[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70% [Defense ModifierAll modifiers stack with each other.]Take 0.8x damage from Thrust-ranged enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self +7~14 CP to alliesdirectly adjacent to self / 28~56%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-25~-50 CP to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-25~-50 CP to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 40~80%
"A Transient with a frightening visage, long horns sprouting from his jet black mane, and a Sacred Artifact in the form of large Claws. He attends the Tokyo Santa School, training day in and day out to become a full-fledged Dark Santa. Though he plays the role of the atrocious fiend to frighten children for work, when he drops the act, he returns to his timid and calm demeanor. Secretly distressed at the thought of remaining alone for the foreseeable future, he is easily moved to tears by any kindness directed toward him. He has a strong disdain for naughty kids who harm others for their own benefit."
Translated from Japanese
A Summon proud of his claw Sacred Artifact, pitch black fur, long horns and scary face. He is training daily at Tokyo's Santa School in order to become a full-fledged Black Santa. At work he plays the scoundrel that terrifies the naughty kids, but when not acting he goes back to being a timid and docile young man. He is secretly worried he'll be lonely in the future, for this reason he's easily moved when offered affection. He dislikes when naughty kids harm others for their selfish desires.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 35~70% [Defense ModifierAll modifiers stack with each other.]Take 0.8x damage from Thrust-ranged enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to alliesdirectly adjacent to self +7~14 CP to alliesdirectly adjacent to self / 28~56%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 25~50%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-25~-50 CP to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-25~-50 CP to hit units / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units / 40~80%
"Hailing from a long line of attendants to saints, Krampus uses as his Sacred Artifacts a pair of Claws that have been passed down for generations. His mission is to punish and instill fear of himself into the hearts of naughty children. One swipe from his Claws will make any child repent their evil ways, swearing to be good so as to never meet him again. On nights with no moonlight, Krampus appears with the fading echo of a bell, making even the nicest of children quake with fear. Consequently, he feels constant anguish at being trapped in such a detested role."
Translated from Japanese
He is the son of a family that serves the Saint, for generations they have inherited a pair of large claw-like weapons Sacred Artifact. His mission is to punish naughty kids who don't deserve blessings by instilling them with terror. Those scratched by him generally reflect on their bad actions and pledge to become good kids to never meet him again. He appears in moonless evenings, announced by his worn-out bells, even those who aren't naughty kids become scared. He suffers because of this, as he is condemned to be hated.
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff) to hit units / 30~60% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove BuffRemove one buff (Debuff) to hit units / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-8~-16 CP to hit units / 40~80%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 7 statuses
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 5, 10, 15...) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemieson the entire board (Total turns 5, 10, 15...) Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allieson the entire board / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff)-affected enemies / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 7 statuses
/ 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate All Buffs (for bestowing skills)Duplicate all buffs (for bestowing skills) (Buff) to self Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self Apply Distribute All BuffsSpread all remembered buffs (Buff) to self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff)-affected enemies / 100%
"As part of the Santa School's annual Wishlist Reconnaissance assignment, Krampus found himself dragged along to a Halloween event by a classmate; however, he felt uncomfortable about going, as he had never been at ease around large crowds. After hearing rumors (deliberately spread by the organizational committee) that it would be best to attend after dark, he ducked into a clothing rental shop on the way to the event in search of a costume fitting the theme. What he happened upon was the attire of Yama, whom a certain religion viewed as lord of Hell and judge of the sinful. Perhaps it was chance that guided his hand, or perhaps the similarities in their roles resonated with him: both are the objects of fear and animosity, both enforce adherence to a strict moral code, and both are pariahs among their peers. However, unbeknownst to Krampus, another religion ascribes to Yama quite a different side..."
Translated from Japanese
In the Santa School there is a year long subject involving "surverying what would make children happy." Through that Krampus has been invited by his kouhai to a Halloween event, where his complete discomfort with crowds has thoroughly embarrassed him. To follow with the rumor publicized by the executive committee that "night time is the best time to party," Krampus picked up a King Yama costume from a rental shop on the spur of the moment on the way over. According to certain beliefs, it's the clothes of a great king who judges criminals in hell. The reason he may have unintentionally picked it is perhaps because he feels that role may expand to himself. As an avatar of the type of fear that makes one not want to see him ever again and someone who corrects people who have been charged a certain way, he harbors the loneliness of the avoided. But that way of living can have another side to it if seen from a different view and different belief. He still doesn't know.
I am Krampus. I'm a Black Santa apprentice, I deliver naughty kids their deserved punishment... That's my job. I hope you've been a good kid.
Beginning of Battle
Yaaahooooo! Time to cut you into little pieces, naughty brats!
Move
You bastard!
Attacking
Ora!
Skill Activation
Pipsqueak!
Hit (minor)
You...
Hit (major)
Guooo!
Charge
It's punishment time... Bells of Certain Punishment, Der Wilde Mann!
Victory
Let this be a lesson for next year, and be a good kid... Hahahahah!
KO'd
That brat defeated me... I still got a lot of training ahead of me...
Event (Shop)
Line
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
Notes
His Charge Skill is a reference to the Wild Man (or Wilde Mann in German), a mythical figure that's both human and beast-like, and lives in the woods or away from civilization.
Krampus is the first character to have three different elements across all three of his cards (Wood for his 3-star, Nether for his 4-star, and Fire for his 5-star variant).
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Lifewonders this is like the 10th time you give characters with existing 5 Star variation ANOTHER 5 Sta--- HOLY SHIT! BARA TIDDIES SUPREME AND NEVER SKIPPING LEGS DAY!!
Santa Claus won't make me happy with a toy on Christmas Day
I just want you for my own
More than you could ever know
Make my wish come true
All I want for Christmas is you
Although this response is late, the buff 'rememberance' part stops/caps at 90% normally, so ive been skill seeding him so his buff return proc will reach 100%
Is it normal to move Jiangshi Krampus and have him lose all his buffs but not reapply them? I thought the activation rate for removing, refreshing and reapplying was the same?
Krampus. Because he is one of the rare ones who loves YOU for who you are, and not because you remind them of someone they lost. He's also a precious sweetheart who will cherish you while Ophion will be extremely forward at the point it may seem too much.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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