Difference between revisions of "Event Quest"
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==[[Event Quest:2018 Spring Campaign|2018 Spring Character Quest Campaign]]== | |||
[[File:1803キャラクエスト-小バナー1-2.png|400px|link=http://lifewonders2.sakura.ne.jp/wp/news/2018spring-campaign/]] | |||
==[[Event_Quest:Valentine Jail! You, Prison, and Chocolate|Valentine Jail! You, Prison, and Chocolate]]== | ==[[Event_Quest:Valentine Jail! You, Prison, and Chocolate|Valentine Jail! You, Prison, and Chocolate]]== | ||
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Revision as of 13:01, 15 March 2018
Current Events
2018 Spring Character Quest Campaign
Valentine Jail! You, Prison, and Chocolate
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The same grind: LW is releasing another Event Quest for another major holiday with little apparent change in the formula. The usual items are dropped; this time they're Sweet Heart and Chocolate Key
- Sitri will reappear in the Event Shop as a reprint, meaning no new event unit.
- Another event-related gacha with event-related units here, with Aizen as the new unit, and Licht, Hakumen, and Tadatomo as backup cover leads.
- As before, when this event has run its course, LW will release follow-up White Day (not Valentine Bonus?) quests. The same rules apply as before: you need the unit of any rarity to unlock their bonus quest.
- Relationships between units (Like, Dislike, Love, etc.) can play a role in how you'll clear a quest; adjacent units (touching each other) at the end of the turn will grant buffs depending on their relationships. Note: it's was explicitly stated that Love-based relationships do not activate if the adjacent unit is an enemy; this may imply that the other relationships will activate.
Relation | Effect |
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Love | +505 HP at the end of turn |
Like | +20% skill activation rate |
Dislike | Small attack up |
Rival | +11 CP generation at the end of the turn |
Present Exchange With
The promised White Day scenarios are released. As stated, they're battle-less, costless, VN goodness.
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Plans for 2018
LifeWonders revealed their plans for the new year, but details, such as dates and specifics of some of the new features, are still unknown.
- A new daily objectives/missions, rewarding items, such as Stamina Drinks, Transient Stone, and Limit Break materials, for tasks like clearing specific quests, leveling units to a certain point, and such (similar to Animal Crossing Pocket Camp's timed and stretch goals).
- Changes to stamina, going to 1 stamina per 8 minutes (instead of 10), as well as stamina overfilling above the cap when ranked up (similar to how stamina overflows when consuming Stamina Drinks.
- Skill Strengthening Quests to make specific skills better, be it through activation chances or effects. LW is planning on implementing this for eight to ten skills, including Castaway and Protector.
- Harder quests containing bosses from Main Quest chapters 2 through 4 that will give special rewards.
- Additionally, new quests involving gimmicks, such as relations between units, are expected.
- Expanding the implementations of companion skins
- Separate from team formations, a feature will be added to set units for each attribute for support.
- Expansion of My Guild features such as playing BGMs and allowing units to be scaled up or down.
- Other QoL changes to make the battle screen easier to read, making discerning attribute units not just by color.
- Translation of Main Quests up to Chapter 5 in English and Chinese (both simplified and traditional).
- 「Summopedia vol.1」 will contain illustrations of characters and settings/stories that have and have yet to appear in-game. Whether this is a physical release (such as a manga) or a digital release isn't clear.
As usual, details will be added when announced.
Past-Events
On the main map, an area called "Past-Events" will appear, offering quests of events passed for no-stamina cost, but without the rewards. This is mainly for players who originally missed out on these event quests, as pre/post-quest story can always be viewed under Recorded Memories. Naturally, current-running events can't be accessed from the Past-Events area. However, any future events may impose a cost (Transient Stone or Coins)
In order for certain Character Quests to work, this feature is required. For example, Ded's (planned) Character Quest requires completion of the Apprentice Santa's Gift story line.
To avoid clutter of this page, past Event Quests have been moved here.
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