Difference between revisions of "Water"
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{| class="wikitable" | {| class="wikitable" | ||
! Ally attribute | ! Ally attribute | ||
! colspan=" | ! colspan="12" | Enemy attribute | ||
|- | |- | ||
| {{attribute|Water}} | | {{attribute|Water}} | ||
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| {{attribute|Valiant}} | | {{attribute|Valiant}} | ||
| {{attribute|World}} | | {{attribute|World}} | ||
| {{attribute|Infinity}} | |||
| {{attribute|Zero}} | |||
| {{attribute|God}} | |||
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| Attacking | | Attacking | ||
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| 1 | | 1 | ||
| 1.5 | | 1.5 | ||
| 1 | |||
| 0.5 | |||
| 1 | |||
| 1 | | 1 | ||
| 0.5 | | 0.5 | ||
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| 0.5 | | 0.5 | ||
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Latest revision as of 14:53, 28 November 2024
Transient card properties |
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WATER (kanji 水) is one of the regular attributes, which includes Fire, Wood, Aether, and Nether, standing second in the elemental sequence of the Support Lineup. Water cards have modified damage multipliers when facing other cards of specific attributes. These multipliers are listed in the table below.
Ally attribute | Enemy attribute | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
WATER | ALL-ROUND | FIRE | WATER | WOOD | AETHER | NETHER | INFERNAL | VALIANT | WORLD | INFINITY | NULL | DIVINE |
Attacking | 1 | 2 | 1 | 0.5 | 1 | 1 | 1.5 | 1 | 0.5 | 1 | 1 | 0.5 |
Defending | 1 | 0.5 | 1 | 2 | 1 | 1 | 1.5 | 0.5 | 1 | 1 | 1 | 2 |
Water boosts and limit break materials are obtainable in Daily Quests on Wednesdays JST and in certain free quests.
Card Attribute
Limit breaking a card requires power stones and spell tokens that match the attribute, and leveling is optimal when the boosts also match the attribute. A full list of cards with Water for their attribute can be found here.
AR Card Limitation
AR Equipment can only be equipped on cards that match its limitation criteria. Water attribute is one of the potential criteria. Below is a list of ARs where Water is specified as a restriction or where no restriction is set.