Revision as of 07:57, 15 February 2019 by Rou(talk | contribs)(Valentine Profile up. Last sentence confuses me for the record. Also the word count creep is real.)
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to alliesbehind self / 23~46% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hitting units / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self +9~18 CP to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self +250~500 HP to self and alliesdirectly adjacent to self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 8~16%
"A Transient from the world of Yggdrasil and member of the Otemachi Genociders. In addition to his flaming Sword Sacred Artifact, which can burn the safeguards of worlds to ash, he also wears a black Helmet Sacred Artifact which etches fear into his target. In memory of his perished children, he will never remove the helm. Any who express their flame-like existence are beloved as his children."
Transient originating from the other world Yggdrasil. Part of the Ootemachi Genociders. In addition to the flame sword Sacred Artifact that burns away the world's protection, he has a black helm Sacred Artifact that carves terror into others that he is always wearing. He will never take it off because that is how he shows his feelings for all the children who have been destoryed. He loves anyone who exemplifies the ideal form of fire as his own child.
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to alliesbehind self / 23~46% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hitting units / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self +9~18 CP to self / 45~90% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesin a 2-square cross radius around self +250~500 HP to self and alliesin a 2-square cross radius around self +8~16 CP to self and alliesin a 2-square cross radius around self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 8~16%
"A Transient who formerly ruled over the blazing kingdom of Muspellzheimr, home of giant warriors. Though he is not a Shadow, discarded from the world, his precious Sacred Artifact has the ability to preserve the emotions of Shadows, against the Great Flood of Time. Hence, Surtr covers his crimson interior with armor of black flame and descends upon the battlefield. He doesn't get along with a certain lord of the sea, who denies destruction and seeks Surtr's Helmet as a shining treasure. He has no way of knowing that the Helmet is destined to one day pass through the sea lord's treasure vault to eventually fall into the hands of the dragon sorcerer."
He was once the king of the burning land known as Mulspelheim, which possesses a great number of giant soldiers. He himself is not a type of "shade cut away from the world" called a Shadow. However, his Artifact has the power to cross the river of time and preserve the feelings of Shadows. That is why he descends to the battlefield with his crimson essence covered by dark flame armor. Surtr gets on terribly with a certain king of the sea who denies destruction and has set his eyes upon his shining treasure of a helmet. But originally that helmet was supposed to go through that sea king's treasure vault, cross twists and turns, and be given to a dragon mage. But he has no reason to know that.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to hit units / 15~30% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 1 square / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 35~70% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies1 square around self / 40~80% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to alliesin a 2-square diamond radius around self +1000~2000 HP to alliesin a 2-square diamond radius around self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
/ 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to allies1 square around self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP = 100) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies1 square around self (If CP = 100) Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 50~100%
"A sweet dessert, for his children's nutritional needs. Out of love for his children, Surtr puts on the uniform for a different type of battlefield. An oddly fitting look for Surtr, it is common within the guild to see him in an apron. This war, however, is Valentine's Day. The flames of his enthusiasm are hot enough to burn sugar. Despite the pressure of an unprecedented battle, the layers of the cake slowly come to completion. However, through many trials and errors with his children of flame, Surtr's body begins to heat up. Chocolate and cream begin to melt, and yet he thinks only of the growth of his children. Lord of a System which sacrifices those of the previous era to the next generation, he became the representative of Yggdrasil above the other lords of Valhalla as he is the best match for the System, which will fulfil itself in this war in Tokyo."
Translated from Japanese
Sweet confections then, if that will become the flesh and blood of the children. Surtr heads for a new battlefield in a new wardrobe as he thinks of his children every day. His strangely accustomed apron wearing appearance was a familiar sight within his guild. Thus comes the battlefield of Valentine's. His war cries and inspirited flames are hot enough to burn pastries. Even compelled as he is by this unprecedently hard battle, the cake pedestal is gradually being completed. Every time he repeated the trials with the children of flame, his body carried on more heat. Even as the chocolate melts and the cream flows, Surtr thinks of the beloved children he raised. He is the Mechanism King who will sacrifice everyone who lived in the same era as he did to make way for the next. As for the current revolution, he has disregarded the master of the castle in the sky Valhalla and their people and has become the Represenatative of Yggdrasil. That is for the sake of the one who was once suited for the way Mechanism should be in the battle in Tokyo to be carried out.
The giant of black flames Surtr has come. If it is for the sake of saving each and every person, I am humbly prepared to scorch this world to the ground.
Beginning of Battle
Let us burn this land, if only for the children's sake.
Move
Gather the armies for the twilight.
Attacking
Nuoooh!
Skill Activation
Sink in flames!
Hit (minor)
Nnu!
Hit (major)
Guooh!
Charge
Reverse, Backfiring Sealed Kindling! That which is the branch of ruin, become that which burns away the world's protection!
Victory
Nnu...are you saying...that I did this? My head...hurts like it will split...gwaaahhh!
KO'd
Ah...the heavens and earth...sink into twilight. What I...had truly wished for was...
Love
The passion I am entrusting to you is even hotter than the graphite that burns my soul. Even hotter.
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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I take back everything I said about Surtr and the Genociders because these guys are mild compared to the world reps. The Warmongers are human trafficking slavers, the Invaders are Domestic Terrorist, and the Rule Makers are Religious fundamentalist zealots who want to Ethnically cleanse all of Tokyo.
You simply cannot be transphobic and be a fan of Surtr. He's a loving father who literally has a nonbinary child. You think he'd still want to hold you close when you'd misgender his child in a heartbeat? Think again.
You'd best respect trans people or he and his wife would personally make your pronouns was/were.
Wait so he's 223cm tall (or 7.3 ft) and he's supposed to be considered a giant. I guess by Japanese height standards yeah but to be honest the guy is shorter than a lot of NBA players. I'm serious just google search tallest NBA players and Surtr is shorter than most of them.
If you look closely, you can see the leather straps of his armor squeezing his titties. Portraying texture in a still image like that isn't easy, and this is the sexiest and subtlest way I've seen it done. Sousuke is a god.
whenever Mr. Surtr is cooking I always hear this:
Éspoire est un plât bien trop vite consommé
À sauter les repas je suis habitué
Un voleur, solitaire, est triste à nourrir
À nous, je suis amer, je veux réussir
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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