[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+3~6 CP to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
"A Transient with several tricks up his sleeve who loves pulling pranks. His favorite thing to do is to swipe valuables from right under people's noses, because he loves the way their arrogant faces transform when they realize something is gone. After being summoned to modern Japan, he has fallen head over heels for the pop culture. He is especially interested in games, manga, and anime, with a particular emphasis on ninjas. "
Translated from Japanese
A mischievous monkey boy visiting from another realm. Hanuman's favorite targets for mischief are self-important, arrogant people, because they make the best faces. Since being summoned to modern Tokyo, he has been ruined beyond all hope of repair by contemporary pop culture and electronic entertainment and is absolutely enchanted by the wondrous worlds of video games, anime and manga. What enthralls him most of all is the mysterious, romantic figure that appears in all of the things he's come to love: Ninjas.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+3~6 CP to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 30~60%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self and alliesdirectly adjacent to self / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 3, 5...) Apply Evasion Before Being HitAcquire skill for 1 turn: [Before Being Attacked] Apply Evasion to self / 100% (Irremovable Buff) to allies1 square around self (Total turns 1, 3, 5...) Apply Evasion Resistance After Being HitAcquire skill for 1 turns: [After Being Hit] Apply Evasion Resistance to self / 100% (Irremovable Debuff) to allies1 square around self / 50~100%
"His Staff, a Sacred Artifact, can stretch to an infinite length. It holds the Rule of Elongation that can stretch as far as the heights of heavens and the depths of hell. However, at present, its power is limited. His hobbies include teasing those in positions of power and those who have high opinions of themselves."
Translated from Japanese
His Sacred Artifact is a magical pole that once held the power to stretch anywhere from Hell to Heaven. For the time being, however, this power doesn't seem to work. He finds great satisfaction in defeating significantly stronger opponents through trickery and cheating.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 14 skills
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 28~56%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Skill LockCannot activate skills for 5 turns. (Debuff) / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]+4~8 CP to self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+300~600 HP to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self +25~50 CP to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply HP Loss ReversalHealth-decreasing effects from skills and statuses heal user instead for 3 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reduce HP on DamageAcquire skill for 3 turns: [Before Being Attacked] Decrease -500 HP to self / 100% (Irremovable Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn StrengtheningWhile user has Burn: ATK Up by 3.0x for 999 turns (Irremovable Buff) to self Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemiesin Snipe range / 40~80%
Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units + Push away hit units by 1 square + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
"A Transient who loves video games, manga, and anime, and who adores modern Japanese subculture. Because of these influences, he aspires to become a ninja. Excited to go to a swimming pool with all of his fellow guild members, and wielding his new, dual water pistols, he is ready to rock the banana boat! Hanuman's summer has just begun."
Translated from Japanese
A lover of video games, manga and anime, totally absorbed in contemporary Japanese culture.
Thanks to that influence, Hanuman has a powerful, romanticized image of the Ninja. He's super excited to go to the pool with all his guildies. He's all prepped for poolside warfare. Straddling his banana float while dual-wielding water guns, Hanuman's summer has just begun!
Hanuman ninjutsu, fog technique! Ukkeeeee! I am the great monkey, Son Goku is my name! Eh, why a swimsuit? Well, it's hot here in the desert~
Beginning of Battle
Yeah yeah, I'm Son Goku! It's time to get it on~!
Move
Moving in!
Attacking
Chooaaah!
Skill Activation
Hanuman ninjutsu! ... Aye, I messed up.
Hit (minor)
We're not through yet!
Hit (major)
I feel sluggish...
Charge
Time to give this a go! Hanuman, waaave~! H-Huh... What just came out?!
Victory
Son Goku was awesome today~! Huhu, I hope you were watching!
KO'd
Gyaaa~ I just remembered something~! Bleeeeh!*
Love
I… in the middle of this trip, I kind of realized something. In spite of this heat, I’ve mysteriously grown fond of sticking next to you. Is it alright if I stick next to you today too?
Title Screen
Desert ☆ Journey (8/20/18 ~ ??): Tokyo Afterschool Summoners. Check out Son Goku's success!
Event (Shop)
Line
Open Shop
Wassup! Welcome! The Hanuman Shop is open for business!
Greeting
Yoooo! You're curious about my tail? You can touch, but you can't yank it! Nope, no way, José! Easy does it, easy!
Conversation (1)
Whoo! The desert's as hot as I expected! I just wish I had some ice cream... popsicles... watermelon... Wah! I think I dozed off!
About Self
Sure, I know tons about Sun Wukong! He pops up in tons of games and anime! But I guess I'm getting a crash course in the real thing now...
About Someone (1)
Big body, big brain, he's too intense! And on top of that, he's fluent in that business mumbo-jumbo! Only Gyumao could be such a powerful enemy...
About Event
I was so looking forward to having a grand adventure just like this! Hey you! Let us through! Make way for Tang Sanzang!
TL Note: Hanuman is saying akanbe in the last bit. It means he's pulling down his eyelid to show the red underside to taunt someone along with sticking his tongue out.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
I am not gay, but the idea of having Rauru's slick cock in my mouth, his strong clawed hand caressing the top of my head and feeling him blow a hot load at the back of my throat gives me a boner. Why?
Hanuman can quote word for word every episode of Naruto and Dragonball Z. He also has over 2000 hours in Ninja Gaiden and was banned from Overwatch because they thought he was aimbotting as Genji.
Hanuman is fucking cute. I want to play Mario Kart with him and Tsathoggua, have nerf gun wars, all that fun brother stuff. Hanuman is the ultimate little brother and I love him.
PS if you lewd the monkey boy I will fucking end you. Pedoshits burn in hell.
Lol, in terms of likeness, he could've hit other flags with players, but that's a whatever. I'll leave good statistics for peeps here.
Pair with Musashi, both have advantage to Weakened foes.
3rd skills heal rate may vary, but do about +500 recovery per target.
Intentional misses proc his Risk Takers' CP boost which doesn't show you unless you have him, but it dumps an automatic 50CP if he ever misses, so that's pretty useful.
Damn, Well I won’t be getting his summer variant. I guess having his 3 star version is enough. Honestly he’s so good at staying alive that I don’t mind not having his 4 star version or summer version. Immortal is such a stupid skill lol.
His traditional Sun Wukong outfit is actually pretty cool. I sort of prefer it over his regular outfit. I mean, you might as well go all the way with the allegory.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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