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| | {{#masterdata:Card|184803}} |
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| {|class="wikitable" style="margin-left: auto; margin-right: 0px;"
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| | https://cdn.housamo.xyz/housamo/thumbs/79f28aabf4fe0fb7f476ab3f0a9f8bdb.jpeg
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| |-
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| | aegir
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| {{#masterdata:Skill|2187|format=wiki}} | | {{#masterdata:Skill|2187|format=wiki}} |
Revision as of 06:12, 15 February 2023
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Rarity |
5 |
Cost |
24 |
HP |
1354+104.755*(Lv-1) |
ATK |
1046+44.224*(Lv-1) |
HP @ Lv 70 |
8582.095 |
ATK @ Lv 70 |
4097.456 |
Max HP+20 Lv, +2000 HP |
12677.195 |
Max ATK+20 Lv, +2000 ATK |
6981.936 |
Skills |
Halter of Plots |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -5~-10 CP to enemies on the entire board, steal 100% of decreased CP / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 26 statuses
Weapon Change (All), Weapon Change (Magic), Weapon Change (Slash), Weapon Change (Blow), Weapon Change (Snipe), Weapon Change (None), Weapon Change (All), Weapon Change (Blow), Weapon Change (None), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Shot), Weapon Change (All), Weapon Change (None), Weapon Change (Slash), Weapon Change (Magic), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Thrust), Weapon Change (Snipe), Weapon Change (Long Slash), Weapon Change (Long Slash), Weapon Change (All), Weapon Change (Shot), Weapon Change (All)
/ 100%
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System Builder |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 2x damage to ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff)-affected enemies / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Magic WeaknessAcquire skill for 3 turns: [Defense Modifier] Take 2.5x damage from Magic-ranged enemies / 100% (Irremovable Debuff) to enemies on the entire board / 50~100% [Defense ModifierAll modifiers stack with each other.] Take 0.65x damage from Slash-ranged enemies / 100%
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Snowy Demon Warrior |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100%
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Tracker |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hitting units / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Chance of Paralysis When AttackingAcquire skill for 2 turns: [When Attacking] Apply Paralysis to hit units / 60% (Irremovable Buff) to allies on the left and right of self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Remove DebuffRemove one debuff (Buff) to self / 30~60%
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Illustration |
naop+飛波 |
Scenario |
―― |
Voice |
Wataru Takagi |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Guild |
Warmongers;Unaffiliated |
School |
Unknown |
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Research Files
Official English
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"Yoritomo should have been in a good mood that day. He had concluded difficult negotiations on a good note, his favored sumo wrestler had just won a match, and even his tea was poured just right. Yet, something is sending a chill down his spine. Could it be the snowy weather? Then perhaps taking a holiday to soak in some hot water from the springs would do him some good. Unfortunately, it's during this weekend trip that the situation takes a turn for the worse. Somehow, the funds meant for winter training that he trusted his frontline commander with have been spent on some frivolous event, and the one person he fears above all else is set to participate. No hot spring can alleviate his stress now! Still, without showing any sign of vexation, he chooses to just keep saying he'll do whatever needs to be done. His gimmick item is rather cumbersome? Not a problem. He'll just fire his launcher whenever his targets have been led precisely where he wants them to be. The Noble Source is a System that can produce hero after hero—those who are willing to charge head-first into enemy lines. Surely the side he commands will always have the advantage in a firefight, no? Regardless, he can't help but fear the one who forcibly draws in close—an uncanny echo of his younger brother."
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Official Japanese
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その日、源ヨリトモは上機嫌であった、はずだった。難しい交渉は成功、贔屓の力士は大金星、ついでに茶柱も立った。だが、何故か体が震え始めている、雪が降って来たせいだろうか。なら久方ぶりに湯治でもと、週末に予定を入れた直後に事態は急変。何故か最前線指揮官に任せていた演習の予算が消失。いつの間にか開催されたイベント、挙句その場には恐れてやまぬ誰かの姿。湯治で癒されるどころかいつも以上に荒れる胃を抱えることに。それでも顔色ひとつ変えずこう言うだろう、「小生は為すべきを為すのみ」と。取り回しの悪いランチャーのギミックを使うが特に問題はない。それが発射されるのはそこに相手が誘い込まれた時なのだから。彼の「源なる者」とは英雄を量産するシステム、帰ってこない鉄砲玉の生産源である。だからこそ、この撃ち合い合戦は彼にとって決して不得手なものではないはずだ。強引に距離を詰めてインファイトを行う相手に、きょうだいの面影を重ね密かに恐怖している。
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