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[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to alliesdirectly adjacent to self / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Gardener enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Great Creator enemies Deal 1.5x damage to Great Creator enemies Deal 1.5x damage to Creator of Flesh and Bone enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Great Creator enemies Deal 1.5x damage to Great Creator enemies Deal 1.5x damage to Creator of Flesh and Bone enemies / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to enemiesin Shot range / 45~90%
"Hailing from an island in the world of Nirai Kanai, Kijimuna may appear to be a young boy, but he is actually the sprite of an eons old giant banyan tree. An innocent prankster who loves spending time with humans, Kijimuna had lived in solitude, starved for human contact, until you wash ashore on his island. Overjoyed at seeing a human for the first time in a long while, he lights up his Sacred Artifact, burning the medicinal Mugwort at his finger tips. Within the smoke given off from the glowing green herb lies a mysterious Rule. He'll play together with you, tease you, and on occasion, he may even help you out."
Translated from Japanese
A being who originated from a certain island from the other world Nirai Kanai. He may look like a child, but in truth he is the spirit of a long lived giant gajumaru (Chinese banyan) tree. He is fond of innocent pranks and very much likes playing with humans. He had lived a lonely life deprived of human contact, but then he met the protagonist who had drifted in, drawn to the island. In his joy in seeing a human after so long, he lit up his spirit moxibustion Hallowed Artifact at his fingertips and is bustling with activity. With the rising smoke coming from the green light and the strange power it holds, he plays with the protagonist, teases them, and sometimes gets saved by them.
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to alliesdirectly adjacent to self / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Gardener enemies / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Swimmer enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Great Creator enemies Deal 1.5x damage to Great Creator enemies Deal 1.5x damage to Creator of Flesh and Bone enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 30~60% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Great Creator enemies Deal 1.5x damage to Great Creator enemies Deal 1.5x damage to Creator of Flesh and Bone enemies / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self / 40~80% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to enemiesin Shot range / 45~90%
"Kijimuna was born from the banyan tree that protects his island from the harsh winds. The tree runs its roots deep into the earth of the island, warding off any waves or storms that would threaten to sweep the island under. Though the tree brought Kijimuna into existence, he views it slightly differently from a parent, and uses his Sacred Artifact to burn away any who would pose harm to it or to his friends. There will, however, likely come a day when he follows the wind and sails the seas away from this island and its banyan tree. Kijimuna loves fish, and will sometimes sail alongside humans to go fishing. He harbors a strong dislike for octopuses."
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units and enemiesdirectly adjacent to them / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self / 45~90%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allieson the entire board / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]+10~20 CP to self and allieson the entire board / 45~90%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+4~8 CP to alliesdirectly adjacent to self / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 35~70%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hitting units and enemiesdirectly adjacent to them / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Remove DebuffRemove one debuff (Buff) to self and alliesdirectly adjacent to self / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100%
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and alliesdirectly adjacent to self + Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and alliesdirectly adjacent to self
"A Transient from the world of Nirai Kanai. The giant banyan tree from which he originates is one of the Pillars that support his homeland. This tree, and therefore Kijimuna himself, goes by another name: the Earth Eater. For as a Pillar in an oceanic world, where the sea unleashes its fury time and again, it is necessary that it should dig its roots down into the earth like fangs not to be shaken off course. On this occasion, in the world of Canaan, he dons the identity of another who shares the same Role. That identity goes by the name of Adonis, a man who was once known in the promised land as the Floral Prince."
Translated from Japanese
A Transient from the other world Nirai Kanai. His true form as a banyan tree is one of the Pillars that supports his home world. If you get closer to his true nature, you'll see that he is an earth eater. In a world with an at times tempestuous sea, a unique Pillar that bites into the ground becomes very important. This time Kijimuna is playing the part of another person who has the same role as him in the world known as Canaan. That person's name is Adonis, the one known as the Manager of Plants in that promised land.
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I actually really enjoyed Kijimuna as a character, didn't really appreciate his artist or the shota aspect to him but he's definitely one of my favorite characters and I believe he has an aesthetically pleasing design. A cool detail about him I love is the way his flower corresponds to his emotions lol.
If you really feel so strongly about this, then go to Life Wonders twitter page and send them a complaint. Or are you just the type to yell but not actually do anything about the issues you claim to care about.
>>2638
You weren't kidding, his Earth Eater Plus skill is legit very good
In AR Dungeons and Difficult Free Quests he helped a lot neutralizing enemies with dangerous Debuffs
Paired with characters that build charge power on allies and then he becomes a Nuke
I was really excited for event Tangaroa, because Tangaroa is my husband and I need more than just his three star. Even better, he's world type which I really need. So I roll the gacha, again and again and again and again.
What do I get?
2 copies of Dagon 3*
Canaan Robinson
26 repeats of 3*s unrelated to the event
And this little shit
"Well at least he's world type" I thought. "He might be pedobait cancer but I don't have to look at his clearly exposed asscrack to use him."
Little did I know that all of his skills belong in aforementioned asscrack.
How can they shove so much shit into his kit and still end up with total garbage? All he does is get hit and retaliate with debuffs, but nowadays anything that survives long enough to warrant debuffing is fucking immune to them anyways. I'm just going to roll with the world type islander. At least he's hot.
yeah he's been known as basically the single worst unit for a while now. the good news is, with the rerun he just got a much better skill evolution for Earth Eater which is a nearly-guaranteed Bind to enemies on a miss. he's still not a great unit, but he's VASTLY improved by that skill evo.
I'm sorry but looking at his SKILLS and weapon Types, what am I suppose to work here with? He only heal himself, if he was team healer he would be useful! ATK Up t and Evasion are nice, but he is not worth the team slot! Benten is way too much useful than Kijimuna for this event thanks to her Skill Lock and Charge Power Deplation
Earth Eater just got a very interesting Skill Evolution. First, Post-Move, he gets Increase Own CP starting at 40%. But far more interestingly, he gets on a missed attack, inflict Bind on enemies in 3 squares forward. This starts at 50%. Completely changes his usefulness.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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