Chapter 7: Genociders prelude- Blood and Shadows- is the seventh accessible Chapter of the Main Quest, set predominately in the Shinjuku and Toshima Wards. It consists of six scenarios, each with multiple parts.
In this chapter, Shiro becomes possessed by the memories of Yog-Sothoth, an event that coincides with an attack on the Berserkers base by a violent guild called the Genociders. With several of their Guild members and contacts captured amidst the chaos, the Protagonist must stop their assault while simultaneously trying to figure out how to save Shiro from his enthrallment.
Narration begins, revealing that, ever since tapping into the full power of his Sacred Artifact, Shiro's mind has slowly become overwhelmed by it. He initially disregarded it at first, dismissing the effects as nothing more than minor headaches. However, as time went on, the memories of the artifact's original owner, Yog-Sothoth begin asserting themselves on Shiro's mind, overriding his will in an attempt to take control of him. Realizing he will soon lose himself completely, Shiro uses the last of his sanity to write a message for the Protagonist in his notebook.
Some time after dealing with the Tycoons' invasion, the Summoners go through their daily routine at their Safehouse. After chastising Kengo for swiping a snack he had purchased, Ryota heads out to meet with the Missionaries while Kengo heads out to give Claude the bill for helping maintain the Safehouse. However, the group (minus Hanuman, who is scouting the area for any threats to their Portal) becomes concerned when they notice that Shiro has failed to show up yet again. After Hanuman reports that the APP users who would regularly be in the area have mysteriously disappeared, the Protagonist leaves him to guard the Safehouse while they go to the dorms to check on Shiro.
Upon arriving at Shiro's room, the Protagonist is shocked to see Shiro staring at his Sacred Artifact as if he were in a trance. Realizing Shiro has likely been possessed by Yog-Sothoth's memories, the Protagonist tries to get their guild mate under control, but he warps away before they can do anything. Searching the room for clues, they find a note left by Shiro directing them to someone named Azathoth, an apparent denizen of the same world Yog-Sothoth came from, and a series of random numbers. Figuring this Azathoth might have some way of undoing whatever Yog-Sothoth did to Shiro, the Protagonist returns to the Safehouse to discuss what to do with Hanuman. After attempting to contact Kengo, Ryota, and Tsathoggua falls through and summoning Lil' Salomon falls through, the Protagonist attempts to use the APP's tracking feature to see if Shiro is still in the area. However, he becomes immediately suspicious when the APP reveals that Hanuman is nowhere near the Safohouse despite apparently being inside of it.
With his cover blown, 'Hanuman' reveals himself to be a Shadow similar to the ones Hakumen used to assault Hills Tower sent to keep the Protagonist occupied. Luring them to a street away from the Safehouse, the Hanuman Shadow makes clones of himself to incapacitate them, but is cut off by Toji, who realizes that the real Hanuman was likely kidnapped in order for this plan to be pulled off before joining the Protagonist in dealing with the threat.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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