Divine
Revision as of 14:49, 28 November 2024 by AlonsoTigerheart (talk | contribs) (time for my least favorite part about new attributes: editting all the attribute pages)
Transient card properties |
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DIVINE (kanji 神), also called God, is a special attribute outside the other two waves. Divine cards have modified damage multipliers when facing other cards of specific attributes. These multipliers are listed in the table below.
Ally attribute | Enemy attribute | |||||||||||
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DIVINE | ALL-ROUND | FIRE | WATER | WOOD | AETHER | NETHER | INFERNAL | VALIANT | WORLD | INFINITY | NULL | DIVINE |
Attacking | 0.5 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 0.5 | 0.5 | 1 |
Defending | 2 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 2 | 2 | 1 |
Card Attribute
Limit breaking a card requires power stones and spell tokens that match the attribute, and leveling is optimal when the boosts also match the attribute. A full list of cards with Null for their attribute can be found here.
AR Card Limitation
AR Equipment can only be equipped on cards that match its limitation criteria. Null attribute is one of the potential criteria. Below is a list of ARs where Null is specified as a restriction or where no restriction is set.