[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness StrengtheningWhile user has Darkness: DEF Up by 0.7x, ATK Up by 2.5x for 999 turns (Irremovable Buff) to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+15~30 CP to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 30~60% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 15~30% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+5~10 CP to self / 30~60% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm WeakeningWhile user has Charm: Proc rate down by 80% for 999 turns (Irremovable Debuff) to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 15~30%
"A Transient from Devaloka, a world that aims to perpetuate itself via a system of reincarnation. He is an earnest young monk who seeks to dedicate his life to the betterment of his physical and spiritual being. Together, his past, present, and future selves can open the seventh chakra to attain immeasurable physical prowess. It is said that the universe will come to an end when the third eye upon his forehead opens, so he strives to keep it shut. This requires him to bury the seething emotions within himself and display total abstinence. He knows that to unleash the power of his third eye is to unleash shakti, the cosmic source, and be transformed into his final form. He was once shot through the heart with an arrow of love and has been captivated by his obsession with the emotion ever since. He feels uneasy in the presence of a certain crocodilian individual because he is reminded of the beast that accompanied the one who shot the arrow."
Translated from Japanese
Transient from the world of Deva Loka, the world that is attempting to achieve eternity through the cycle of reincarnation. He is a young ascetic monk who endeavors in his training to sharpen his mind and body. By opening the seventh chakra of his past, present, and future self, he is able to demonstrate supernatural physical abilities. Furthermore, when the third eye in his forehead is opened it is said that the whole universe will be destroyed, but normally he keeps it closed. In doing so he locks his seething emotions within himself and displays the abstinence to control himself. But should Shiva's eye ever open once, it is said that the cosmic energy of the universe Shakti will be released and Shiva will transfigure to his final form. Once there was a time when the arrow of love was shot into Shiva's chest, and he has been swayed by that attachment. The sea beast who was always together with the owner of that arrow reminds him of said person, so he does not get on well with him.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness StrengtheningWhile user has Darkness: DEF Up by 0.7x, ATK Up by 2.5x for 999 turns (Irremovable Buff) to self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 100x damage to EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+25~50 CP to self Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 20~40% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+10~20 CP to self / 40~80% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm WeakeningWhile user has Charm: Proc rate down by 80% for 999 turns (Irremovable Debuff) to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self and allies2 squares to the left and right of self / 45~90%
No effect + -5000~-10000 HP to hit units + Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to allieson the entire board + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to allieson the entire board + Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self and hit units + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and hit units
"In this Tokyo, his Sacred Artifact, the three-pronged spear, does not hold a physical form. It represents the three iterations of himself (past, present, and future) fighting as one. It is said that the culmination of his three selves possesses enough power to tear through the moon with a single strike. His Rule is more closely associated with Shangri-La than Devaloka, which makes his control of it somewhat unstable here in Tokyo. Perhaps this is why he balks at being called the representative of Devaloka's will. He cannot help but feel a degree of kinship toward those who share or can understand the difficulty of having to keep one of their eyes shut at all times."
Translated from Japanese
Here in Tokyo the trident Sacred Artifact Shiva possesses does not keep its shape as a polearm. It is the trinity fighting style that his summoned past, present, and future selves fire off. When the three selves' true worth is revealed, it is said that it can wield enough power to drill into the moon. However, the Rules of Deva Loka and Shangri-La are extremely similar, which causes a sliver of instability here in Tokyo. Perhaps because of that, Shiva avoids referring to himself as the representative of Deva Loka's will. He holds a faint sense of good will towards those who can share the troubles of always having one eye closed.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin Shot range / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemiesin horizontally adjacent to shot range squares / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal extra damage against 6 statuses
/ 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+15~30 CP to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self / 25~50%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness StrengtheningWhile user has Darkness: DEF Up by 0.7x, ATK Up by 2.5x for 999 turns (Irremovable Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Charm ResistanceAcquire skill for 4 turns: [Status Resistance] Remove Charm / 100% (Buff) to allieson the entire board / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 15~30% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 4x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 4 turns. (Buff) to self Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 2 turns (Irremovable Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+15~30 CP to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 45~90%
Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 3 turns. (Buff) to self + Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to hit units + +1500~3000 HP to self
"The training Shiva imposes on himself is brutal to the highest order, with the goal of pushing himself to that true height of strength: the ability to shake off all troubles and vexations through willpower alone. Yet, he always finds himself distracted by the scar left by a tiny arrow that pierced his chest so long ago. That scar acts as a reminder of his own weakness, in his view, so he continues to spend his days forging his body and mind. Unfortunately for him, it is the middle of summer vacation, filled with swimsuits, camping, river frolicking, and most of all, summer adventure. Seeking refuge from the fools indulging in such base pleasures, Shiva threw himself into the great outdoors. It was not meant to be. Both mischievous sun and cruel fate conspired to drag him into adventure. Oh, Shiva, stand strong! Face the temptations of summer and stand firm before promises of love! True to his nature, Shiva will only conduct himself as a bold warrior, meeting any and all expectations. While thinking the other martial artist he meets is naive, weak, and beset by simple emotions, Shiva senses a bit of himself in the youth. He also has a fondness for those who take it upon themselves to tackle harsh training."
Translated from Japanese
The ascetic discipline Shiva devotes himself to is something meant to help him shake off all worldly desires with his will power along and take him to further heights. The thing that always disturbs him in this pursuit is the aches caused by the one arrow shot into his chest in his past. He considers that a weakness, so today is another day he spends doing nothing but performing strict penance with his mind and body. The world however says it's summer vacation time now. It's the time for swimsuits, camping, playing in rivers, and most of all adventures! Shiva hides himself with nature to escape from the people going mad with their merrymaking, but a playful sun and destiny has invited him to a summer's adventure. Go Shiva, fight off the passions of summer and win against love! He is sure to rise to our expectations and show off his gallant form. The seeker of the way he'll meet later on will take a calm attitude for his mental weakness and make Shiva sympathize with him in some way. He holds positive feelings for those seeking to atone for themselves like he is.
The base phrase of Shiva's CS is based on an expression that means many different interpretations can be drawn from one lesson. The phrase itself uses the example of a boat that appears in a bay once a month can be seen going north or south, depending on where you look at it from.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The one where he goes apeshit? You’re correct in that rules with similar effects won’t overwrite each other, but the thing is that his rule never activated. Shiva was mad because the sensation of getting hit by such a rule made him remember, not because Shinya’s rule activated.
in chapter 11 when shinya shot at shiva, how did shinya’s rule activate? i thought shiva was alreqdy under varuna’s rule amd rules can’t overwrite another rule????? Ummm am i remembering the events wrong
his 5 star verions (not variant) need urgently 2 skill levels to make his defense better because he is like a infernal unit because of PURE TRASH SHIT DEFENSES
"The summmer's magic has penetrated through, blinding me with it's radiance and never leave. No.. That's wrong.. Truthfully wrong. I've been in love.. For a long time..."*
Shiva coming to terms that he has been in love with you for a very long time.
[Trinity Strike]
"I will show you the gem that can split apart the very lotuses, revealing it's radiance. If it is not out of love, then it is merely desire... I want you.. Just as much..!"
Shattered Moon insertions have included new fist replicas modeled after your favorite God of Destroying your butthole. And with every two purchased, get one Egg Shiva free for plugging into the void that is Mahakala's butthole.
<img src="" alt="Granblue EN (Unofficial) on Twitter: 'Shiva (Summer series limited Light SSR) Age: Unknown Height: Unknown Type: Primal Beast Hobbies: Playing around with Nagaraja Likes: Snakes, dancing, the prayers of mortals Weaknesses: None"/> hi
Okay what the fridgecakes Summer Shiva keeps failing to apply Darkness to self with no buffs or debuffs on him to prevent it, and that really ruins his very strict performance routine
Like I checked a few times and there was no explanation for this besides a bug, I would like to speak to the manager please
Okay but how is Shiva popular enough to receive a 5* variant less than a year after his regular 5* release, yet he is not popular enough to have a single voice line translated by someone here
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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