Behemoth/Strategy
NOTE: This page currently under construction.
(This page is for Behemoth strategy guide. For the standard Behemoth page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Behemoth dons a very similar playstyle to one of Macan’s versions, being a completely stationary target that relies on his Charge and Default to work for the most part, however, he trades the all-range Bind for some more things on his skillset such as Fervor and Crushed, timing both can be tricky but he’ll end up obliterating enemies if you time his Charge right. He also gets a map-wide Push to help his own attack range and position enemies for easier takedowns, a feat that’s rare for allies to have but a welcome one in general. Still, by default he already requires another ally to be moved around and wants as many buffs as he can get from his allies due to some of his skills requiring to be hit and his other traits get enhanced by the offensive ones, Buff Snatch won’t make the cut much due to relying on enemy scaling to work, something that’s generally not high to begin with.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Glass Cannon, Disruptive Support
Gameplay Role:
Pros
+ Mostly selfish playstyle of greatly pumping his CP and healing a lot of his HP back through Default and Charge.
+ Applies Crushed to anything that hits him, allowing for easier counterattacks from him and his allies.
+ Massively shoves enemies with his presence, this is especially helpful to his attack range to hit as many enemies as possible.
Cons
- Absolutely and completely stationary, requires party support by default even to move somewhere, he particularly wants offensive and defensive buffs to work his best.
- His Charge has dubious effects past the healing, which can be anywhere from low to absurd, Buff Snatch has never been too stellar and Purge can end up situational.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
5706 | 7602 | 4173 | 5847 | 4173 | 5847 | 2337 | 3274 | |
7152 | 9137 | 4220 | 5817 | 1899 | 2618 | 1266 | 1745 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Behemoth 【Debuffer】 |
Behemoth 【Moveslut, CP Battery】 |
Behemoth 【Healer, Tank】 |
Behemoth 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.