[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self +300~600 HP to self / 12~24%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
"Monsters of all kinds haunt the Tokyo underground. This ninja is a member of an organization among them notorious for gathering intel: the Akasaka Agents. While they employ many talented non-combatants specializing in infiltration and capable of going undercover in various professions, Tadatomo serves exclusively as muscle. As long as the contract promises handsome rewards, no task is too unsavory for him. He is often mistaken to be ruthless and completely devoted to his missions, but the thing he values above all else is actually loyalty."
Translated from Japanese
In the underbelly of Tokyo where corruption runs rampant, this Summon works for the intelligence gathering guild known as the Akasaka Agents. The guild has many excellent agents ranging from non-combatant infiltrators to agile spies that take all kinds of jobs, but Tadatomo is a specialist a cut above the rest. If enough coins are on offer, there is no job he won't take. Tadatomo tends to be misunderstood as vicious and excessive in his zeal for the job, but he prefers the term "loyal."
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self +300~600 HP to self / 12~24%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to alliesdirectly adjacent to self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin a 3x3 area around the 2nd square in front of self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
"He has trained with the five elements of the ninja arts but is particularly adept with the fire element. The Scroll Sacred Artifact he holds has been passed down through generations of his ninja family. It burns with flames that will revive him like the phoenix, rising again to fight on. He swears allegiance to his lord and overzealously idolizes his late father who passed away when he was still young. He bases all of his decisions on what his father would have done and anyone who dares insult his father will meet a fate worse than death. He is surprisingly friendly toward loyal warriors who remind him of his father."
Translated from Japanese
He wears various scrolls on his person, with fire-based ninpo being his specialty. The flame produced by his Sacred Artifact scroll has the properties of a phoenix's flame, with the power to revive him from death. He idolizes the father he lost at a young age, who was a samurai loyally sworn to his lord. He lives by the mantra "What would father do?" and those who dare to insult his father soon find out there are things worse than death. But he is surprisingly amicable to men who remind him of his father.
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units / 26~52% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 35~70%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allieson the left and right of self / 16~32%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self +300~600 HP to self / 12~24%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies1 square around self + +300~600 HP to self and allies1 square around self
"A spirit orb transferred the memories of one of the eight samurai dogs to this ninja; a soul which happened to belong to the feudal lord he served under in the distant past. Regardless, he continues training as a ninja and works to accumulate Coin in order to achieve his prime goal of avenging his father. Although he appears to be a cold-blooded miser, he's actually very emotional. He devises intricate plans to achieve his goals but those plans are always full of holes. Furthermore, they often spiral out of control, landing him in danger, yet his Rule allows him to survive many dangerous situations. The spirit orb also contributes its healing to his survival rate."
Translated from Japanese
A ninja Summon with the "memories" contained within a Hakkenshi spirit orb. What goes through his head is the memories the soul of his past life of the lord he served. But before he gets to that, he continues to strive for his mission to avenge his father he answered his summons for by doing ninja work and earning coins. He looks like a ruthless miser and a hothead and tends to run wild while scoffing at plans and running into problems. But because of his power he has a surprising ability at surviving tenaciously. Also, his spirit orb has the power to heal wounds, so his survivability powers up even further.
The peony birthmark on his left shoulder marks Tadatomo as one of Yatsufusa's spiritual heirs.
Tadatomo hold the hakkenshi orb of Loyalty.
As of Chapter 6, Tadatomo is branded as a traitor to the Akasaka Agents. Becoming a freelance ninja and bodyguard with a spiritual impulse to serve and defend the Protagonist.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
There is so much wasted potential with this character. For a guy obsessed with Revenge you think their would be some tension between him and Arc considered they are responsible for Shino's death.
Or you can explore Tadatomo's blatant hypocrisy. He's willing to do shady jobs as an agent to get revenge but ignores all the people he's hurt to hurt someone who hurt him.
I want to kiss him under the moonlight before we pound each other relentlessly. On some days I would want him to don his dominatrix outfit and put me in bondage so he can use me as he pleases, on others I'd want him in nothing but his fundoshi just to stare at his muscular body and then use it for myself.
I want him to train me in his ways, to write me graphic letters of things he'd do to me.
I also know his cock is massive and his thighs are capable of crushing skulls between them.
Tadatomo's daddy fetish is getting to be too much. I bet he gets a raging boner every time he sees Tim down the street, lighting up the grill to cook bratwursts for his family. Tadatomo dreams about becoming a homewrecker, stealing Tim away from his wife and kids, doing it in the back of their pick-up truck, building a shed together or some shit. But it will stay just that. A dream (for now)
yes they did actually, they removed the [after buff] +6-12 CP to self and allies left and right, effect which honestly would have been very beneficial to his kit
"No," I beg Tadatomo as his whip cracks down against my bare chest once more, "I'm sorry!!"
How long has it been? I think it's been days since I've been locked in this basement. My mind is starting to deteriorate now, the only thing occupying my thoughts now are the mornings, afternoons and evenings when Tadatomo opens the door above the staircase to visit me. Those are the blissful moments when the light from the day penetrates even here, in the darkest, chilliest depths.
Tadatomo roughly presses his lips against mine, rustling my chains as the stone wall behind me prods at my exposed flesh. "I won't get horny for anybody else again," I manage to eke out a response between the exchange of our heated breath, "I promise."
Tadatomo's expression doesn't change. His glare is as cold and menacing as it has been for these past days that now feel like have been my entire life.
After a long pause, I finally hear his words of, "You've been a bad boy, Summoner." The whip in his hands raises up once more and I close my eyes as I brace for the impact of the blow. It's no longer a feeling of fear, however. In fact, I've started enjoying the pain. I long for it. It's punishment that a filthy whore like me deserves.
And before the whip is ready to slash apart my flesh once more, I hear a tinge of emotion from Tadatomo's voice that is reminiscent of choking back tears as he says to me, "You've made Papa angry."
Pull for him if you want to because LW will never release Breke 5*. They've got to keep up the pretense of this game being rated for teens. Unzipped Breke was already pretty spicy and the only way for them to top that would be for them to make him fully nude.
He has a status resistance to Possession. It’s a debuff Masanori and Yoshito’s CS use. One of his lines talking to those two may imply he’s gonna fight both of them.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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