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Costumed Vampire |
JP Name |
仮装の吸血鬼 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self |
Proc Chance |
50% |
|
Costumed Vampire |
JP Name |
仮装の吸血鬼 |
Trigger timing |
- |
Effect |
No effect |
Proc Chance |
100% |
This is an additional effect |
|
Costumed Vampire |
JP Name |
仮装の吸血鬼 |
Trigger timing |
- |
Effect |
-150~-300 HP to hit units, steal up to 150~300 HP |
Proc Chance |
100% |
This is an additional effect |
|
Costumed Vampire |
JP Name |
仮装の吸血鬼 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Skill LockCannot activate skills for 5 turns. (Debuff) |
Proc Chance |
45% |
This is an additional effect |
|
Costumed Vampire |
JP Name |
仮装の吸血鬼 |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) |
Proc Chance |
45% |
This is an additional effect |
|
Costumed Vampire |
JP Name |
仮装の吸血鬼 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) |
Proc Chance |
50% |
This is an additional effect |
|
Costumed Vampire |
JP Name |
仮装の吸血鬼 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) |
Proc Chance |
100% |
This is an additional effect |
|
Costumed Vampire |
JP Name |
仮装の吸血鬼 |
Trigger timing |
- |
Effect |
TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) |
Proc Chance |
100% |
This is an additional effect |
|
Costumed Vampire |
JP Name |
仮装の吸血鬼 |
Trigger timing |
- |
Effect |
UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) |
Proc Chance |
100% |
This is an additional effect |
|
Costumed Vampire |
JP Name |
仮装の吸血鬼 |
Trigger timing |
- |
Effect |
EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) |
Proc Chance |
100% |
This is an additional effect |
|
Costumed Vampire |
JP Name |
仮装の吸血鬼 |
Trigger timing |
- |
Effect |
Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) |
Proc Chance |
100% |
This is an additional effect |
|
Transients with 仮装の吸血鬼
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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