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Independent on the Holy Night |
JP Name |
聖夜に巣立つ者 |
Trigger timing |
While MovingWhen this unit is held by their player. |
Effect |
Increase horizontal movement by 1 |
Proc Chance |
100% |
|
Independent on the Holy Night |
JP Name |
聖夜に巣立つ者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
Independent on the Holy Night |
JP Name |
聖夜に巣立つ者 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self |
Proc Chance |
30% |
This is an additional effect |
|
Transients with 聖夜に巣立つ者
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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