Difference between revisions of "App Trivia"
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* 24 regions are present; most of them are marked closed with an unobtainable trigger quest. | * 24 regions are present; most of them are marked closed with an unobtainable trigger quest. | ||
* Sharing a similar root as [[Skill Quest]]s (Skill Evolution), the region marker for Charge Skill Quests (CS進化) is marked open, but out of bounds. | * Sharing a similar root as [[Skill Quest]]s (Skill Evolution), the region marker for Charge Skill Quests (CS進化) is marked open, but out of bounds. | ||
== Additional Trivia == | |||
* A file called sprite_map_xmas2018 suggests that [[Area Map]]s were a feature planned for the Christmas Concerto event. | |||
* Main Quest Chapter 4 Parts 3 through 15 have duplicate quest master datas; the first batch of quest master datas are marked inaccessible. It's unclear as the why it is so. | * Main Quest Chapter 4 Parts 3 through 15 have duplicate quest master datas; the first batch of quest master datas are marked inaccessible. It's unclear as the why it is so. | ||
Revision as of 15:32, 21 January 2019
Almost all of these characters were found through datamining, appearing through Daily Quests or Main Quests, somewhat hidden on the main site, promotional material via Twitter, or through the beside mysterious chart that floated around 2ch.
Assets
These assets have been scrounged up from the Unity cache or the app's API.
Heal Up
These assets were extracted through the Unity cache; it's unknown what they could possibly be for, as there's four tiers based on the given filenames, the fact that HP Seeds already exist, health doesn't persist over battles, skills already exist to heal units, and there's no tiers for pre-battle items (and they don't exist outside of events). If they're indeed scrapped assets, they shouldn't have popped up now in the Unity cache.
These items do not have any in-game data.
Heal, Gun, (and Cure)
These assets have existed since the beginning of the game's launch, available through datamining the .apk itself, rather than the Unity cache. Their existence isn't really noted, but the fact that Heal still exists in the far later releases of the game, and Gun only existing as an icon (while Heal has the whole shebang) are both noteworthy.
Cure also exists as a weapon type, but much like gun, it only has a weapon icon; unfortunately, Cure's icon remains as a white question mark (which contrast's "longslash"'s gray question mark).
These weapon times do not have any in-game data.
Card Synthesis
These exist in the .apk, alongside the Traditional/Simplified Chinese translations, but not the original Japanese. From what menus we have available, this label doesn't appear anywhere throughout the game. "Synthesis" was mentioned before with the following game tip: [Breakthrough] By synthesizing certain items obtained in the game, cards can undergo up to 3 Breakthroughs. [...]. Again, what this entails is unknown, but it's rather odd these only exist as translated labels, so knowing what it actually means is unknown. It can be (literally) speculated that this means card creation rather than the other manners of obtaining units (quest drops and gacha pulls). Note: units are referred to as cards both natively in news posts and in English in existing menus. However, as item acquisition is referred to as "synthesizing [...] items", this can be easily dismissed as unit drops.
This asset appears to be missing in later versions of the .apk.
Voice Lines
Naturally, Love Quest lines have been available for quite a while, well before they were announced as a feature. However, some units managed to slip their way in with their voice lines, such as Kirito (turn, gacha, gacha_b, battleWin, and attack) and Tetsuya (gacha), and even Salomon-kun (pv2, battleStart1). Given the mysterious nature of pre-downloading the Unity cache, it's odd that these units, both of who's relevance has been months and months ago, are available.
It can be inferred that all possible voice lines are recorded and made available from a unit's release to avoid having to record new lines later down the line.
Unimplemented
- 24 regions are present; most of them are marked closed with an unobtainable trigger quest.
- Sharing a similar root as Skill Quests (Skill Evolution), the region marker for Charge Skill Quests (CS進化) is marked open, but out of bounds.
Additional Trivia
- A file called sprite_map_xmas2018 suggests that Area Maps were a feature planned for the Christmas Concerto event.
- Main Quest Chapter 4 Parts 3 through 15 have duplicate quest master datas; the first batch of quest master datas are marked inaccessible. It's unclear as the why it is so.
Scheduled
Typically this section will remain unused, as units are pumped out quickly after announcement now, unlike before. No transients found that satisfy the search criteria.
Unconfirmed
These units appeared through other means, be it through quests, datamining, or through VN portions.
In Game, Used
Named But Not Confirmed | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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/ |
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In VN, not in-game
However, these units explicitly appeared through the VN portion in some manner, hence the partial icons, full sprites, and information. These are classified as "not in-game" since they explicitly do not appear in the (real) game portion. Assets (names, icons, sprites) are gleaned from less-accurate sources, such as expression atlases and in-game screenshots, rather than actual asset extraction that doesn't require laborious stitching or grain extract and subtract.
Named, Not Confirmed, And Lacking Real Icons | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlikely/Sub-Characters
These units appeared through other means, but given what we know, they're unlikely to be obtainable.
Unlikely | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Exceptions |
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These units appear through promotional teasers.
Nameless | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Conglomerate
Below is a list of units that are defined on the wiki, but have been marked as either 'Unobtainable' or 'Unavailable'.
- Aether Wall
- Aether Zombie
- Airavata
- Alberich
- Alberich
- Alberich
- Ambika
- Astaroth
- Azazel
- Azazel
- Azazel
- Azazel
- Azazel
- Azazel
- Azuma
- Azuma
- Barricade
- Black Storm
- Bohemio
- Bohemio
- Boogeyman
- Candi
- Choc Shoggoth
- Cipactli
- Claude
- Claude
- Cook Slime and Osechi Slime
- Curren
- Curren
- Curren
- Curren
- Dagon (Raiders of the Lost Isle 1)
- Dark Rycants
- Dead Pirates
- Demon
- Demon
- Demon
- Doga
- Drake
- Dust Slime
- Dyonys
- Ed
- Elwe
- Fafnir
- Fafnir
- Fire Lucky Cat
- Fire Wall
- Fire Zombie
- Fisher King
- Fisher King
- Fisher King
- Fumihito
- Fumihito
- Gabriel
- Gabriel
- Gabriel
- Gabriel
- Gabriel
- Gabriel
- Gabriel
- Gabriel
- Galahad
- Gennou
- Goblin Zombie
- Golem
- Hot Springs Slime
- Hreidmar
- Ice Slime
- Island Slime
- Jellyfish Slime
- Jersey Devil
- Jersey Devil
- Jormungandr
- Jormungandr
- Jormungandr (Human)
- Kali
- Kayo
- Kayo
- Kimun Kamui
- King Solomon
- Kirito
- Kirito
- Klaus
- Lena
- Leo
- Lil' Salomon
- Linda
- Lizard
- Lizard
- Mahakala
- Mahakala
- Matoya
- Matoya
- Midi
- Miira
- Mononobe
- Mononobe
- Mummy
- Narcissus
- Nekros&Bacchus
- Nether Lucky Cat
- Nether Wall
- Nether Zombie
- Nidhogg
- Nisroch
- Nogrim
- Odin
- Onamuji
- Onamuji
- Onamuji
- Onamuji
- Onamuji
- Onamuji
- Onamuji
- Onamuji
- Oniwaka (Exception)
- Oniwaka (Exception)
- Onyankopon
- Onyankopon
- Ophion (Exception)
- Orc Thieves
- Orgus
- Overlord
- Parvati
- Parvati
- Parvati
- Parvati
- Ramu
- Rycants
- Sahuagin
- Sahuagin
- Sati
- Sefirot
- Seoritsu
- Seoritsu
- Shadow Mobster
- Shadow of Hanuman
- Shadow of Hanuman
- Shadow of Triton
- Skeleton
- Skull
- Smoke Mirror
- Sol
- Tentacle
- Tentacle
- The Hero
- The Hero (First)
- Thor
- Thor
- Thor
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