Revision as of 22:42, 21 June 2024 by Rou(talk | contribs)(Kinda considered tweaking the CS to include the four kanji expression it refers to but eh, whatever)
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to FearCannot move at will, -10CP/turn for 5 turns (Debuff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
"An elusive Transient from another world with the black fur of a hyena. He's a popular DJ hired to play in nightclubs all over Tokyo. This mysterious man travels from guild to guild, including the 3 top guilds of Ikebukuro, Roppongi, and Aoyama, always claiming that the game should be more fun. His influence is so great that the power balance of the three top guilds of Tokyo can greatly shift around him."
Translated from Japanese
A devilish Hyena beastman with luxurious black fur who came from another world. Nyarlathotep has recently become a popular DJ and plays nightclubs all over Tokyo, also doing occasional odd jobs, both for the three major guilds in Ikebukuro, Aoyama and Roppongi, and for various smaller ones around the wards. In his own words, "Just a guy struggling to liven this game up a little." Though nobody knows it yet, his actions will trigger a major rework of the guild forces in Tokyo.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 22~44%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to FearCannot move at will, -10CP/turn for 5 turns (Debuff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Latent MadnessAcquire skill for 4 turns: [Before Being Attacked] Apply Madness to self / 50% (Irremovable Debuff) to enemieson the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Madness WeakeningWhile user has Madness: DEF Down by 3x for 2 turns (Irremovable Debuff) to enemiesin a 3x3 area around the 2nd square in front of self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff)-affected enemies / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to FearCannot move at will, -10CP/turn for 5 turns (Debuff)-affected enemies / 100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to hitting units / 40~80% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 3, 4, 5...) Apply Fear WeakeningWhile user has Fear: -50% skill activation rate for 2 turns (Irremovable Debuff) to hit units / 45~90%
"The small box detailed with a blasphemous design that he carries in hand contains a piece of stone that gives off a dark glow and can bend and warp space just as he, himself, is a being full of contradictions. Never has he shown respect toward the master that he supposedly serves but as a result, anyone who can retain their sanity despite his efforts will earn his affection."
Translated from Japanese
The small, hideous box he carries houses a mysterious, black stone that glows eerily and demonstrates the power to distort space in impossible ways. He, himself, is a walking contradiction. For the master he serves, Nyarlathotep shows no respect whatsoever, but he does have a soft spot for those who persevere through hardship and maintain sanity against all odds.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self, allies and enemieson the entire board / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 1 turn. (Buff) to self and allieson the left and right of self / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-15~-30 CP to hitting units / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 30%) +300~600 HP to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemieson the entire board Apply Great movement expansion in all directionsIncreases movement distance in all directions by 4 squares for 1 turn (Irremovable Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Major HP Decrease when attackedAcquire skill for 2 turns: [Before Being Attacked] -5000 HP to self / 100% (Irremovable Debuff) to enemiesin a 3x3 area around the 2nd square in front of self Apply Madness WeakeningWhile user has Madness: ATK Down by 0.5x for 2 turns (Irremovable Debuff) to enemiesin a 3x3 area around the 2nd square in front of self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Chance of Remove Debuff Post-DebuffAcquire skill for 5 turns: [After Debuff] Apply Remove Debuff to self / 80% (Irremovable Buff) to self and allieson the entire board Apply Turn Start Buff RemovalAcquire skill for 5 turns: [Turn Start] Apply Remove Buff to self / 100% (Irremovable Debuff) to enemieson the entire board / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 30~60% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 30%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemieson the entire board / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 30%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemieson the entire board / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 11%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self and allieson the entire board / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 11%) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to self and allieson the entire board / 100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 11%) Apply Madness StrengtheningWhile user has Madness: ATK Up by 8x for 1 turn (Irremovable Buff) to self and allieson the entire board / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP < 11%) Apply Madness StrengtheningWhile user has Madness: ATK Up by 8x for 1 turn (Irremovable Buff) to self and allieson the entire board / 50~100%
Deal 2x damage to MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff)-affected enemies + No effect + Apply Apply Evasion At Turn StartAcquire skill for 3 turns: [Turn Start] Apply Evasion to self / 100% (Irremovable Buff) to self and alliesdirectly adjacent to self + +1200~2400 HP to allies1 square around self
A combined attack between Aoyama Nyarlathotep and Yurakucho Nyarlathotep. Behind them is even more of the Crawling Chaos. He brags about being a friend since the very beginning, but no one believes. When he acts as part of one of the management guilds, he has the privilege to change roles. No matter how strong a guild is, as long as its members are players of the game it is difficult to overcome their superiority. And as a Transient of Old Ones, Nyarlathotep has the power of teleportation. This goes beyond the confines of a rule and allows for instant movement. He's mad already, so it doesn't seem like he can go any deeper into madness. Nyarlathotep acts as the backup for Old Ones' Almighty Idiot, including joking that he is an All Knowing Potato Sack who has knowledge of magic and science but does nothing. They say he shows a rebellion he's never displayed before when it comes to those referred to as an All Knowing All Powerful God.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
> Haven't played or even logged in to Housamo in ages
> Sees Nyarl finally got a 5* limited variant after 7.5 YEARS
> Immediately logs in, drops all stones and tickets, 30 pulls worth
> Gets 3 copies of fucking 4* Robinson among other off banner trash
>>18026
i got called fake, here's nyarl during ch4
This joke has gone too far
This joke has gone too far
This joke has gone too far
This joke has gone too far
In a big way in a lot of ways
In a big way (no way yo!) (way yo!)
In a big way in a lot of ways
It's all down hill from here
It's all down hill
Milli Vanilli is punk rock as it gets
Mindless Self Indulgence plays over a cassette
Ladies and gentlemen you can get me erect
Oooo
Milli Vanilli is punk rock as it gets
Mindless Self Indulgence plays over a cassette
Ladies and gentlemen you can get me erect
Oooo
This joke has gone too far
This joke has gone too far
This joke has gone too far
This joke has gone too far
In a big way in a lot of ways
In a big way (o-way-o-way)
In a big way in a lot of ways
It's all down hill from here
It's all down hill
Milli Vanilli is punk rock as it gets
Mindless Self Indulgence plays over a cassette
Ladies and gentlemen you can get me erect
Takes one to know one
It takes one to know one
It takes one to know one
It takes one to know one
It takes one to know one
It takes one to know one
It takes one to know one
It takes one to know one...
I'm sick and tired of the same old shit
Playin all that shit doing flips and splits
I'm sick and tired of the same old punks
Pullin on that slut playing with my nuts
Milli Vanilli is as punk rock as it gets
(This joke has gone too far)
(It's all down hill, down hill)
This joke has gone too far
(It's all down hill, down hill)
This joke has gone too far
(Down hill, down hill)
This joke has gone too far
In a big way in a lot of ways
In a big way (no way yo!) (way yo!)
In a big way in a lot of ways
The bass, the rock, the mic, the treble
I like my coffee black just like my metal
With the bass, the rock, the mic, the treble
I like my coffee black just like my metal
'Cause I can't wait for you to knock me up
In a minute, minute, in a fuckin' minute
I can't wait for you to knock me up
In a minute, minute, in a second
I can't wait for you to shut me up and make me hip like badass
I can't wait for you to shut me up
Shut it up
I can't wait for you to shut me up and make me hip like badass
I can't wait for you to shut me up
Shut it up
La, la, la
(Ooh) la, la, la
(Ooh) la, la, la
(Ooh)
The bass, the rock, the mic, the treble
I like my coffee black just like my metal
The bass, the rock, the mic, the treble
I like my coffee black just like my metal
'Cause I can't wait for you to fuck me up
In a minute, minute, in a fuckin' minute
I can't wait for you to fuck me up
In a minute, minute, in a second
I can't wait for you to shut me up and make me hip like badass
I can't wait for you to shut me up
Shut it up
I can't wait for you to shut me up and make me hip like badass
I can't wait for you to shut me up
Shut it up
I don't buy your body right now (right now)
I'm almost over my body right now (now)
I'm on my way to the party right now (right now)
I don't buy your body right now (right now)
I'm almost over my body right now (now)
I'm on my way to the party right now (right now)
Because the break, the break, the break
I can't wait for you to shut me up and make me hip like badass
I can't wait for you to shut me up
Shut it up
I can't wait for you to shut me up and make me hip like badass
I can't wait for you to shut me up
Bitches love me 'cause they know that I can rock
Bitches love me 'cause they know that I can rhyme
Bitches love me 'cause they know that I can fuck
Bitches love me 'cause they know that I'm on time
Throughout the projects
Throughout the projects
Bitches love me 'cause they know that I can rock
Bitches love me 'cause they know that I can rhyme
Bitches love me 'cause they know that I can fuck
Bitches love me 'cause they know that I'm on time
Throughout the projects
Throughout the projects
Done
Done
This is how it should be done
This is how it should be done
This style, style, style
Done
Pow!
Mothafuckas
Pow!
Bitches love me
Bitches love me
Bitches love me
Bitches love me
Bitches love me
Bitches love me, love me, love me, love me, love me,
Bitches love me
Bitches love me
Bitches love me
Bitches love me
Bitches love me 'cause they know that I can rock
Done
Done
This is how it should be done
This is how it should be done
This style, style, style
My little box of meat.
Isn't it really neat?
Take a look for a treat,
Trust me, it's very sweet.
You better take a seat,
Before you're swiped off your feet.
No it isn't wheat,
and no it isn't peat.
Can't you feel this heat,
Off my little box of meat?
Now come over and greet,
My little box of meat.
The surprise won't be beat,
Give up the conceit.
You won't be incomplete,
The meat he's holding is because he's foreshadowing the LW and Nitro+ collab where they'll add Saya from Saya no Uta as a transient and MC will have meatvision:tm:
It is said that Nyarlathotep, the ambassador of the Outer Gods, represents the soul and mind of the demon sultan. Azathoth's will is expressed through Nyarlathotep.
This stinky boy absolutely needs Taunt as a skill evolution. It would make his kit come together perfectly in terms of both gameplay and theming without making him overpowered
Lifewonder fucking BUFF HIM! You made him Bonus for this event but you didn't even bother giving him a Decent Skill-upgrade mission to keep him up with the new requirements!
You have been ignoring your first units for the flavour of new ones for too long and this is pissing me off on game-balance design :|
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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