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[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self +600~1200 HP to self / 100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hitting units / 45~90% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to self / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+8~16 CP to alliesdirectly adjacent to self / 35~70%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemieson the entire board by 1 square / 30~60%
Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + +400~800 HP to self
"A Transient originally born in the world of Eden, but cast down to Gehenna, Behemoth is known as the great beast of the earth. While he is fearsome at first glance, behind his terrifying exterior, he is actually extremely kind and thoughtful. Arriving in Tokyo introduced him to a wide variety of vibrant scents and flavors, and he has been entranced by them ever since. The inside of his mouth is actually his Sacred Artifact: a Maw, which converts anything that he eats to energy in order to help him fulfill his Role as a Sacrifice made to a Pairidaeza. As he is used to a solitary life, he has little concept of relying upon others or being relied upon. He is a little embarrassed about his lack of restraint when it comes to food, so he greatly admires others who can match his appetite but are capable of better controlling themselves."
Translated from Japanese
Transient born in Eden and cast down to Gehenna. Great beast of the land. He is not as brutal as his looks suggest, basically a gentle person with good manners. He was originally an herbivore, but upon being summoned to Tokyo and happening upon a provocative aroma and flavor, he's become captivated by it. To fulfill his Role as a "Sacrifice" offered to the "places surrounded by walls," he possesses a oral cavity Sacred Artifact able to transform anything. Since he used to live by himself, he is unaware of when he is bothering others or being looked after by people. He thinks a bit about how he's indiscriminate with himself during meal times, and he admires those are gluttons like him but can show some control over that.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to self +600~1200 HP to self / 100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists all forced movement / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hitting units / 45~90% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+8~16 CP to self / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+8~16 CP to alliesdirectly adjacent to self / 35~70%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemieson the entire board by 1 square / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemieson the entire board by 2 squares / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Horizontal movement expansionIncreases movement distance in horizontal direction by 1 square for 2 turns (Buff) to alliesin reverse Slash range / 50~100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self / 40~80%
Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + +400~800 HP to self
"With an enormous appetite even without the effect of his Sacred Artifact, Behemoth is the embodiment of gluttony. To devour everything under the sun before offering himself as a final Sacrifice is his Role and raison d'être. His all-consuming hunger supersedes even his loyalty to his comrades in exile, the great beasts of the sea and sky, and the effects of eating on his body matter little to him, as do the particulars of to whom or what he will be sacrificed. However, he consumes in such excess not to sate himself, but simply because it is all he knows. For those who remind him of his old partner, the great beast of the sea, he feels unconditional affection."
Translated from Japanese
Even without his artifact he is unusually gluttonous, and his form is an avatar of overcomsumption unto itself. He lives only for the sake of eating everything on the land, and he possesses the role to offer up his body when the end arrives. He is devoted to his appetite, and while he is attached to the the great beast of the seas and the great bird of the skies to be offered with him, his hunger goes beyond that. For him it's less about eating until he's satisfied and more that eating itself is his lifestyle. Even if his body changes from eating too much, he considers it to be a trivial problem compared to his love of food. Also he considers the question of who he will be offered to an unimportant one as well. He has unconditional sympathy for anyone whose appearance reminds him of the great beast of the ocean.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+10 CP to hit units / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self and alliesdirectly adjacent to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+8~16 CP to self and alliesdirectly adjacent to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+25~50 CP to allies1 square around self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hit units and enemieson the left and right of them Apply CP-dependent ATK Down and DEF Down on Turn StartAcquire skill for 1 turn: [Turn Start]
(If CP < 31) Apply ATK Down by 0.75x and DEF Down by 1.5x to self
(If 30 < CP < 61) Apply ATK Down by 0.7x and DEF Down by 2x to self
(If 60 < CP < 100) Apply ATK Down by 0.6x and DEF Down by 2.5x to self
(If CP == 100) Apply ATK Down by 0.5x and DEF Down by 3x to self / 100% (Irremovable Debuff) to hit units and enemieson the left and right of them / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to hit units / 35~70%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to Immobility+12CP/turn, cannot move at will for 3 turns (Buff)-affected enemies / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP < 41) Apply ATK Up by 2.0xATK Up by 2.0x for 1 turn (Irremovable Buff) to self (If 40 < CP < 81) Apply ATK Up by 3.0xATK Up by 3.0x for 1 turn (Irremovable Buff) to self (If CP > 80) Apply ATK Up by 4.0xATK Up by 4.0x for 1 turn (Irremovable Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self and alliesdirectly adjacent to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self (If CP = 100) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
Engorgement of All Desires (3746)
Apply Immobility+12CP/turn, cannot move at will for 3 turns (Buff) to hit units + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
Behemoth has been taught in detail about Enclosed Areas by a specialist in the Ueno guild, and somehow or another that seems to have made it possible for him to control his Sacred Artifact. Tokyo's food can now satisfy him, but it hasn't changed the fact that he's still a huge glutton. Still, he's happy he can now enjoy a meal with someone who can let him be himself. Another way of putting this would be that Behemoth has a new favorite dish he wants to keep all to himself. Seaside school this summer is a chance for him to spend time with the one he likes, and he'll never part with them even if some shark out of a horror movie were to chomp down on him from behind. If anything, you should be careful not to let Behemoth have a taste of even more things (in multiple meanings of the phrase) than you would that shark. If this movie had a sequel, it'd be called "Killer Shark VS Behemoth ~ Seaside School Electric Boogaloo". Food service students really like the way Behemoth enjoys his food.
What's that? My name? It's Behemoth. You can just call me that. Mmm... Putting that aside, you're hungry right? Then, let's go get some chow! Let's eat a tooon of foood~!
Beginning of Battle
Wooo, it's chow time! Bring all the food you have to me!
Move
Hey, that smells great!
Attacking
Thank you for the food~!
Skill Activation
Give me seconds!
Hit (minor)
Mmm?
Hit (major)
Squishy!
Charge
One, two, bring them all to me! Extreme High Time Pulling and Binging, Grand Ground Gluttony!
Victory
Phew, I ate and ate~. Sooo goood~. But, I want moooore~! Give me secooonds~!
KO'd
Huh? This is far as I go?! I need to withdraw!? But, I don't want to keep them waiting!!
Title Screen
(Valentine's Festival 2/15/19 ~ ??): Tokyo Afterschool Summoners. There's a good smell coming from everywhere! I will help myself from beginning to end.
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Alternate Lines
Event
Line
Summon
What's that? My name? It's Behemoth. You can just call me that. Mmm... Putting that aside, you're hungry right? Then, let's go get some chow! Let's eat a tooon of foood~!
Beginning of Battle
Woohooo, it's chooow time! Bring aaaall the food to meeee~!
Move
Hey, that smells greaaat~!
Attacking
Thank youuu for the foooood~!
Skill Activation
I want moooore~.
Hit (minor)
Booooing~
Hit (major)
Mmmmm~?
Charge
One, twooo, bring them all to meeeee! Extreme Hiiiigh Time Puuuulling and Binging, Grand Ground Gluttoooony!
Victory
Oooh, I ate and ate~. Sooo goood~. Buuuut, I want moooore~! Give me moooore foood~!
KO'd
Huh? This is far as I go?! I have to withdraaaw!? Buuuut, I don't want to keep them waitinggggg!
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Behemoth comes from the same named creature in Jewish mythology which is massive beast, said to be the unconquerable entity of the land.
Behemoth, along with Ziz and Leviathan, comprise the three primordial monsters that preside over the land, sky, and sea respectively in Jewish mythology.
His Charge Skill line Grand Ground Gluttony has the acronym GGG. This could be a reference to the organization Earth Defense Force: GGG in the anime King of Braves GaoGaiGar where Behemoth's voice actor Nobuyuki Hiyama voiced the protagonist Gai.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
I want to make him fatass bulging like a land whale, then make him dance at lady Gaga's song until he is sweating hard like a fountain, while I am underneath him having a shower of his sweat.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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