[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 5~10% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff)-affected enemies / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
/ 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 5 statuses
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allieson the left and right of self / 16~32%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to alliesbehind self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff)-affected enemies / 100%
"A Transient from the Land of Wa and a member of the Yoyogi Academy sumo wrestling club in Shibuya Ward. He values the discipline, order, and hierarchy of being part of an organization, and keeps his personal feelings locked up tight. While some in his club admire these qualities, others find him inflexible and insufferably strait‐laced. He tends to clash most violently with bold, rough individuals. On the other hand, he is weak to overt expressions of kindness and to persuasion, and in his inexperience he is quick to promise marriage to others. He has a habit of scratching at his old wounds, and in his struggles with his memories of the past, he has convinced himself that there is nowhere for him but the battlefield. He deeply respects his school's physician and their tireless efforts to look after his mental health."
Translated from Japanese
Transient from Wa no Kuni who is a part of Shibuya Ward's Yoyogi Academy's sumo club. He has a self-restrained personality that respects the rules and directions of organizations and the pecking order. Those in the same club like this nature of his, but they also have thought of it as too inflexible and straight-laced. Of note, he's been relentlessly struck and pushed back many times by hearty and rough opponents. On the other hand, he's weak to openhearted good will and temptation, and he possesses an innocent side that would immediately swear to marriage. He has a habit of moving forward with actions that are like gouging at his old wounds. Yasuyori suffers from memories of his past, and he worries about not having a place to live outside of the battlefield. He has a deep respect for the doctor at his school who is always looking after his mental health.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies near hit units,behind them / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 5~10% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff)-affected enemies / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
/ 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 5 statuses
/ 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allieson the left and right of self / 16~32%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to alliesbehind self / 38~76% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allieson the left and right of self / 16~32% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to alliesbehind self / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-10~-20 CP to hitting units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100%
"One of the many warmakers and politicians who make up the Warmongers, he possesses two Sacred Artifacts. The first is a mysterious orb with the symbol for brotherhood that heals wounds from the battlefield. The second is a shortsword worn on his waist. It is said that whenever it is swung, the earth shudders and leaves fall from the trees. However, its true value lies in its Rule, which exposes sealed fates, and the earthquakes it produces are nothing more than a byproduct of that. Yasuyori does not wield this dreadful power lightly and thinks it should be handled with great care. He gets on a little poorly with a certain police student from Takamagahara who possesses the same rule but the opposite attitude."
Translated from Japanese
Yasuyori belongs to the guild of war makers the Warmongers, and he possesses two Sacred Artifacts. The first one is the mysterious orb with the symbol of brotherhood written on it that can heal the wounds he takes in battle. The second is the short sword that hangs on his waist. It is said that when swung it has the power to make the ground shake and scatter nearby leaves, but that is not where its true value lies. It has the power to reveal sealed fates, and the earthquakes are just a side effect. Yasuyori believes this is a power that should be used with caution and not carelessly. He takes a dim view when it comes to the police student that comes from Takamagahara with the same power but the opposite viewpoint.
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 CP to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TauntAdds aggro to unit for 2 turns. (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Adamantine StrengtheningWhile user has Adamantine: ATK Up by 1.5x for 999 turns (Irremovable Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+4~8 CP to allies1 square around self / 40~80%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to alliesdirectly adjacent to self / 15~30% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]+4~8 CP to self / 40~80% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]+8~16 CP to self / 40~80%
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self + +6~12 CP to self and allies1 square around self + Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to allies1 square around self + Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self
"In his hand, he, who chose to work this Christmas event, holds a peculiar construct designed to be split open, known as a piñata. It is a custom of certain cultures to try smashing it open during times of jubilation, at which point the candy or other celebratory filling inside will pour out. In some interpretations, the piñata itself represents sin, so destroying it is said to spread joy and hope. Yasuyori has the distinctive pleasure on this occasion to serve as a member of this event's Piñata Exclusion Team. He dons his Santa outfit and steels his heart, prepared to sacrifice himself for the fun of the other attendees if he must. But when he comes face to face with his own feelings, the Sacred Artifact on his waist resonates, revealing what truly lies inside of him. Indeed, his own outer shell is what's being broken open here, and the emotions within are what stand to come pouring out."
Translated from Japanese
Yasuyori has obtained a decorative ball known as a piñata at the Christmas event he has taken a part time job at. It is a certain culture's custom filled with candy and smashed by people on days of celebration. It is also said that the piñata is a symbol of sin, and by smashing it you can spread hope and happiness. This time Yasuyori is one of the piñata party members and taking part in the festivities. He has resolved himself to not begrudge himself for sacrificing himself in his Santa costume so that everyone can enjoy themselves. But when Yasuyori faces his true feelings, the Sacred Artifact at his waist will reveal its true value. It will probably release the bottled up emotions he kept inside his shell.
I am Inuta Kobungo Yasuyori of the Warmongers. During military service, I am an unyielding fool that is flexible with any given order.
Beginning of Battle
Contemplating is my own business. Until then, I will obey orders given to me.
Move
Following orders.
Attacking
Soryaa!
Skill Activation
Dosukoi!!
Hit (minor)
Uwah...
Hit (major)
Dwah...!
Charge
Blossoms fall, leaves fall, life is so short-lived. Hanachi no Yaiba! DOSUKOI!!
Victory
Congratulations, Commander. I admire your superb leadership.
KO'd
Please... don't give me any more orders. Hah... Hopefully I can take it easy now...
Love
Even if an uphill of misery awaits us, I, Yasuyori, will carry forward through it if necessary! Let's......get married.
Title Screen
(Chapter 10 Release 1/20/20 ~ ??): Tokyo Afterschool Summoners. I am one of the Hakkenshi, Inuta Kobungo Yasuyori! Now, onwards to the usual head-to-head match! Dosukoi!!
After the deciduous leaves fell bloomed the sun-drenched flowers. Despite the ephemeral blossom of love in my heart... may our connection be everlasting.
Event (Shop)
Line
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
You say that like most people will be totally invested in this game by then, instead of being busy playing the newest furry gacha with super VR technology, including extremely believable H scenes
Yasuyori isn’t a wholesome and taller Moritaka, but someone suffering from severe PTSD and with a kill count stemming from it and I think he is hotter for all these reasons
This nutcase stayed with me one night and I was on the night shift and didn't come home until the next morning and you know what? HE SHIT MY WHOLE APARTMENT! shit everywhere! On the ceiling! On the carpet! At the windows! Even the furniture was completely covered in shit! All the books were full of shit - every single page! It was his shit - I recognized the corn kernels from the pizza we ate the night before! He even shit in the cistern of my toilet and didn't even flush it down! And he even left me a present - a life size statue of himself - made out of his SHIT! I'm staying with my girlfriend now and if I see him again I'LL KILL THIS FUCKING PIECE OF SHIT!
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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