[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 35~70% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin front of self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-250~-500 HP to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-750~-1500 HP to self / 100%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Grant Guts ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Guts / 100% (Special Status id 4) to enemiesin a 3-square diamond radius ahead Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemiesin a 3-square diamond radius ahead / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Grant Guts ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Guts / 100% (Special Status id 4) to enemiesin a 3-square diamond radius ahead Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemiesin a 3-square diamond radius ahead / 35~70%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 4, 6...) Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self and alliesdirectly adjacent to self / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
"A high school Transient from the other world of Shangri-La, currently studying in Tokyo to be a hotelier while working part-time as a dancer at clubs and night shows, training hard every day in hopes of ultimately achieving success in the Tokyo Dance Tournament. In his home world, he was known for his skill in a sacred dance called Sanghyang, its moves passed down to him through his family of noted spiritual mediums. Also known to be a party animal full of unwavering cheer, without even the slightest hint of negativity in his demeanor, his greatest joy stems from offering everything he can to help others achieve a similar sense of fulfillment to his own. He remains persistently open and unguarded at all times as a result, often causing others to worry for his safety. Many of his guildmates in the Yurakucho Entertainers seem to share his attitude, often stating that as long as the stage they stand upon is the greatest there is, it could be the last stage they'll ever see and they'd have no regrets. They exist to dedicate their art to the god—the celestial emperor—who occupies the seat at the very peak of their hierarchical System. Lastly, Barong in particular feels a great sense of kinship toward a certain strong-willed performer who's filling in for a certain someone else."
Translated from Japanese
A Transient from the world of Shangri La who is studying to be a hotelier. He makes a living dancing in clubs and night shows as a dancer. Barong is a high school student who works hard every day as he aims to win the Tokyo Dance Koshien Tournament. He specializes in a magical dance known in his home world as Sanghyang. He was born to a family famous for being spirit mediums, and he is said to have inherited that dance. Barong is a party animal who is 100% bright and cheery with almost no dark side to him. He finds the greatest joy in giving things to people, and giving himself to people. The people around him often worry about his innocence and total lack of mistrust towards others. On another note, the guild he belongs to apparently has many members resolved to the idea that the next stage being their last is fine if it's also their greatest. They are the ones who aim to show the arts to God, the top of the System known as hierarchy. The Yurakucho Entertainers are also known as the attendants to the Heavenly Emperor. Barong has a sense of good will resembling affinity towards actors strongly aware of playing a stand-in for someone else.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 35~70% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Bestow Evasion BehindAcquire skill for 1 turn: [Before Being Hit] Apply Evasion to allies behind self / 90% (Irremovable Buff) to alliesin front of self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin front of self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self and alliesdirectly adjacent to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-250~-500 HP to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-750~-1500 HP to self / 100%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Grant Guts ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Guts / 100% (Special Status id 4) to enemiesin a 3-square diamond radius ahead Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemiesin a 3-square diamond radius ahead / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to alliesin front of self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Grant Guts ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Guts / 100% (Special Status id 4) to enemiesin a 3-square diamond radius ahead Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to enemiesin a 3-square diamond radius ahead / 35~70%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 4, 6...) Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self and alliesin a 2-square cross radius around self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 50%) Apply Great Increase in Skill Activation Rate+30% skill activation rate for 1 turn (Irremovable Buff) to self / 50~100%
"As Barong dances in his mask and loincloth, he balances the yin and yang around him, keeping the yin—representative of curses and ill will—at bay. As he exercises this Rule, the fur covering his body takes on a golden hue, indicating that he's severed his connection with the physical world and entered a blissful trance state. In this ritualistic state, the dancer forfeits his ego for a time, that he may offer himself up to the divine being at the top of the hierarchy. This extinguishes his sense of self, thus passing his Role along to another, who then performs the same ritual and passes it to another, creating an endless cycle. Consequently, Barong genuinely desires, from the bottom of his heart, to be thoroughly consumed by this higher being. He'd consider it to be the ultimate joy and honor, and the greatest possible outcome for him as a show dancer. There is one, however, who despises such displays of romantic infatuation, and thus finds Barong's dedication to be downright deplorable. And there is one whose fundamental views on heaven and earth, yin and yang, are so diametrically opposed to Barong's that even this Transient who effortlessly gets along with everyone can't quite see eye to eye."
Translated from Japanese
When dancing with a mask and sarong on, Barong lets nothing belonging to negative cosmic forces pass him. In other words, no curse or malice can approach as he completely locks them out of the border. When he displays this power, all the hair on his body turns golden in color. That is proof of the ecstasy and exultation of cutting of contact with the physical world, also known as a trance. It is a ceremony where he relinquishes his self and offers himself to God. When his self collapses, his role is passed on to someone else, and so this round dance continues for eternity. Due to that, Barong wishes from the bottom of his heart that he is consumed completely. This comes from his nature as a show dancer, and he thinks of it as the happiest way to live. However, this attitude seems to be completely unacceptable to a certain someone who detests love affairs. Also, he is someone who tends to want to make friends with anyone, but there are those he has irreconcilable differences of opinions with concerning the principles that divide all of creation.
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Move alliesin front of self randomly for 1 square Move alliesat 1 in front, 1 to the right square relative to self 1 square to the right Apply Unction StrengtheningWhen user has Unction: ATK Up by 2.0x for 999 turns (Irremovable Buff) to self and allieson the entire board / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract self by 1 square / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and allies2 squares to the left and right of self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Recover Enemies HP If StationaryAcquire skill for 10 turns: [If Stationary] +400 HP to enemies in Shot range / 100% (Irremovable Debuff) to enemieson the entire board / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP = 100%) Apply CharmCannot attack for 3 turns (Debuff) to enemiesin Shot range / 30~60% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to enemiesin Shot range / 20~40% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to self and alliesin a 2-square cross radius around self / 45~90% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to enemiesin Shot range / 40~80% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 10~20%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and allies2 squares to the left and right of self Apply Remove DebuffRemove one debuff (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP = 100%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and alliesdirectly adjacent to self / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Guts / 100% (Buff) to hit units and enemieson the left and right of them / 45~90%
Apply Glint+10% skill activation rate for 2 turns (Buff) to self + Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to self and allies2 squares to the left and right of self + +500~1000 HP to self and alliesin a 2-square cross radius around self
Barong is based on the deity of the same name in Balinese mythology. A king of spirits, he is described to be a lion adorned with gilded ornaments.
His Charge Skill Banas Pati Barong Dance is a reference to Banas Pati Raja, another name of Barong meaning "king of the jungle", as well as Barong dance, a traditional Balinese dance that features a battle between the spirits of good and evil.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Omg baron in a chip n dale suit is something i never thought i needed, the summer 2024 holiday varient is so good i just wish the angle wasn't so weird
Mecha Shark gives 3 deuffs (all 3 are annoying), so I guess...
Possession immumity, then debeef reflecc (debuff reflection) takes care of one other debuff, Purification takes care of the remaining rebuff?
It is worth a try.
But then, Mecha Shark hits twice, each having a chance to land any (or all) of the 3 debuffs, and Debuff Reflection only reflects once.
Still, I suppose Bar dong gives me a better chance against those debuffs.
>>12738
It's start with Nullghost have some mental issues and cause other artist a lot of problem. Then one day, Nulghose post in his twitter about some shit, then Ross come and said No, you are the shit. And that make those Nullghost's Simp lose their mind.
To be honest. I follow Ross's twitter and don't see any cub/pup porn. But if you mean Licho's porn is a cub porn because Licho is still a high school student, a minor. Then the whole Japan anime will be a problem too. Because a lot of MC in Japan anime/novel is a high school student with around 16-17 Yr. Shell we ban Japan animes because it's a minor?
I want Barong to give me a lap dance and tease my ding dong as he does it and make me nut all over him like Falco nuts on a city's skyscraper and cover the poir innocent people underneath with his seed
>>12894
Sounds amazing until you realized he lacks CP generation with a reletively low ATK for a supposedly "Nuker", while all of his damage is in his CS charge. And then you have to move him at least 2 times to get him under half HP, maybe he can work with Leanae but both needs to be moved so that'd be a hassle, he also needs to avoid healing unit which might be a problem since he can only provide protection to the unit in front of him.
I don't want to diss this guy too much, really, he's easily one of my favorite unit art-wise (sabertooth dudes really get me going like sheeeesh) but at least he nullifies enemies' Guts and cleanses debuff like a chad so i'll take him anyday (on the battlefield i mean)
Maybe there'd be unit that can work with this guy, tell me if there is, i want to make a usable team with him.
No he didn't but hey lets call keep pretending like NullGhost isn't buddies with Daichi Kouta like a lot of these artists are. Can't have that little fact ruining people's day.
We have ourselves a Guts purging, support specialist. This sexy, multifarious dancer can cleanse, boost damage and CP while also having extended movement range. And let's not forget the Guts removal and the fact that he can basically get guaranteed skill procs when he's below half health. And then there's his CS. Crit and Crit+ in one CS makes for some disgusting burst damage potential. Oh and I forgot to mention the HE IS NOT LIMITED.
>>12690
We can still say this Barong is character owned by LW who just happened to be designing by Ross (+ hinami) so not his fault his artist is a POS
Anyways let's just pretend Hinami did all the work lmao
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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