From Tokyo Afterschool Summoners
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Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
371+98.122*(Lv-1) |
ATK |
285+59.49*(Lv-1) |
HP @ Lv 60 |
6160.198 |
ATK @ Lv 60 |
3794.91 |
Max HP+20 Lv, +2000 HP |
10122.638 |
Max ATK+20 Lv, +2000 ATK |
6984.71 |
Skills |
Dual Wielder |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 50~100%
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Chance Hitter |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 32~64% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
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Mountain Dweller |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
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Swordmaster |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Slash-ranged enemies / 100%
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Skill Evolution(s) |
Chance Hitter+ |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +25~50 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
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Research Files
Official English
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"A young boy carrying five sword Sacred Artifacts, one for each element, from which he has withdrawn memories. At times he is a swordsman, at others a tactician, calligrapher, educator, or a wanderer who rejects the very world. The memories of all five beings are known collectively as the legendary Demon Swordsman of the Land of Wa. After a certain accident renders the boy unconscious, the memories control his sleeping body in turns. Wishing to fight against strong sword wielders, he throws himself into App battles with the ferocity of a rogue samurai. He has traumatic memories of being washed away, and so runs away from baths at full speed."
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Translated from Japanese
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A boy who has drawn out the memories from a five sword set Sacred Artifact crowned with the names of Earth, Water, Fire, Wind, and Void. Sometimes he's a fencer, sometimes he's a strategist, calligrapher, educator, and a "wanderer" who disobeys the world. That would be the legend of the "swordsman devil" from Wa no Kuni, where the memories of five people can be referred to with one name. Due to a certain "incident," whenever the boy is sleeping, their memories alternate to take care of the body. He seeks to fight with strong swordsmen and throws himself into App battles like a bodyguard. He's severely bad with things being washed away, so when someone tries to put him into a bathtub he runs off at full speed.
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Official Japanese
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地・水・火・風・空の名を冠する五刀の「神器」から記憶を引き出した少年。ある時は剣法家、またある時は兵法家、書家、教育家、そして――世界にまつろわぬ「流れ者」。それは五人の記憶にして一人の名で語られる、ワノクニの「剣鬼」の伝説である。とある「事故」により少年が眠り続けている間、彼らの「記憶」が交代でその体を預かっている。強い剣士と戦う事を求め、用心棒のような形で「アプリバトル」に身を投じる。「流される」事に非常に苦手を覚え、風呂に入れられようとすると一目散に逃げだす。
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Rarity |
4 |
Cost |
16 |
HP |
756+94.418*(Lv-1) |
ATK |
461+62.051*(Lv-1) |
HP @ Lv 65 |
6798.752 |
ATK @ Lv 65 |
4432.264 |
Max HP+20 Lv, +2000 HP |
10687.112 |
Max ATK+20 Lv, +2000 ATK |
7673.284 |
Skills |
Dual Wielder |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 50~100%
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Chance Hitter |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 32~64% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
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Mountain Dweller |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 65~100%100% proc rate achieved at level 54
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Swordmaster |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 45~90% [Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Slash-ranged enemies / 100%
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Skill Evolution(s) |
Chance Hitter+ |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +25~50 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
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Official English
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"Depending on the lay of the battlefield, he sometimes uses a traditional sword style allowing him to wield two swords as one. Genuine yet cunning, firm yet serene, unpredictable yet logical; enemies who oppose him find him as difficult to catch as a cloud. Using his mandala to harmonize the five elements, he can arrange his life energy and release the might of fierce temple guardians. He acknowledges that he is unfit to be a leader, and is always looking for an opponent who will take him on. He shows an acute interest in sword wielders from other worlds, especially those who wield multiple swords, likely because he wants to reference their sword styles. Apparently the majority of the 5 memories he possesses view swords as nothing more than tools for battle."
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Translated from Japanese
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The name of the sword style that answers the battlefield by taking out two swords and joining them together is called Niten Ichiryuu. With pure cunning, firm calmness, and unprecedented logic, this fighting style appears similar to opponents as an inscrutable cloud. The lot of a complete circle that harmonizes the five elements is to arrange the energy of life and release the straps of a fierce guardian god. He acknowledges that he himself is not on the level of a general, so he's always seeking companions who will employ him. Since he wants to study fighting while wielding several swords at once, he shows great interest in swordsmen from other worlds, especially those who use several swords. Among the five peoples' memories, it seems many of them think of a sword as just a tool of war.
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Official Japanese
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戦場の状況に応じて、二振りの刀を取り出し、組み合わせて操るその流派の名は「二天一流」。純粋にして老獪、剛毅にして冷静、破天荒にして論理的な戦いぶりは、対峙する敵から見れば捉えどころのない雲のよう。五大を一に調和する円輪具足の境地は、生命の気を整え、金剛力士の威を放つ。自分は「大将格」ではないと自認し、自分を召し抱えてくれる相手を常に求めている。複数の刀を扱うその特異な剣術の参考としたいからか、他の異世界の剣士――とりわけ複数の剣を扱う者に対し、強い興味を示す。五人の「記憶」の中では、剣をただの戦の道具であると考える者が多数派であるそうだ。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Notes
- His full name is Musashi Miyamoto
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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