave me alone! Let's start the chase, my assistant!
Beginning of Battle
Let's get to work. Stay with me, okay?
Move
Start the tail. I'll hunt you down.
Attacking
Wait, stop!
Skill Activation
I got a lead!
Hit (minor)
Don't resist.
Hit (major)
My bike!!!
Charge
I'll chase you forever and ever! I'll put all my pride on the line! Yes, you! I've caught you now!
Victory
And so the mystery was solved by the great detective. Thank you, Nomad! Do your best, Nomad!
KO'd
My bike's going nuts... my costume's tattered... damn, it's been a shitty Christmas...
Love
I'll just keep on running...And when I finally reach the end of all mysteries, I hope you'll be by my side.
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
His Sacred Artifact call is as follows: Tiger tiger, burning bright, in the forests of the night! Tiger, tiger, with tearing speed, through the brink of time impede!
His summon day is also the day of Alfred Bester’s passing, the author of The Stars My Destination which Nomad is based upon.
He and Macan share a similar fate, as Macan is supposed to be a man turned tiger due to a curse, while Nomad is a man turned tiger due to someone as of yet to be revealed.
There may be a hint in chapter 9 (as of yet untranslated) in regards to his past, as there is an extended portion of an episode where he is speaking with a certain cyborg revealed at the end of chapter 8.
Same way as they share a fate, these two share a loading screen where Macan is, as usual, bugging Nomad for a fight (possibly to death, as Macan is prone to challenge others) where Macan is saying "Won't you fight?" (戦わね?) while Nomad simply tries to get him off himself.
Nomad also appears in Gabriel's Loading screen, behind her while she wears some cat ears (Nekomimi perhaps) while she's proudly saying "We match ♥" (おそろい♥). Nomad behind her seems to be smiling, but being covered by her halo.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Housamo player Markmis is basically that one dude from Metal gear solid who can read you memory card and tell you’ve been playing Castlevania: Symphony of the Night.
You're always free to take the transcript from the jp wikiwiki and machine translate instead of pulling that furries are hopeless bullshit card on the editors who take their time to do it :-)
ok so this one whose entire character is "Revenge, and I'm a detective (and will remind you while I work 3476349347 other jobs)" gets practically instant translated lines meanwhile actual interesting characters with depth like Infinity Tangaroa and Wakan get nothing
Why does he have his claws out on just his left gloved hand? Are those claws piercing through the glove? Why would he ruin a perfectly good glove if he always complains about having to buy new clothes, and why is he puncturing only the one glove? Are those actually specially designed gloves with retractable tiger claw support added?
Ah yay he got a Christmas variant! I wonder what the lore says!
"That day, he made a vow in a prison in his home world. He would get revenge on those who held him in contempt, and he chose to be a detective as a cover to find leads on those people. The money he earns, the jobs he takes, the knowledge and skills he's picked up in the course of things, and even the connections he's made are all nothing more than fuel for the fire for Nomad. The flames of vengeance burn brightly inside him even now."
Imagine if you were a rich summoner suspicious that your husbando was cheating on you and you hired nomad, a private investigator, to follow him and he came back with a ream of polaroids of himself railing your husbando. Wouldn't that be fucked up
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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