[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to self +6~12 CP to self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 0.25x damage to Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff)-affected enemies / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CharmCannot attack for 3 turns (Debuff) to hitting units / 15~30% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hitting units / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 36~72%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemiesin a 3-square horizontal line around the 2nd square in front of self / 20~40% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff)-affected enemies / 100%
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to alliesdirectly adjacent to self + +300~600 HP to self
"Guild Master of the Outlaws, a guild in Kabukicho, Shinjuku, who is known to many as the Queen of Kabukicho. She also takes night classes at Kabukicho Academy and is a popular model with an active platform on every single form of media. When she was bitten by a vampire, resulting in her transformation into one of the most powerful vampires of all time, the event was widely reported throughout Tokyo, quickly becoming public knowledge. Vampires, being objects of intense worship here in Tokyo, possess equally immense strength. They become more beautiful and powerful each time they drink the blood of others, turning their victims into subservient minions. They have a natural tendency to be dormant during the day and awake and active during the night. Ellie spends some of her evenings working part-time in Kabukicho when her modeling schedule allows it. She is very fond of children, though parents tend to be quite suspicious of her, even those she knows personally."
Translated from Japanese
Guildmaster of the Shinjuku Kabukicho Outlaws, nicknamed the Kabukicho Queen. She attends Kabukicho Academy in Shinjuku for night classes, and she is also currently a famous model working in every kind of media. It has been reported that she was once bitten by a vampire in Tokyo, and as a result she has transformed into a high ranking vampire. Since vampires carry the strongest faith in Tokyo, she is proud of the corresponding strength it gives her. Ellie becomes stronger and more beautiful as she sucks more blood, and those she sucks blood from become her underlings (ie. her slaves) that she can manipulate. This way of life however makes her sleepy during the day, and she only wakes at night, so she only operates at night time. She also does part time model work in other stores in Kabukicho. She likes young children, but the coworker that acts as a guardian at her work place tends to stand vigilant against her.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to self +6~12 CP to self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 0.25x damage to Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff)-affected enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to enemiesin a 5-square horizontal line around the 2nd square in front of self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to enemiesin a 5-square horizontal line around the 2nd square in front of self Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies1 square around self / 40~80%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies near hit units,in a 3-square horizontal line around the back of them / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 15~30%
[While MovingWhen this unit is held by their player.]Increase horizontal movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to enemiesin a 2-square diamond radius around self / 45~90% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2x damage to DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff)-affected enemies / 100%
Apply PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units + No effect + Apply Possession StrengtheningWhile user has Possession: ATK Up by 10x for 2 turns (Irremovable Buff) to hit units + No effect + Apply Non-Possession WeakeningWhile user doesn't have Possession: ATK Down by 0.1x for 2 turns (Irremovable Debuff) to hit units + Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self + +300~600 HP to self
"The Vampiric Blood coursing through her veins is her Sacred Artifact. The stronger the moonlight upon her skin, the more agile and powerful she becomes, and the more minions she can command. Her Rule is backed by the worship of the masses, and there are few individuals in Tokyo who could match her in a fight at night. Unfortunately, according to the rules of the App, Guild Battles cannot be carried out at night. Thus she is never present when the guild has to defend its territory, leading some guild members to only refer to her as the Queen sarcastically. She is fond of those who remind her of the moon, perhaps because her powers are so intrinsically linked to its light, and detests those who preach old-fashioned values. There is a shrine deifying ogres and their kind in Kabukicho, which is perhaps why such a wide variety of supernatural beings end up there."
Translated from Japanese
Ellie possesses a Sacred Artifact of vampire blood that has mixed with her own. The more moonlight shines on her, the stronger her physical capabilities become and the more minions she becomes able to command. Her strong power is supported by many beliefs, so at night there are very few people willing to go against her one on one. But even so, due to the rules of the game guild battles do not happen at night when the after school time is over. Due to that she doesn't contribute to the guild's defensive strength at all, and some call Ellie "Queen" sarcastically. She likes people who remind her of the moon, possibly because she can show her strength better the brighter the moon shines. She somewhat dislikes older people who have old school thought patterns. Kabukicho has a shrine that worships oni, which is also why that area attracts oni.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies1 square around self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to hit units / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to hit units and enemiesdirectly adjacent to them / 40~80%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-200~-400 HP to hit units, steal up to 200~400 HP / 45~90% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to enemiesin a 3-square diamond radius ahead / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to enemiesin a 3-square diamond radius ahead / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and allies1 square around self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units / 35~70% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Darkness WeakeningWhile user has Darkness: -500 HP for 999 turns (Irremovable Debuff) to hit units / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Bestow PossessionAcquire skill for 3 turns: [Turn Start] (if HP < 50%) Apply Possession to self / 100% (Irremovable Debuff) to enemieson the entire board / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Steal HP After AttackingAcquire skill for 999 turns: [After Attacking] (if HP > 50%) -300 HP to hit units, steal 100% of decreased HP / 100% (Irremovable Buff) to self and allieson the entire board / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Deal 2x damage to Countdown-10000~-20000HP/turn for 2 turns (Debuff)-affected enemies + +1000~2000 HP to self and alliesdirectly adjacent to self + Death-56700000HP/turn for 2 turns (Irremovable Debuff) (x2)
The Nightwalker of Tokyo, Kabukicho, City of Night. Back when Ellie was still just an ordinary girl, she read about a certain character in a story. The person was someone who was both a villainess who threatened the peace and a lady vampire who fascinated everyone. At the end of the tale, the humans mounted a counterattack and the vampire was exterminated at least. For some reason, Ellie felt her ending and appearance was sad. And now, Ellie has coincidentally dressed up as a vampire mistress at Kabukicho Academy's festival. She has chosen a dress of snow white, the same dress that vampire lady in that story she read wore. The queen who walks the nights in Kabukicho secretly wishes to meet with someone who knows the same loneliness she does. She herself doesn't know if that would be someone in her guild or someone she has yet to meet. She likes children, and she is often seen hanging around Kabukicho Academy's elementary school section and being led away by the teacher in charge there.
Ellie's name, status as a vampire, youthfulness and beauty from sucking blood and affinity for small children appears to be based on Elizabeth Báthory, a 16th century Hungarian countess infamous for murdering hundreds of young women and girls over a period of 20 years. Báthory's killing spree earned her a reputation as a vampire who bathed in the blood of the young to retain her beauty.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Anyone else notice how the female guild leaders tend to be more on the ground and combat ready than the males. Licht and Claude are clearly strategist but Maria and Ellie have shown time and again that they are not afraid to join the front lines with everyone else. Not complaining I like Ellie and Maria.
isn't she just dilf chasing in the main quest... wow girl you sure dislike shino even though you regret not being able to say you didn't hate him and is now finding all his children for him
Wow, her event variant looks like a lot of fun to play with that skill set. Not to mention she looks gorgeous in that outfit, the artist did a great job on it.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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