Temujin

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"I am Temujin, ruler of the Steppes. I'll lend you my strength for the time being, but be warned; I do not take treachery lightly."

Transient Information

[Archer of the Plains]  Temujin
【草原の弓士】テムジン
Weapon Spread Shot.png
Rarity 3 Cost 8
HP 396+97.98*(Lv-1) ATK 203+59.194*(Lv-1)
HP @ Lv 60 6176.82 ATK @ Lv 60 3695.446
Max HP+20 Lv, +2000 HP 10136.42 Max ATK+20 Lv, +2000 ATK 6879.326
Skills
Blood of the Beast [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
Pursuer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 30~60%
Avenger [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
Marksman [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 18~36%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
Skill Evolution(s)
Avenger+ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
Avenger++ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
Mani Hahn
Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units Weapon Spread Shot.png
2x
Show equipable ARs (85)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.png

Illustration gamma
Scenario ――
Voice Masato Ushiki
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Gate Xanadu
Guild Invaders
School Kudan Martial Arts Academy;Unknown
Strategy (placeholder)
Enemy-only

Research Files

Official English
"A Transient from Xanadu, a world filled with grand plains, he is adept with the bow and arrow. The wolf king of the plains, Borte Chinoa the Great, and the white doe are the ancestors he is proud to honor. As heir to the leadership of his people, he has been Summoned to Tokyo to expand his horizons as well as to build relationships at the Archery Club while honing his archery skills. He respects those skilled in archery."
Translated from Japanese
Official Japanese
果てしない草原が広がる異世界ザナドゥより現れた、弓矢の扱いを得意とする「転光生」。草原の王者たる狼「偉大なるボルテ・チノア」と、白き雌鹿の子孫たるを誇りとする男。一族の次代の長として恥ずかしくないよう、召喚された東京で見聞を広め、また弓道部の活動で異世界の弓の名手たちと交流を図り、弓の腕を磨いている。弓の腕が良いものに対しては一定の敬意を払う。
Relation From Others To Others
Like Fuxi
Tangaroa∞
Shinya
Dislike Volos

Investigation File

Affiliation: ???

A visitor who appeared from the gate to Xanadu, a world of vast prairies and steppes. Temujin prides himself on his archery and lineage as a descendant of Börte Chino and Gua Maral the white doe. He has traveled through the gate to Tokyo to learn more about the inter-realm community, both for the sake of his duty as a future clan chieftain and as an opportunity to learn from masters of the bow from various other worlds, ever seeking to perfect his art.

[Descendant of the Gray Wolf]  Temujin
【蒼き狼の末裔】テムジン
Weapon Spread Shot.png
Rarity 4 Cost 16
HP 800+93.857*(Lv-1) ATK 403+62.194*(Lv-1)
HP @ Lv 65 6806.848 ATK @ Lv 65 4383.416
Max HP+20 Lv, +2000 HP 10683.988 Max ATK+20 Lv, +2000 ATK 7627.296
Skills
Blood of the Beast [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
Pursuer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 30~60%
Avenger [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
Marksman [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 18~36%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
Skill Evolution(s)
Avenger+ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
Avenger++ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
Sharpshooter Stud [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 30~60%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 7 statuses / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self and allies in a 2-square diamond radius around self / 45~90%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] (If CP = 100) Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 2 turns. (Buff) to self / 50~100%
Mani Hahn
Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units Weapon Spread Shot.png
3x
Show equipable ARs (85)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.png

Illustration gamma
Scenario ――
Voice Masato Ushiki
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Invaders
School Kudan Martial Arts Academy;Unknown
Strategy (placeholder)
Enemy-only
Official English
"With the pride of a ruler and the persistence of an avenger, he will never let any traitor go unpunished, following them to the ends of the Earth to deal brutal revenge. His tenacity stems from having been betrayed by one close to him who he trusted deeply. Now, he has given up on open trust as a general rule. His Sacred Artifact is a divine bow which symbolizes the power of his ancestors. Its arrows home relentlessly on the enemy, wherever they may go, and will surely pierce them, thanks to the combined powers of pursuit and accuracy ingrained in its Rule."
Translated from Japanese
Official Japanese
王者としての強い誇りと、復讐者としての強い執念を併せ持ち、裏切り者や自身を騙した者を決して許さず、どこまでも追い詰め、過剰に苛烈な報復を行う。その背景には、誰よりも信頼していた身内に裏切られた過去があり、誰かと心からの無垢な信頼を築く事をどこか諦めている節がある。神器は、彼の大祖の力の象徴である神弓であり、どこまでも敵を追いかけ、そして射貫く「追跡」と「命中」に関わる権能を持つ。

Investigation File

Affiliation: ???

Temujin is not one to let go of a grudge, and does not forgive cheaters and traitors. He will pursue them relentlessly and mete out his revenge without fail. In the past, he was betrayed by one person he trusted above any other, and truly sincere trust no longer comes easily to him. His yumi is a sacred treasure passed down from his great grandfather, whose arrows will find their target no matter what.

Relations

Relation From Others To Others
Like Shinya
Dislike

Notes

  • Based on the legendary Mongolian Warlord Genghis Khan, whose birth name was Temujin.
  • Temujin's parentage draws from a Mongolian creation myth which states that the Mongols are descendants of a mythical blue wolf who mated with a deer, giving rise to a people who embodied the virues of both.