[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+180~360 HP to alliesdirectly adjacent to self / 35~70%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+240~480 HP to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allieson the left and right of self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 45~90%
"The acting guild master of the Aoyama Missionaries, the biggest guild in the 23 wards. She is also the vice president of the Daikanyama Academy Student Council in Shibuya Ward. She leads the ever expanding Aoyama Guild, which spreads from Minato Ward to Shibuya Ward and is comprised of Transients who have fled from other areas. She is a plucky nun whose strong will enables her guild to resist all the harassment aimed at them from the neighboring Roppongi Guild. She's been involved with the guild since they were still a volunteer group that provided welfare for stray Transients. As she never acts out of self-interest, she does not get along with entrepreneurial types concerned with wealth."
Translated from Japanese
A high school girl who serves as the acting guildmaster of what may be the most influential guild in the 23 wards of Tokyo the Aoyama Missionaries in the absence of the true guildmaster. She also serves as the student council vice president in the Shibuya Ward's Daikanyama Academy. With the number of stray summons escaping from other wards, the Aoyama guild spanning from Minato to Shibuya, and dealing with the adjoining Roppongi guild's continuing harrassment, she is a gutsy nun. Ever since the guild's origins as a volunteer organization, she has been helping with the welfare programs made for stray summons with nowhere to go. As she has never seeks self-profit, she is bad at handling relations with the wealthy and merchant types.
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+180~360 HP to alliesdirectly adjacent to self / 35~70%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+240~480 HP to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allieson the left and right of self / 45~90%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+600~1200 HP to self and alliesdirectly adjacent to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to allies1 square around self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 25~50% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+1000~2000 HP to alliesin a 2-square diamond radius around self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
"She holds the Sanctified Nails Sacred Artifact that can transfer the pain and injuries of others to herself. She is best friends with Gabriel, the mascot and idol of the Aoyama Guild. In the past, she hated the entire world, but after experiencing a one-time-only miracle, she changed her way of life. She has lead a treacherous life beyond anyone's imagination. The name ""Maria"" is also not her real name. She considers those who bear the burden of their sins her comrades in arms. "
Translated from Japanese
She possesses a holy nail Sacred Artifact able to transfer other people's wounds and suffering to her own body. The mascot of the Aoyama guild and idol angel Gabriel is her best friend. She once hated everything in the world, but because of "just a single miracle" she changed her way of life. That girl who carries a past so gruesome anyone would avert their eyes is not truly named Maria. With people who bear the awareness of sin and are tied to it, she holds a close, deep empathy that could be compared to comrades in arms.
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 28~56%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allieson the left and right of self / 45~90%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self +250~500 HP to self / 16~32%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hitting units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 28~56% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hitting units / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]+4~8 CP to self / 35~70%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit++ ResistanceAcquire skill for 2 turns: Remove Crit++ from self (Irremovable Buff) to self / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-2000~-4000 HP to hit units and enemiesdirectly adjacent to them / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self (Phase turn 2) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
"The International School, Daikanyama Academy, in Minato Ward, teaches international culture to the students quarantined within Tokyo. The student council vice president there is also the acting master of the Aoyama Guild. She is a powerful and fierce high school girl who goes toe to toe with her classmates and teachers. This year, over Summer School, they will have an exchange with students from other schools. Despite a plethora of troubles that occur, she tries her best to make the event a success. She originally wore the school-designated swimsuit, but ended up changing into one Gabriel recommended for her."
Translated from Japanese
Within the blockaded Tokyo in Minato Ward is the international school Daikanyama Academy that teaches its students cultures and festivities from other countries. The student council vice president there also acts as the guildmaster for the Aoyama guild. She is a stern, powerful high school girl who will never lose to her classmates and individualistic teachers. The seaside school this time has become a cultural exchange between members of her school and members of other schools, so in the midst of various troubles occurring her characteristic power runs about to the east and west of this beach in making this event a success. This is her school's swimsuit uniform, but has she changed into the swimsuit her best friend Gabriel recommended to her on the way?
Maria's Sacred Artifact, the Sanctified Nails that manifests itself as a rose with two thorny vines radiating from it, is a reference to one of the Instruments of Passion used to punish Jesus Christ, specifically the holy nails that wounded him on his hands and feet during his crucifixion.
The artifact's manifestation as thorny vines are also a reference to another Instrument of Passion, the crown of thorns that Jesus had to wear throughout his punishment.
The artifact's rule of gathering the pain of others and transferring it to Maria is also a reference to the absolution of everyone's sin through Jesus's sacrifice.
Her charge skill "Thorns of Golgotha" also references Golgotha, also known as Calvary, which is a place immediately outside Jerusalem's walls where Jesus was crucified.
Maria herself may be a reference to an unnamed sinful woman who anoints Jesus's feet, and who is often confused/conflated with Mary Magdalen, which has caused a widespread inaccurate belief that Mary was a repentant promiscuous woman.
Maria's summoner mark is located on the palms of both her hands and has the appearance of a swirl of a thorny vine in a similar fashion to the wounds inflicted by the holy nails on Jesus Christ.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Do you have proof they don't? Who knows what Nyarl does with them in the bedroom, the kitchen, the pool, the showers, the gym, the chapel, the lounge, the school, the steets, the alleyways, the dungeons, etc.
Am I weird for shipping her with Marin from the Legend of Zelda? I personally think it fits, considering she has a canon interest in Gabriel, and Marin LOVES to sing, and they both have kind hearts.
Apparently the Rule Makers don't view Maria as someone native to Tokyo by the end of Chapter 14. Whether it's from her Sacred Artifact or possibly having a Transient as a parent or being descended of one (like Toji) is unknown.
Now listen to me young man, I am talking directly into your ear now. I need you to do me a favor. You will do this for me. I need you to go to GameStop, and I need you to ask the bastard working the counter if they have Bambi on the PS2. If you come back empty handed you'll be in big trouble mister. You will never see the light of day.
We all know that Nyarl f*cks everyone in the Aoyama Guild, but I think he enjoys more doing it with Maria. Kinda like angry s*x due to her making him feel weird at times.
Based on the fact that Maria shares many characteristics with Jesus, would it be correct to affirm that her role is "the martyr" or "The sacrifice"? Since most of the time that she uses her Sacred Artifact it is to take the pain and wounds of others, and carry them on herself. And it would also be okay to say that her rule would be the "compensation", she absorbs the pain of others and in return can grow her spines to a size equivalent to that pain, or perhaps the "pain" rule? since its effects are focused on this character
"The Maria is not the real Maria. She's Maria but she's not Maria. She's Maria that was younger than the real Maria who was older than the fake Maria. She's the alive Maria who was living for the dead Maria. Oh Maria, which one is the real, alive Maria?"
-The Truth of Maria's Guidance, found on my Math book
I still can't get over the fact that she managed to empathize with Nyarlathotep AND genuinely piss him off in the process. Being able to even understand what he's saying is already an accomplishment, let alone figuring out his motives and emotions.
If you read the parts where she gets embarrassed by the dress she's wearing during the Christmas event with Gabriel, Krampus, and Ryota, she is either talking about herself in 3rd person in that instance when you tell her she looks nice. Whether she was or wasn't, it comes off bad. She doesn't speak in 3rd person all the time but when she does, it sounds so weird.
shes not referring to herself in third person. she didn't have a name until she was taken in by a woman named maria. When that maria pass she let/gave our maria har name. its in the 4th chaper/ ryota chapter with the fisher king boss.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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