[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+240~480 HP to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 32~64%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
"A Transient summoned from the world of Gehenna. He is prone to flashy battles and can usually be found at the underground Colosseum of the Ikebukuro Guild. He uses his agility and tricky movement to his advantage. Because of his friendly demeanor, he has many ardent fans. He's not particularly fond of opponents who only fight to win. On the other hand, he likes opponents who prioritize pleasing the crowd."
Translated from Japanese
A member of the Ikebukuro Berserkers, who came from the Gehenna gate. Bathym is both a born warrior and a born entertainer, favoring Capoeira for its flashy, dance-like movements. He frequently participates in the guild's underground fighting tournaments, where his crowd-pleasing personality, agility and showmanship make him a popular audience attraction. Bathym dislikes those who take themselves too seriously, and has a natural compatibility with fellow performers.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+240~480 HP to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 32~64%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Apply Horizontal movement expansionIncreases movement distance in horizontal direction by 1 square for 1 turn (Irremovable Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to enemiesin a 1-square cross radius around the 3rd square in front of self / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to enemiesin a 2-square diamond radius around self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100%
"The fur of his tail shines with the deep brilliance of a black flame. Though a part of his body, his tail has a will of its own and a gleaming eye. His tail is so beautiful that many consider it to be a Sacred Artifact all of its own. Those enthralled by its charm and then consequently smacked away will be knocked back as if they had skipped through time and space. He may appear to be shallow but he's knowledgeable about gems and herbal medicines, allowing for some intelligent conversation on such subject matter."
Translated from Japanese
His magnificent tail, always waving like a black flame and with eyes and a will all its own, is his Sacred Artifact. It fights as if a teammate rather than part of Bathym's body, and opponents who allow themselves to be distracted attempting to avoid it often find themselves on the receiving end of Bathym's powerful kicks instead. Though many take him for a foolish, arrogant brute, Bathym is quite intelligent; particularly in the subjects of medical plants and jewelry, and he enjoys intellectual conversations about his pet subjects.
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 28~56%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+3~6 CP to self and alliesdirectly adjacent to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]+4~8 CP to self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 1 turn. (Buff) to self Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemiesin Snipe range / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to enemiesin Shot range / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-500~-1000 HP to hit units / 45~90%
"A Transient who shows off his moves at the Ikebukuro Colosseum in Toshima Ward where many powerful fighters gather. He is currently a student at Bukuro Academy, which is operated by the Ikebukuro Guild, the Berserkers. He's a superstar with fans both among his peers and beyond the school. He often goes to Kasai Seaside Park to play beach volleyball to entertain his fans but the rumor is, he and the members of the Berserkers are there for another reason on this occasion..."
Translated from Japanese
A Summon who continues to display the charm of the performance of the many warriors gathered in the Toshima Ward Ikebukuro Underground Fight Ring. He operates as both a fighter of the Ikebukuro Berserkers guild and as a student of the school run by the guild, Bukuro Academy. He is a superstar who has many enthusiastic fans not just within the school but outside it as well. At the Kasai Coastal Park he displays his magnificent dancing form to his fans in beach volleyball. This time, could there be something to the rumor that the Berserkers have another goal aside from recreation to appear at Kasai Coastal Park?
This is the season of the sea and sun! The weather's perfect! Let's put on a show and have the whole beach's eyes on us!
Whaddya think of my custom ordered swimsuit? It's super functional, and such a bold cut in the back! This is gonna be the big summer trend in Gehenna!
When you think of summer, you think the sea! And when you think the sea, you think... beach volleyball! If you have the chance to see the greatest ever acrobatic technique... isn't it your duty?
Whoa?! What's this, what's this, where's your energy?! Summer vacation waits for no one! When it comes to romance or summer, you gotta take charge and make your move!
Hooot! When the sun's shining this hot, you have to diligently take care of your skin! ...Eh, too late? I didn't burn, my fur's naturally this dark!
Ayaah? Master-chan, what are you doing...? D- Aha, ahahahaha! Nooooo, I'm tickliiish~! I'll get you for thiiis! C'mere!
Bathym's love for jewelry and herbology are shared by his basis in the Ars Goetia, a Great Duke of hell.
While most characters in the game adjust the honorific used to address the player by their chosen gender, Bathym uses -chan for Male, Female and Other alike.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Even though I know he might suck my soul out, I still kind of like him. Thanks to this Wiki I can rest in peace knowing his story quest (which is not translated in-game T_T). He's charming, but dangerous fella for sure.
>>19705
yeah, the colour is definitely fine but it gradually becomes less furry and more "human-like", demorphing tbh
I read Mennsuke's works and it seems like his focus is now primarily on shading and colours
maybe he's just not fond of drawing ye ol' Bathym anymore
I like his new variant skills, but the art is a little weird. His clothes make him look fat and the pose is a kinda meh... but the leather version is much better
cock is one of bathym's favorite tastes. not only that, but he thinks balls smell amazing. it makes him go a little crazy on it to be honest. like, he cannot get it far enough down his throat to be satisfied. he's only satisfied when he feels those intense, powerful, salty, hot pumps of cum down his throat. when he sits back on his heels, looks up at you with cum all over his mouth and slobber running down his neck, fur all fucked up and wipes his mouth with the back of his arm and asks you if he did a good job and you cannot even speak because he's drained all of your energy out the tip of your dick….. that’s when he's satisfied.
Got kicked out of denny’s today for making a five nights at freddy’s joke about bathym's penis. That shit was big fat and purple. I called it the man behind the slaughter
Could be a layered outfit. The sheer material seems to be the first layer and shaped like his beach skin swimsuit. From there it would be the straps and the piece with the heart-shaped holes.
I think those holes in his outfit aren't actually holes, but spots made of some sheer material. If you look at his shoulder, not only does it look fluffier, but it's also slightly darker in color.
My poor Bathym... when the fuck are gonna have some skill upgrades? No seriously, WTF are those skills? T_T
Like many of the characters who have been ingame since the beginning, he greatly suffers from outdated underwhelming skill kit... come on DEVs, Buff your OG characters cast
You see this fictional character? I'm not afraid to admit that I've lost liters of cum to this character of mere fantasy. Isn't it funny how not even real guys arouse me like he does? I have killed millions of my offspring to the thought of having an intercourse with a cartoon character, a character conceived by the mind. Who knows, maybe there was a scientist who could have cured cancer, the engineer who could have figured out the terraforming of Mars or even the future president of the United States among the sperm that now lay on that tissue, needless to say, I don't regret it. He’s literal Perfection, I can assure you that I will keep fantasizing about him and I won't stop any time soon. Do you think that the fact that he’s not real is a barrier to me? Hell no.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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