[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 1 turn. (Buff) to self Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100%
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.]No effect / 100% [Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional XP (+10%)
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to alliesbehind self / 45~90%
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units + Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self + Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesdirectly adjacent to self
"A Transient night school teacher in the Kabukicho district of Shinjuku, whose students consist mostly of nocturnal ogres with a taste for the trendy night life Tokyo's pleasure quarter is known to provide. Generally very serious and straightforward, with no known skeletons in his closet and thus nothing much to grab his precocious young students' attention, resulting in him becoming the butt of many a joke. As it happens, though, there is more to him than meets the eye: before his summoning to Tokyo, he was celebrated as a hero in the counter-terrorist unit he worked for back in his home land. Specifically, he was a vampire hunter, as he himself is a vampire, and is thus the most obvious choice to infiltrate others of his kind. Vampires, to him, are creatures who invade the bloodstream of their victims, eating away at their minds and consequently eroding the entire foundation of society itself. They must be stopped! Yet despite how decorated his tenure as a vampire hunter had become, he refuses to talk about it now, regarding those days with derision and regarding his past self as little more than an assassin in nobler clothes. Now, rather than hunt his own kind, he's chosen to exchange gunpowder for chalk and teach wayward youths so they can become productive members of society and ultimately avoid such a grisly fate. Should his school ever be taken over by terrorists, however, he'll trade right back in an instant and show his former colors without restraint, as nothing is more important to him now than the lives of his students. His Role does guarantee him an arch-rival he must contend with, though, in the form of whosoever may bear an amniotic Sacred Artifact like his own."
Translated from Japanese
Transient who teaches night classes at Shinjuku, Kabukicho that many demon type students that live in the darkness of night attend. He is serious, never has had any rumors about him, and is often teased by his precocious students who treat the leading pleasure district of Tokyo as their playground. But before he was summoned to Tokyo, he was known in his home world as an anti-terrorist former hero. Such a terrorist could be, for example, a vampire who spreads bloodborne infections to corrode minds and destroy society starting from its roots. Kresnik is a vampire hunter specialist as someone who is eternally close to vampires. He himself describes the job as that of a hitman in self-deprecation and does not talk about it much, however. He has thrown away his past of hunting those like himself and is now enjoying the act of teaching and raising the young who are like himself. But there is still the possibility that terrorists may take over his school one day. Should that happen, Kresnik will take his teacher's cane and turn it into a gun and knife and show how he used to be in order to protect his beloved students. He carries the role of an archenemy towards the one who also possesses a Sacred Artifact of amnion.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 1 turn. (Buff) to self Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Prayer+10% skill activation rate for 6 turns (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Prayer StrengtheningWhile user has Prayer: +1000HP/turn for 999 turns (Irremovable Buff) to self Apply Non-Prayer StrengtheningWhile user does not have Prayer: ATK Up by 4x 999 turns (Irremovable Buff) to self / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100% [Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Snipe-ranged enemies / 100%
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units + Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self + Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies1 square around self
"Kresnik fights with a number of weapons, including bullets and blades, all made of the Silver that serves as his Sacred Artifact. There are no other options more effective for taking out vampires, werewolves, and other creatures of the night, and as one such creature himself, Kresnik is intimately familiar with the behavioral patterns and psychological makeup of those he regards as the enemy. Though he once fought as part of a counter-terrorist unit in order to help protect the fabric of society, he now regrets that life, having chosen to focus solely on what was best for protecting the good of the people as opposed to what was best for someone very close to him. Perhaps it's for this reason that he holds anyone who would fight to save those standing by their side in high esteem, regardless of their age or background. Now, in his new life, his greatest source of concern most days is the ever-present conflict between his own free-spirited students and the more orderly, respectful students of the nearby Kiou Police Academy. One student of his in particular seems to always walk alone at night despite repeated attempts to stop her, causing him no end of grief."
Translated from Japanese
Kresnik fights using a sword, bullets, and other weapons made from a Sacred Artifact of silver. It acts as a lethal weapon with unparalleled effectiveness against races that live in the dark of night such as vampires and werewolves. Since it is originally something tied closely to Kresnik's life, he is deeply knowledgeable about its action and mentality. Because of that, Kresnik has won fame in the past as the former hero of an anti-terrorist unit that fought against those who'd threaten society. But in Kresnik's view, these memories are also accompanied with his regrets that he lived for the good of society and not for a certain someone who was close to him. That has led Kresnik to hold great respect for those who struggle hard to save those near to themselves regardless of age. The unending troubles between his freewheeling students and the Kiou Police Academy students who uphold order is a source of worry for him. He's especially naggy towards one student who keeps walking around alone at night despite his repeated requests that she not.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-150~-300 HP to hit units, steal up to 150~300 HP / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 7 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Steal Buff After AttackingAcquire skill for 2 turns: [After Attacking] Apply Duplicate Buff + Remove Buff to hit units / 90% (Irremovable Buff) to alliesdirectly adjacent to self Apply Bestow Weakness After AttackingAcquire skill for 2 turns: [After Attacking] Apply Weakness to hit units / 70% (Irremovable Buff) to alliesdirectly adjacent to self Apply Steal CP After AttackingAcquire skill for 2 turns: [After Attacking] -5 CP to hit units, steal 100% of decreased CP / 90% ~ 100% (Irremovable Buff) to alliesdirectly adjacent to self / 45~90% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 60%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 40%) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 35~70%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Combo StrengtheningWhile user has Combo: ATK Up by 2x for 999 turns (Irremovable Buff) to self Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90%
Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units + +3~6 CP to self and alliesdirectly adjacent to self + +400~800 HP to self and alliesdirectly adjacent to self
Kresnik is a legendary vampire-hunting vampire in his home world of Kitezh. Since coming to Tokyo he's fought on the side of government authority against spies and terrorists who would destroy society. Now though, he works at Kabukicho Academy where other vampires attend as a self-styled teacher with no hopes of getting ahead. Kresnik believes this to be fact rather than it being humble on his part. He's conscious of the positions between himself and others so much that he draws a line between himself and his students, and sometimes he grumbles about how he's inadvertently put up a wall. He repeatedly self-derides that nothing's actually changed since his vampire-hunting days. His students, unaware of his past, have given him a festival costume, which ironically are of the vampires he once fought against. With the classic vampire outfit on, Kresnik once again looks back on his past. One of his current job associates is said to be a professional social divider who once antagonized him. On one hand he dislikes him, but on the other he relies on him as a popular teacher.
Kresnik is based on the shamanistic vampire hunters called Krnsnik (or Kresnik). The kresnik appear as animals at night to hunt their evil counterpart, the kudlak, to fight evil agents and ensure good harvest, health, and happiness. The kresnik are often represented as a white animal and the kudlak as a black one. They may have had origins from the Slavic deity Kresnik; a god of the sun, sky, and fertility.
In Kresnik's higher rarity art, you can see his right hand partially transformed into an animal's.
Kresnik's archenemy, the kudlak, is reflected in-game by Kresnik and Volkh Vseslav's dislike for each other.
His Sacred Artifact, weapons created of silver, is a reference to how in folklore silver was a metal thought to be very effective against evil creatures such as werewolves, vampires, and witches; it is where the concept of the silver bullet comes from. To a lesser degree, it could be related to cold iron in European mythology that is believed to repel, contain, or harm ghosts, fairies, witches, and other malevolent supernatural creatures.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Can say how much Chapter 12 really made me like Kresnik. He almost got deluded into the propaganda by the Invaders but once he got snapped out of it by Ellie he basically calls Masanori on his bs. Everyone always says that this sacrifice will be the last but it never is and rather than actual doing the hard leg work to fix the world, the dog opts to some magical solution bs.
Here we all roar up asking for his skins, so he better get a leather daddy outfit with mask on about to do poledance at Kabukichou night club hurhurrr *q*
Actually quite close, from what I know. Kresnik and kudlak seem to be essentially a mix of vampire and werewolf traits. Apparently, a kresnik's soul leaves their body at night, turning into a white animal to fight a kudlak. It's interesting stuff and worth looking into.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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