[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-300 HP to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply CS Weapon Change (Magic)Changes the unit's charge skill weapon type to Magic-ranged for 1 turn. (Buff) to self / 5~10%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin Shot range / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemiesin Shot range / 40~80%
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Deal 3x damage to Countdown-10000~-20000HP/turn for 2 turns (Debuff)-affected enemies + -1500~-3000 HP to hit units + Death-56700000HP/turn for 2 turns (Irremovable Debuff) (x3)
"World Representative of Tir na Nog, where attempts are made to achieve eternalization through perpetual substitution. Long ago, his left eye was subjected to a magic smoke which granted him (or perhaps cursed him with) a Rule that brings swift death upon anyone it beholds. This has caused his name to be feared as a bringer of death upon the battlefield, irrespective of friend or foe, though he is incapable of opening his eye without the help of others. Nonetheless, he's seen countless battles and become renowned as a mercilessly effective general and prideful ruler of giants. That is, until one incident stripped him of every last shred of his pride and dignity and sent him to death row, where he shamefully awaits his fate behind bars. In a form of plea bargain, he's committed his services to another World Representative, preferring to be killed on the battlefield over dying in prison. Now, he serves as combat instructor in Nerima's Penitentia Academy, training other death-row inmates to become proper soldiers. In the back of Balor's mind, the faces of those he's killed, and of those who have died fighting by his side, always loom large, the smoke of their deaths still smoldering in his eye."
Translated from Japanese
World Representative of Tir na Nog, which plans to achieve eternity through Substitution. At one point in the past, his left eye was fumigated by magical smoke which led to it gaining the power to confer death to those he looks at. This power scatters about death on the battlefield without regards to friend or foe, but by borrowing the power of another this eye can become sealed. He has been through many wars and has gained fame as a general and the proudest king of the giants. However due to a defeat from a certain point in time, all of his dignity was stripped away and his pride was broken, and in the end he became someone who waited for his death penalty to be carried out within prison. He wishes to die on the battlefield as opposed to an execution ground, so he accepted some arrangements to be used by other World Representatives. After being imprisoned in the military academy prison in Nerima, he now works as a combat instructor training death row inmates as soldiers. Balor thinks about the comrades who killed and died on the same battlefields as he has. The lingering smoke there still smoulders in his eyes even now.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-300 HP to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self / 5~10%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemiesin Shot range / 20~40% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to enemiesin Shot range / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemiesin Shot range / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -5~-10 CP to hit units and enemieson the left and right of them / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 4, 6...) Apply Duplicate All Buffs (for bestowing skills)Duplicate all buffs (for bestowing skills) (Buff) to self (Total turns 2, 4, 6...) Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self (Total turns 2, 4, 6...) Apply Distribute All BuffsSpread all remembered buffs (Buff) to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100%
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Deal 6x damage to Countdown-10000~-20000HP/turn for 2 turns (Debuff)-affected enemies + -5000~-10000 HP to hit units + Death-56700000HP/turn for 2 turns (Irremovable Debuff) (x6)
"The massive Shackles binding Balor's wrists, made of limestone mixed with gray matter that houses the memories of the departed, serve as Balor's Sacred Artifacts. Unlike the artifacts of others, these don't work to his benefit, but rather hold him back, physically restraining him till the day of his execution. Yet Balor accepts his bonds, even seeming to welcome them. He's never said why, but it's suspected it has everything to do with his status as representative of Tir na Nog's System here in Tokyo. The shadow that looms behind him when his left eye needs to be opened belongs to an old dragon named Crom Cruach. Per Tir na Nog's System of substitution, this old dragon will eventually be reborn, with its replacement inheriting these duties and continuing this one of many perpetual marches toward eternalization. Though Balor is generally seen as stern and intimidating, he's also a deeply devoted grandfather, thoroughly doting upon his grandchild at every opportunity. He also harbors deep-seated feelings toward the black market auctioneer who sold him off as a commodity."
Translated from Japanese
The lump of limestone mixed with hardened spinal fluids that carry memories is the Sacred Artifact that binds Balor's body. As someone who brings death everywhere, it's supposed to be a thing that restricts his freedom, yet Balor seems to accept them for some reason. Balor has never spoken as to why that is, but it seems to be deeply connected to his work as the Representative for System Tir na Nog. The shadow that hangs in the background when Balor's left eye is open is a former dragon known as Crom Cruach. Tir na Nog's System of Substitution is said to implement eternity by having the old dragon give birth to a new one and having the two switch places to continue on. He's prone to being seen as frightening, but he loves grandchildren so much that he has a side of him that would cherish them deeply. He hides intense emotions against the auctioneer who sold him off as a commodity.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units and enemiesdirectly adjacent to them / 30~60% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 7 statuses
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+25~50 CP to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-10 CP to self / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](If CP > 79) Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.](If CP > 59) Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.6x damage to Countdown-10000~-20000HP/turn for 2 turns (Debuff)-affected enemies Deal 1.6x damage to ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff)-affected enemies Deal 1.6x damage to Death-56700000HP/turn for 2 turns (Irremovable Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100%
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self + Deal 2x damage to Countdown-10000~-20000HP/turn for 2 turns (Debuff)-affected enemies + Death-56700000HP/turn for 2 turns (Irremovable Debuff) (x2)
"Whenever Balor closes his eyes, he envisions the past and the happiness that could have been. But when he opens those eyes again, all they can see is his grandchild, whose audience he's ever been denied outside of raging battlefields filled with the noxious fumes of spent gunpowder. Those battlefields are a part of him now and make him feel more lonely than he's ever been. He has not a single trusted friend to share in his pain; even the mere notion of a sympathetic well-wisher lending an ear to his sob story seems utterly absurd to him. Worse still, the very grandchild he struggles to see—his own flesh and blood—is prophesied to one day take him down. Oh, the King of Giants muses, if only he could return to those days of innocently doting on his grandchild, of bragging about his grandchild to all who'd hear him out! Those who know him now must surely find his countenance shocking as these thoughts swirl through his head. Of course, none would dare admonish him—not Balor, who is scared of nothing and no one, like the kings in the old nursery rhymes! And the curious, perhaps even slightly pitying gazes of onlookers certainly won't be enough to faze him, either. To Balor, the only thing that matters in this moment is the continued, whispered profession of his enduring love toward the warmth he cradles in his arms."
Translated from Japanese
When Balor closes his eyes, he thinks of the past long gone and of happier times that might have been. When he opens them, all he can see is the sight of his grandson he could only ever see in the gunpowder smoke filled battlefields. He who attained everything by himself through battle was alone, isolated. Friends he could trust or people he could give his heart to were never things he could wish for. Then the prophecy that said his blood grandchild would one day come to strike him down. At this time, the King of Giants dreamed of boasting of his grandson and doting over him like a sweet grandfather. Perhaps his unguarded superiority this time around is bringing surprise to those who know his usual level of strength. But just like that fairy tale king's case, is there anyone who can possibly admonish Balor, who fears nothing? In any case, he probably has no intention of caring about other people's opinions. It's much more important to him that he continues whispering his boundless love to the warmth he holds within his arms.
I swear by my name Balor, that I shall deprive everything of you, coming for you until this soul ceases.
Event (Shop)
Line
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Event
Line
Summon
Here, take it. What's the big surprise? It's just an old man giving a candy bar to his adorable grandson. It's always been a dream of mine to expose the old fool like this.......
Beginning of Battle
Hey, bow down! I'll show you my majesty.
Move
Make me look cool in front of my grandchild.
Attacking
Look at me, look at me!
Skill Activation
Sweet, sweet!
Hit (minor)
Ugh... so cute.
Hit (major)
Oh... I'm getting heartburn.
Charge
I'll show you how cool your old man is. I'm going to spoil you for the rest of your life. Prepare yourself, my cute grandson!
Victory
I showed my sweet side, didn't I? But it was pretty good, wasn't it? Gahaha!
KO'd
I had thought once that I had been born... but my grandson is so cute...
Love
My life had always been about depriving or being deprived. How dare you add in something redundant. Very well, I shall return the favor. I like you; I love...your life.
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Balor, in Irish mythology, was a leader of the Fomorians, a supernatural race of hostile and monstrous beings who come from under the sea or the earth.
He is described to be a giant with an eye that could wreak havoc whenever it is opened.
Balor is more popularly known in the Battle of Mag Tuired where he is killed by his grandson Lugh by using a sling-stone to pierce right through his eye.
Balor heard a prophecy from a druid that he would be killed by his own grandson and in fear, locked up his own daughter Eithne in a tower in Tory Island but was seduced by a man named Cian with the help of his familiar spirit, a Leanan Sidhe named Biróg, after gaining access to the tower. Eithne gave birth to triplets but Balor gathered them up and tasked a messenger to drown them all in a whirlpool. The messenger does so with two of the babies but unwittingly dropped the last one in the harbor where he was rescued by Biróg. The child grew up as Lugh, the eventual king of the Tuatha Dé Danann after defeating Balor.
Lugh's foster father is Manannán and he himself is the father of the Irish demigod Cú Chulainn.
The dragon behind Balor is named Crom Cruach, a pagan pre-Christian god of Ireland that needed human sacrifice but was ended by Saint Patrick.
Saint Patrick often replaced Lugh in Lughnasadh where he battle Crom Dubh who is based on Crom Cruach, with this association, Balor is Crom Cruach as he was defeated by Lugh as Saint Patrick.
Balor's Charge Skill line "Drochshúil" means "Evil Eye" in Irish.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Gays be like "Your booba milk, Sir?" But they don't understand the complex twist that he would have breast cancer. Just IMAGINE THE SUSPENSE, THE TENISON, of RUSHING -him- to the hospital to cure him.
So, let me see if I got this right: His love quote or confession says that he'll destroy us (not in the fun and sexy way) and ruin our lives and that he'll keep coming back for more until the day he dies? The heck?!?!? How is this a love confession, what the hell is wrong with this guy!?!?
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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