[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+6~12 CP to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies1 square around self / 38~76% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-250~-500 HP to self +10~20 CP to self / 50~100%
"The pillar of the world of the Old Ones, who created not only the creators of the other worlds, but also the lives that dwell within. His existence is no longer recognizable as a life form. Hence, post-summoning, he is not even able to communicate with others without the cooperation of his Summoner. Furthermore, he can only act upon that Summoner's wishes. He is a member of the Otemachi Genociders."
Translated from Japanese
The World Pillar of Old Ones, said to be the creator of that world as well as the very beings that were created there. His existence is already reduced to the point where it is questionable as to whether he is alive. Due to this, if he and the summoner he is summoned to are unable to complete one another, he will not be able to communicate with even a third party. Also, he can only take actions that relate to the summoner's wishes. Part of the Otemachi Genociders.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+6~12 CP to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allies1 square around self / 38~76% [While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-250~-500 HP to self +10~20 CP to self / 50~100%
"Azathoth possesses a Rule far greater than other Old Ones, which ignores the vastness of space. It is, however, only a means to execute his Role. His Throne Sacred Artifact, which stores records of repeating destruction, is a towering pillar rooted heavily to the land. Even the Great Flood of Time cannot wash away its collection of events. Azathoth often observes those who participate in the App, especially those who are similar to him, via teleportation. He occasionally amuses himself by imitating his Summoner, who liked watching live streams of PC games."
Translated from Japanese
Compared to others who originate from Old Ones his ability to ignore the expanse of space is greater and incomparable, but it is nothing more than a means of fulfilling his Role. His Sacred Artifact is an item that records and stores repeating destruction. His throne-like chair solemnly takes root in the ground and is a Pillar that towers above, piercing into the sky. Even the flow of time cannot wash away what it has accumulated. With his ability to teleport, he often observes the players of the game in this Tokyo, especially those who have something in common with himself. He liked live computer game broadcasts, and coupled with his summoner's personality it seems he plays by mimicking.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 3 turns. (Debuff) to enemieson the entire board / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 6, 7, 8...) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90%
[After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply Remove DebuffRemove one debuff (Buff) to self / 40~80% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.](Total turns 1, 7, 13...) Apply Slight ATK Up (Stackable 5)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self (Total turns 2, 8, 14...) Apply Slight ATK Up (Stackable 6)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self (Total turns 3, 9, 15...) Apply Slight ATK Up (Stackable 7)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self (Total turns 4, 10, 16...) Apply Slight ATK Up (Stackable 8)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self (Total turns 5, 11, 17...) Apply Slight ATK Up (Stackable 9)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self (Total turns 6, 12, 18...) Apply Slight ATK Up (Stackable 10)ATK Up by 1.2x for 6 turns (Irremovable Buff) to self / 45~90%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 3 turns. (Debuff) to enemieson the entire board Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 6, 7, 8...) Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self Apply VanityA debuff with no effect that lasts for 1 turn (Debuff) to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hit units / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 14~28% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units / 40~80%
Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self and allieson the left and right of self + Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self and allieson the left and right of self
"Azathoth is the representative of the World of the Old Ones and a manifestation of fear and unending laughter. While not his true form, he appears as the native boy who summoned him and was made to sit on the Throne Sacred Artifact. Their consciousnesses are melded, however, and while Azathoth does control the body and mind, he exists as an avatar based primarily on the boy's personality. As such, he takes actions based on his Summoner's deeply held wishes and has acquired a fondness for video games. Strangely enough, he has shown interest in the year's Halloween event and decided to take part—perhaps out of a fondness for family. Azathoth dons the costume of a Halloween demon and busies himself enjoying the pranks and tricks all are allowed on the holiday, but his idea of a trick goes far above and beyond what the average Tokyo denizen would expect or accept. In Tokyo, Old Ones like him are given the privilege of teleportation, regardless of whether they are in a Battle Zone or not. As a god who is omnipotent yet knows nothing, he readily states that ignorance is terrifying, and when one is scared, one can do nothing but laugh. This is why he can always be found gnawing at something in an effort to satiate the hunger lying within."
Complete Ignorant, Primordial Chaos, Spiral of Stars———for a crazy idiot like you, to want to entertain this Great Azathoth, it’s a great, great, great amusement of mine, Gahahahaha!
Beginning of Battle
Now, this looks like the beginning of a fun dream! Let's have a blast 'til the end of the world!
Move
I'm only interested in funny dreams!
Attacking
Eat this!
Skill Activation
Come on comeon comeoncomeon!!
Hit (minor)
Gyaha!
Hit (major)
Hyahahaha!!
Charge
I am the reason the heavens and earth were extinguished! Return the stars to their dreams, their dreams to ashes! Life is Dark, Death's a Dream, Mouth of Madness!
Victory
Welp, it was a fun dream! But, that's that. Click~(sfx of pressing a button)
KO'd
Aaaah... I can't hear the flutes anymore... my dream is gonna overflow... ahahahaha!
Love
This feeling will disappear soon, make sure you remember it. It certainly existed here. Hahah, I wonder why I can only laugh, hyahahah!
Title Screen
Tokyo Afterschool Summoners. With this, the world shall be shattered. Come, come everyone, let’s enjoy it together, Gyahahaha!
Event (Shop)
Line
Greeting
The person you are talking to right now is the dream Azatoth sees. Tomorrow, e-verything will turn to bubbles, Gahhahahaha!
Encouraging
Living alone in the dream and dying alone in the dream. No one can get out of it. . . It’s so damn empty, ah, you really can’t do anything but laugh! Gahaha!
Based on the Lovecraftian god Azathoth, known as the Blind Idiot God. The entire universe was said to be Azathoth's dream, and when he woke the world as we knew it would vanish.
The sleeping Azathoth is the real one, controlling the "Avatar"
The flute line in his KO quote refers to the original story, in which the sleeping god is kept lulled to sleep by flute music.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
I think he’s likely in a vegetative state more than brain dead, as whatever magic affecting Tokyo (and by proxy, keeping him alive,) would have likely been cut off after what happened with Michael. Yes, the Old Ones would have magic, but I doubt it’d keep him alive long enough.
To him life is just a videogame. And his lore is literally keeping him entertained so he doesn't wake up and destroy the world. So yes he would be watching memes online at morning and torturing cats with a staple gun at night. It's his appeal
i can't believe hes in the genociders bcos if he gets a phone he would 100% go to youtube shorts and watch skibidi toilet memes on repeat. Hell im convinced thats what he's doing to his vessel right now, and idk how to feel about it.
I take back everything I said about Azathoth and the Genociders because these guys are mild compared to the world reps. The Warmongers are human trafficking slavers, the Invaders are Domestic Terrorist, and the Rule Makers are Religious fundamentalist zealots who want to Ethnically cleanse all of Tokyo.
The demon sultan, the nuclear chaos. Greatest of all gods. Origin of being and non-being. It is said that in the center of the universe, surrounded by the maddening thin tones of innumerable small flutes, there is a blasphemous being of almost unlimited power, from whose dreams all existence, time and space and all reality have been formed. Everything that is, was and should be is united here for all eternity. It has no consciousness and yet everything is subject to its power, because everything is part of its existence. Its immovable, always-present aura is omnipresent. This being is known as the blind idiot god and demon sultan Azathoth.
If the kid sitting on the throne was technically his "summoner" and was a Tokyo native and NOT a transient, and the manifestation of Azathoth we get is kind of like the mix of two, then I have two questions.
First, why didn't he wake up after Shino severed the link between the real Azathoth and the Tokyo manifestation?
Second, why wasn't the boy left behind after Michael and his Pay2Win haxbot killed Azathoth?
Did sitting on the throne permanently kill the kid and fuse him into it? Did he actually wake up and Michael just killed him too? Did LW just forget the part where they said the kid was separate from the real Azathoth? Did he have to be naked when he sat on the throne?
Imagine Azathoth, but with clothes. Like, cool clothes. That cover his body. I think Azathoth would look really cool with cool clothes that cover his body. Bonus points for being able to make him wear those clothes on his 4*.
>>2769
He's not exactly "awake". The one that's awake is an avatar of him which means the Azathoth sitting on the throne is the real Azathoth, that looks like he's in a coma but I think he's dreaming and controlling his avatar while at it.
That aside, which could be the connection of the Protagonist with the Old Ones?
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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