[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Decrease 2000 HP After DebuffAcquire skill for 1 turn: [After Debuff] -2000 HP to self / 100% (Irremovable Debuff) to hit units / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 6 statuses
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-150~-300 HP to hit units, steal 100% of decreased HP -10~-20 CP to hit units, steal 100% of decreased CP / 40~80%
"A Transient attending Shinjuku Academy's elementary school. After constant inquisitive visits to the high school's newspaper club, his passion was recognized and rewarded with an official club membership. He is beloved by his upperclassmen in the photography club, and his desk in the club room always has piles of some sweet or another someone has left as a gift. Being held on laps and petted used to enrage him, but since the club has shown no signs of stopping their displays of affection, he has simply given up all resistance. Though very young, he has the soul of a journalist and spends his days chasing down scoops, animated by his natural drive and energy. A variety of subjects find themselves in front of his lens, including rising stars, roughnecks infamous for their overwhelming strength, and even utterly baseless urban legends. His coverage truly runs the gamut, which is likely a result of his insatiable curiosity. A glutton at school once devoured all the sweets gifted to Zhurong, and he braces himself even now when passing the villain in the halls."
Translated from Japanese
A Transient who attends Shinjuku Academy's Elementary School division. Since he has continually shown his face at the senior high school section's newspaper club, his enthusiasm was noticed and he officially became a member. His photographer senpais dote on him, and Zhurong's desk in the club room always has a mountain of candy somebody bought for him. Originally he got hair-on-end angry when he was put on laps and patted on the head, but since he never shows any signs of trying to stop this treatment he has given up and accepted it. As young as he is, his characteristic energy and initiative has him running about every day looking for scoops as a natural born journalist. His camera points at a rich variety of things from shining stars to ruffians famed for their overwhelming strength to baseless urban legends. Maybe this is his way of building up his inexhaustible interest. Since there was an incident in the past where a glutton who goes to the same school as him ate all his candy, he remains on guard against passing encounters with him even to this day.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Decrease 2000 HP After DebuffAcquire skill for 1 turn: [After Debuff] -2000 HP to self / 100% (Irremovable Debuff) to hit units / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate All Debuffs (for inflicting skills)Duplicate all debuffs (Debuff) to hit units Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to hit units Apply Distribute All DebuffsDistribute all debuffs (Debuff) to hit units / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units / 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 6 statuses
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-150~-300 HP to hit units, steal 100% of decreased HP -10~-20 CP to hit units, steal 100% of decreased CP / 40~80%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Decrease 2000 HP After DebuffAcquire skill for 1 turn: [After Debuff] -2000 HP to self / 100% (Irremovable Debuff) to hit units and enemiesdirectly adjacent to them / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate All Debuffs (for inflicting skills)Duplicate all debuffs (Debuff) to hit units Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to hit units Apply Distribute All DebuffsDistribute all debuffs (Debuff) to hit units / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units and enemiesdirectly adjacent to them / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units and enemiesdirectly adjacent to them / 40~80% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 20~40%
"Zhurong has the ability to perceive other people's talents and personal traits as colors. To hear him say it, everyone's colors are positively radiant, like those of gemstones. This is why he prefers portraits when taking photos that aren't for newspaper articles, and even has a personal album mainly populated by photos of people smiling. Sometimes, he'll flip through his album with a jealous look in his eyes, mainly because he does not know yet of his interdimensional possibilities and his potential to become any color he wishes. There is no guarantee, however, that this potential will be pleasant for Zhurong, for accompanying it is a certain something dark and alien. When he faces the dreadful secret hidden in his roots, will his naive spirit be able to handle what he sees? Zhurong tends to be liked by those who are patient and those who like taking care of others. The world he is from is not Penglai."
Translated from Japanese
Zhurong has the ability to perceive the talents and personalities other people hold as colors. According to him, these colors are as beautiful as polished gemstones. Due to that, when he is cutting pictures out from news articles he likes pictures that depict people as the subject. His prided-upon album is the one filled with the many bright, lively smiles he's photographed himself. Occasionally when he looks at the pictures in his album, he shows signs of envy due to not yet knowing that he holds a whole new world of possibilities for his own colors. Having said that, his hidden potential isn't guaranteed to bring him happiness. A gloomy dark "something" also lies within. When the time comes to face the grand secret hidden in his roots, can his inexperienced self bear with that? It seems he easily inspires good will from those with great tolerance and protective feelings. He isn't from the world of Hourai.
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+6~12 CP to self / 45~90%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-300~-600 HP to hit units, steal 100% of decreased HP / 40~80%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies1 square around self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing StrengtheningWhile user has Blessing: DEF Up by 0.3x for 2 turns (Irremovable Buff) to alliesin a 2-square diamond radius around self Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies1 square around self / 30~60%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 45~90% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
-2000~-4000 HP to hit units + Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to hit units + Deal 2x damage to MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff)-affected enemies
The boy wished upon the stars to better understand the feelings inside himself. On further reflection, Zhurong's life in Tokyo began with envy for the flickering of a single red flame. During his life in Tokyo and even now, many things he liked were reflected behind his camera lens and disappeared. But where did these feelings come from to begin with? On another note, one of the things Zhurong likes is Christmas, ranging from cake and chicken to Santa's presents to the brilliant lights of the familiarized streets of the city. Families and lovers walk hand in hand while chilly hands hold up a camera, and Zhurong enjoyed it all up until now. At this point, things are even more enjoyable since someone he loves that will hold his hand is with him. Zhurong wants to know more about where these feelings that blaze like a shooting star came from. He mainly uses a digital camera, but lately he's taken an interest in analog film and older cameras.
Zhurong is based on Zhurong, the God of Fire in Chinese mythology. He fought with the water god, Gonggong, for the right to claim the throne of Heaven and was successful. Gonggong, ashamed of his defeat, smashed his own head against one of the pillars holding up the sky causing calamities. It was the goddess Nuwa that repaired the heavens.
Despite what this may suggest, the Zhurong of Chinse mythology isn't associated with red pandas , however, a possible reason why the red panda was chosen to represent Zhurong is due to it being a pun on the Chinese name for the animal: Huǒhú, which when written in Chinese characters is written as 火狐 ("Fire fox").
During the event quest Paradise Hot Spring Village of Hell, it is revealed that Zhurong was originally an amorphous mass of colors from the world of Old Ones and that he had accidentally absorbed the actual Zhurong when he first entered Tokyo.
The colors is reference to one of Lovecraft's stories called "The Color Out of Space" that depicts a meteorite that crashed into a farmland that slowly erodes the sanity of the people living on the farmland and absorbs all the organic matter in the vicinity.
His Charge Skill line, Aurora Spectrum, refers to both how Nuwa repaired the heavens and the Color Out of Space.
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My Christmas Zhurong was SO cute today, he asked me "master are clouds candy?" I told him they were water. Then he asked "master, what's Earth's defense system?" and then I remembered I failed to get him from his banner and he asked again his eyes now every color of the light "what is the defense system master"
I ship him with Boogeyman, I can see him fucking him hard in this summer event, bet they both are vers so in school nights he gets fucked by Boogeyman and in weekends he gots to fuck his daddy
I wanna lick his balls and suck his little cock until he fill mu mouth with his sweet cum and then he will fuck me as hard as he can while people watch
he isn't sexy to be but i do like bullying him <3 i want to steal his camera, push him into traffic, and watch him become an evil overlord as revenge that commits genocide upon tokyo uwu
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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