From Tokyo Afterschool Summoners
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| {{#masterdata:Card|164101}} | | {{#masterdata:Card|164101}} |
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| {{#vardefine:transient en title|We Live In A Society}} | | {{#vardefine:transient en title|Ender of Civilizations}} |
| {{#masterdata:Card|164102}} | | {{#masterdata:Card|164102}} |
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Revision as of 08:44, 9 April 2019
Transient Information
Research Files
Official English
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"This Transient is the World Representative of Kamui Kotan, a frozen world preserved forever in ice. Ordinarily, he would only be visible to children short enough to peek beneath the Leaf he bears, but in Tokyo, he is visible even to full-grown adults. Whenever Korpokkur discovers a community of children, he plants leaves like his own in the ground to propagate, and with the coming of spring, the land blossoms into a sanctuary ideal for them to dwell in. However, as the seasons turn, those children outgrow the leaves that sustain their lives and become blind to Korpokkur hiding beneath them. Eventually, their guardian departs, the rivers run dry, the fauna despoils, and the land becomes harsh and barren once more. Even so, Korpokkur loves the young and innocent from the bottom of his heart, and it is his wish to create a paradise for these children that brings him to Tokyo. A past incident has led him to despise those who rifle through the foliage to disturb what hides within."
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Official Japanese
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「凍結」により維持される異世界カムイコタンの「転光生」にして、世界代行者。本来はフキの背丈よりも小さな子供にだけ見る事が許される、不思議な存在。コロポックルは、子供たちを見つけると、その地にフキを植える。春が訪れを告げ、そして人が住める大地となる。しかし時がたち子供たちはフキの背を超えて成長すると、葉に隠れた者の姿が見えなくなる。コロポックルは去り、水は枯れ、魚は腐り、人は住めなくなっていく。幼き者を何よりも愛し、子どもたちだけの楽園を築くことを願い、この東京に召喚された。そして過去の出来事から、葉をかき分けて自分の姿を暴く者を、何よりも嫌っている。
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Rarity |
5 |
Cost |
24 |
HP |
1940+109.184*(Lv-1) |
ATK |
460+39.796*(Lv-1) |
HP @ Lv 70 |
9473.696 |
ATK @ Lv 70 |
3205.924 |
Max HP+20 Lv, +2000 HP |
13657.376 |
Max ATK+20 Lv, +2000 ATK |
6001.844 |
Skills |
Hider in the Leaves |
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 26~52% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +16~32 CP to self / 45~90%
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Suppressor of Change |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self +200~400 HP to self / 40~80%
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Fickle Benefactor |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies on the entire board Apply Glint+10% skill activation rate for 2 turns (Buff) to self and allies on the entire board / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500~-1000 HP to enemies on the entire board / 45~90%
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Blizzard Caller |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -1500~-3000 HP to hit units / 45~90%
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Skill Evolution(s) |
Representative of Ice |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 5, 9...) Apply Freeze (Stackable 1)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units (Total turns 2, 6, 10...) Apply Freeze (Stackable 2)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units (Total turns 3, 7, 11...) Apply Freeze (Stackable 3)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units (Total turns 4, 8, 12...) Apply Freeze (Stackable 4)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -1500~-3000 HP to hit units / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500~-1000 HP to enemies in a 3-square diamond radius ahead -500~-1000 HP to enemies in a 2-square diamond radius around self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -500~-1000 HP to enemies in a 3-square diamond radius ahead -500~-1000 HP to enemies in a 2-square diamond radius around self / 50~100%
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Official English
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"The System that governs Kamui Kotan is an experiment to determine if placing an upper limit on the development of a civilization can delay its decline. In the sense that it focuses on maintaining a paradise for innocent children, it has common ground with several other worlds' Systems, including Eden, and their respective World Representatives have banded together to form a guild. Korpokkur's Sacred Artifact, his Leaf, is capable of summoning a violent blizzard that wreaks destruction upon any standing outside its shade; it is, in fact, a Pillar, created to stand firm even in the freezing winds of Kamui Kotan. The rod at his waist is a prayer stick known as an ikupasuy, given to him by a hero of legend that he met in his youth. Both he and a certain mentor of heroes have taken an interest in a budding hero they have encountered in Tokyo, although they disagree upon how this young exile should be treated."
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Official Japanese
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システム・カムイコタンとは「文明の発展はここまで」という上限を設け、崩壊を遅らせようとする試みである。「そこに在るのは無知なる幸せな子供であるべきだ」という意味において、機構維持の方向性を同一とする、エデンをはじめとした複数の世界代行者たちとギルドを組んでいる。フキの「神器」はその外に激しい吹雪を巻き起こし、その葉の下にいる者たちだけを護るもの。寒風吹き荒れる世界において機能するために作られた「世界の柱」の一つ。コロポックルが持つイクパスイは、かつて幼き頃に会ったとある英雄が持っていたものである。とある、世界を追われた幼き英雄の処遇について、英雄を育てる者との見解の相違を持つ。
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CV
CV
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Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Notes
79 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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