[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Attack ReductionATK Down by 0.01x for 1 turn (Irremovable Debuff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-20 CP to self / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Freeze (Stackable 1)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 2)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 3)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 4)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to alliesin reverse Slash range / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+200~400 HP to alliesin reverse Slash range +4~8 CP to alliesin reverse Slash range / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 26 statuses
"World Representative of Nirai Kanai and lustful boy king who houses the memories of the celestial emperor. Boasts that there is no one in the world who doesn't love him, and is quick to make moves on anyone who catches his eye. Renowned as a hardy warrior with extreme skill in archery, he has 24 whistling Arrows in his quiver that serve as his Sacred Artifacts and contain the power of the sun itself. Many say these Arrows can target any location anywhere in the world with perfect accuracy as long as the sun shines there, and are controlled as though they're extensions of Teda's own body—a claim stemming from a legend which states that Teda once took the form of sunlight and conceived a child within a lover's body in a land called Pyazu. The only people with whom Teda does not get along well are those who would dare obstruct the grace of the sun."
Translated from Japanese
World Representative of Nirai Kanai and lustful boy king who carries the memories of a heavenly emperor. He boasts that there is no one in the world who doesn't love him, and he is quick to hold hands with those he likes. He is a hardy soldier that specializes in the bow, and he fights with the Sacred Artifact of 24 battle-signaling arrows that are the incarnation of sunlight. These arrows will always reach wherever the sun shines and can be used as a part of Teda's body. In places known as pyahzu(?) (places where gods live) it is believed that he can enter the bodies of people he immediately falls in love with as light and have children. He has extremely terrible compatibility with people who would obstruct the grace of the sun.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Attack ReductionATK Down by 0.01x for 1 turn (Irremovable Debuff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-20 CP to self / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies1 square around self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Freeze (Stackable 1)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 2)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 3)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) Remove Freeze (Stackable 4)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Copy all buffsCopies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. (Debuff) to alliesin reverse Slash range / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+200~400 HP to alliesin reverse Slash range +4~8 CP to alliesin reverse Slash range / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 26 statuses
"To push death and parting past the horizon line and seal them away there, actualizing an eternal world... That is the System of Nirai Kanai. And at the very core of this System is none other than the Rule which Teda bears. He has free claim over all, as long as the sun shines down upon it from on high. Yet therein lies the rub, for his influence cannot reach those areas where the sun does not. Places like the ocean floor, positioned as it is not upon the brightly lit surface of the earth but deep down below, are thoroughly cut off from his favor. He calls this dark abyss Obotsukagura, and obsesses over those who disappear into its depths. Those whose lives reflect these selfsame concerns receive his full sympathy."
Translated from Japanese
There is an experiment in attempting to create an eternal world by isolating death and departures beyond the horizon. This faith is also known as System Nirai Kanai, and the thing that carries the central pillar of this System is none other than the Rule Teda possesses. So long as the light of day shines on the world from up above, there is nothing that cannot be free in his eyes. This does carry a weakness in that anything that blocks the light will prevent him from exerting his influence beyond it however. As a result, his grace cannot reach the furthest reaches of the bottom of the sea down below. Teda is accustomed to calling that abyss "obotsukagura" and shows attachment to whoever has disappeared there. It's said that he shows sympathy for people in the same circumstances as him.
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]+5~10 CP to alliesin front of self / 30~60% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to self / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to alliesin front of self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemieson the entire board by 1 square / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 45~90%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units and enemieson the left and right of them / 45~90%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply Glint+10% skill activation rate for 2 turns (Buff) to alliesin a 2-square diamond radius around self (Phase turn 1) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies1 square around self (Phase turn 2) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies1 square around self / 45~90%
The child of the sun wished upon the stars to know why the one he fell in love with left him. Teda believes him being pampered is a natural fact of the world, as is walking down town, outshining everyone else, and being loved upon making a command. As a guy like that, it should be his mission in life to give his favor and to as many people as possible in the world and fill it with joy. Nirai Kanai, Tokyo, it's all the same. But because of that, Teda feels he'll never get over it if he isn't loved by the object of his affections. He thinks it comes from his pride as a boy king, but he still doesn't know what the world calls that emotion.
His name means "sun" in Okinawan and reflects his status as the deified version of the sun in Ryukyuan culture.
Teda's profile appears to be based on "The Sun God's Bride", a tale from Irabu Island in Okinawa.
In the story, the Sun God fell in love with the girl of Pyazuh at first sight and bestowed her a child. Though the girl was chased away from her house by her eldest brother for being pregnant out of wedlock without even knowing who's the father, her second eldest brother supported her and built a house for her and her unborn child to live in. After the child was born, gifts were bestowed to the mother and son for a year until the child's first birthday, which a beautiful horse was sent instead. The horse took the child to the heaven to meet the Sun God for a year, before the child was returned to the mother. By this time, the second eldest brother who supported her had passed away, leaving the mother with grief as she had no other family member left, so she rode the horse with her son to the heaven to meet the Sun God, who revealed to that he's the father of her child. The Sun God then granted the Irabu Island to the mother and son, who became the patron gods that protected the island.
Obotsukagura (オボツカグラ) is a term originated from Ryukyu Dynasty used to represent the place up above in the sky where the gods live.
His Charge Skill line Ugwan Butuchi refers to one of the rituals performed before the Lunar New Year to hinukan, Ryukyuan gods of the heart.
Leannan Sidhe disliking Teda may be due to the fact that the mythological Leannan helped Cian seduced and impregnated Balor's daughter Ethniu. Ethniu would later gave birth to Lugh, who was prophesized to kill Balor himself.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
I'm taking a hard stance with this character. It doesn't matter because he's fictional. If you don't like the design, then fine that's your right but don't harass the artist who makes it or the people who do like it. And if you think that your somehow better than Shota artists then here's a reality check. Majority of ya'll are furries and are in no position to start complaining.
I agree with you that he just drawn character in game and not that deep but if read more comments you will see people questions about How old he is? , He a kid How he has muscle? and start talking about Pedo and hate speech...
In my thought He is 14 - 16 years if his age lower than this he can't have be muscular like that (maybe he train in gym since kid who know? ) and He just short and small !! + His personality doesn't look like child that much guess.
Around 14 - 16+ in real fact some people interesting about hobby? train in gym build muscle and try to get six pac something like that ( I'm the one of that) so... I think it make sense to explain how the hell he has those muscle...
Who, by all the powers of this world, and by all the known powers of the underworld, is responsible for the unholy creation of this affront to man's eye? Makes you known! Come out and die with dignity!
Who think He's useless just brainless.Teda is damage dealer one hit / Support HP - CP he good with long game per one phase like boss fight . Just add Leanan Sidhe or Mephistopheles He strong enough and he is a few characters who can resistance weapons change buff
Yo, the only thing that's really wrong with Teda is how he a lustful boy. The rest is completely fine. Tbh kinda weird that y'all are jerking it to a game rated t but sure go off when an artist draws a child character that affects the story greatly yep
It is okay for him to be an ugly child, but it is problematic that he has such a childish and sexualized body and still remains half-naked. He should have a less exaggerated body or look a little older to match the character.
The design is among a childlike / mature that makes me confused as to which path they wanted to follow with this design, I think it would be good if he were a young teenager(equal to hanuman) who tried to mature as quickly as possible in order to be better responsible for his representation of his world. Could anyone tell me if his age is confirmed in the main story?
You are correct but also if this isn't a deal breaker for you, then you clearly don't care about this as much as you claim you do and you need to stop kidding yourself. Also that means not associating with people who this isn't a deal breaker for as well. And again if this is too much for you then you don't really care.
in conclusion, this guy is ugly and his concept as a whole is disgusting and creepy. sadly, we'll be forced to interact with him and i know he'll stay relevant for a long time because of his role as a world representative. lifewonders keeps pushing their pedobait and it's up to us if we keep supporting them (and, collaterally, these narratives) or end up dropping the game
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |