[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies near hit units,behind them / 25~50% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allieson the left and right of self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Arousal+10CP/turn for 1 turn (Buff) to self / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Thrust)Changes the unit's weapon type to Thrust-ranged for 1 turn. (Buff) to self / 50~100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100%
"A giant of a Transient from the fairy realm of Tir na Nog, now enrolled as a second-year student at Bukuro Academy in Ikebukuro, Toshima Ward. Just goes by MacRoich, having lost most of his past memories (and a certain Role associated with them); regards the person he used to be as Fergus. Proudly represents the kendo club at school and wields dual blades at the Underground Colosseum for further practice. Has imposed a strict policy upon himself (or perhaps had such a policy imposed upon him?) of fighting for the wishes of others while ignoring his own desires—a policy oft exploited by those who served under him in the past. Now that he's in Tokyo, however, he's become more indulgent, enjoying life to its fullest and making good on his imposing appearance. Possesses the Role of the Prophet, often dreaming of outcomes that have not yet come to pass—perhaps echoes of previous loops. Past trauma has led him to struggle a bit with the distinction between love and friendship, and this often leads him to mistake such drama as premonition, acting rashly and causing further problems. Obsesses over youth and often shouts about it as a sort of catchphrase. He also has an uncanny connection with the number seven."
Translated from Japanese
Transient from the world of Tir na Nog. He's a second year student at the private Bukuro Academy in Ikebukuro, Toshima Ward. He is part of the kendo team and a giant who wields a two-sword style in the underground fight ring. He either self-imposes or is imposed with the behavioral conduct of a military man who complies with others' wills. As a result of that, in the past there were many who relied on him for power, which also resulted in many toying with his determination. But over in Ikebukuro where Fergus's memories and experiences are suitable for him, he seems to be glorifying the life of a student. Perhaps of his role as a prophet, there are occasions where he glimpses at fragments of memories of times not set in the present. Every time the pain that springs back up from the difference between love and friendship reappears, he repeats his misunderstanding as he wonders if it is some kind of vision. He is a man whose constant catchphrase is "youth" and sees dreams of an adolescence he cannot return to. He holds good will towards those who honor a single choice like he does. He has a strange, frequent connection to the number seven, the number before eight. Since he's lost a part of the memory of the person known as Fergus and their role, he often just calls himself mac Roich.
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 4, 6...) Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to enemies near hit units,in a 3-square vertical line around the back of them / 40~80% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 2.5x damage to BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allieson the left and right of self / 30~60%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Arousal+10CP/turn for 1 turn (Buff) to self / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 1 turn. (Buff) to self / 50~100% [Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.]Resists forced backward movement / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 3x damage to Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff)-affected enemies / 100%
Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units
"Legends speak of a great man from the fairy realm of Tir na Nog whose limbs were each the size of seven fists. This was a man who heeded not the authority but the voices within people that spoke of love and friendship—though he will come to find himself lost, wavering between these two influences. One day, as his youth gave way to the travails of adulthood, he found himself unexpectedly cut down while bathing in the woods. As his body descended into the water in what should've been his final moments, he saw a reflection of his own youth and his life was saved, though at a cost: surrounded by rainbow light, he and his now rejuvenated, youthful body were transported to Tokyo. His sacred artifact is a Sword resembling a ship's rudder in its shape and bearing two grips. It is capable of piercing the earth, though its usage within Tokyo is somewhat limited. He feels both familiarity and aversion toward situations in which small attackers strike at giant opponents."
Translated from Japanese
In the world of the young Tir na Nog, there was a great man who was said to have various parts of his body as big as seven hands. He was a man who had the authority to pick the wishes of men, which is to say he could choose love and friendship. But after that his way of life would continually sway in between the two. It's said that at the end of his prodigal youth, a sudden blow struck him while he was swimming in cold water. The reflection on the water's surface of his dying self at that moment was a shock to his short life. His aged body rejuvenated, and his irreplaceable youth repeated itself. The rainbow light covered him, and he was summoned to Tokyo after paying a certain price. He possesses a sword Sacred Artifact said to have handles patterned after the rudder of an ark. It possesses a great power for supporting itself on the earth, but he is greatly restricted as its user here in Tokyo. For some reason he has a sense of deja vu and avoidance when it comes to a throwing attack from a smaller person that can crush a giant.
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 2, 4, 6...) Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 45~90%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Dazzle StrengtheningWhile user has Dazzle: ATK Up by 4x for 999 turns (Irremovable Buff) to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hit units Apply Remove BuffRemove one buff (Debuff) to hit units / 40~80% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies1 square around self / 45~90%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]+400~800 HP to self / 40~80%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units and enemieson the left and right of them / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP = 100%) Apply Spread BuffsCopies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. (Debuff) to alliesdirectly adjacent to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self and allieson the left and right of self / 10~20%
Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units and enemieson the left and right of them + Apply Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) to self and alliesdirectly adjacent to self
Transient who holds a role of continual wavering between love and friendship, and of continual changing group allegiances. In his endeavor to gain an earnest sword surpassing the two-sword style and search for a third path, his struggles have led him to Yurakucho. Every day on stage is an exhibition performance of different ways of life. MacRoich met with the guildmaster, and now he steps on stage as a new up and coming star. All his experiences of love from his home world now serve as growing material for art, and he brings along his regular fans from his time as Bukuro Academy's kendo club prince. The literary talents that wrote the poems he sent to his friends and master will be put to work and exhibit themselves here. The sword in his hands hold the memories of the world of Fergus, MacRoich, and more besides them. They say he shows a wide breadth of expressions so far off from his normal demeanor on stage that it looks almost like he has multiple personalities. Now, he's trying to ring the buzzer and raise the curtain of the summer youth drama he wishes for. The Yurakucho guildmaster often uses MacRoich's power in secret. One reason for that is that MacRoich's weapons have two grips and allows for two bearers. The other reason is to escape the judgment of natives from one land.
MacRoich is a character in the Ulster Cycle in Irish mythology; his full name is Fergus mac Róich. He was chosen as the escort to bring the epic heroine Deirdre; her lover, Naoise; and his brothers home to the court of Deirdre’s husband, King Conchobar.
He possibly wields the sword Caladbolg, a sword Fergus in the Ulster Cycle was known to wield, in the game though it is split into two.
The mark on his face alludes to how the Caladbolg was known to have cut the tops of three hills.
Although his charge skill also alludes to it being "Cosgarach Mhor" or "Great Triumphant One" which was the sword of Oscar a character in the Fenian Cycle, grandson of the epic hero Fionn mac Cumhail; or it could also be "Cruadh-Chosgarach" or "Hard Destroying One", the sword of the character Caílte mac Rónáin, the nephew of Fionn mac Cumhail.
A possible translation of Caladbolg is "hard lightning", which may be referenced in his Lightning Strike unit name and art.
His peculiar connection to the number seven is from his myth where he is extremely virile (The name Fergus means "virility") where he would need seven women to satisfy him; he was also allegedly as tall as a giant and had the strength of seven hundred men.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
>>9243
Exactly his dick is referred in the heptad of Fergus, contained in the Scéla Conchobair, as "and that the size of his phallus measured seven fists."
>>9240
The average length of an adult man's hand is 7.6 inches. 7.6*7=53.2 inches. That's about 4 feet and 5 inches.
There's always the boring possibility that this is just referring to his legs and arms or whatever and it just means he's over 8 feet tall, but if this is referring to his dick that means MacRoich's cock is over 4 feet long. Definitely sounds like the kind of job that would need at least 7 people.
According to Kemo Coliseum's Patreon, Gamma had some kind of injury and couldnt' draw for about a year I think. He's just now recently been able to start drawing again. These events are probably made months in advance, so he wouldn't have been able to work on skins for his transients.
is it safe to say that gamma is definitely not coming back? i mean, this event was The perfect opportunity to give magan and/or garmr a variant but... i guess it really isn't gonna happen
I only got his 3star and kinda upset...I haven't got his 4 star, but after getting 5 star event Kengo and 4 star Kyuma from the banner by tickets and wasting 100 crystal pulls that gave only 1 4star each which are not even event related (Guaranted 4 stars my ASS, Fuck off)
I will play it safe and have Summoning stones and Tickets >_>
I adore we got another character who utilizes Combo+Weapon transformation like Festive Licho! I really wish in the future DEVs give us more unique mechanics like this
What a hunk!! Also it's nice to have a decent weapon changing unit! The wide slash to snipe dynamic is nice too and his damage output doesn't completely suck (like a certain vore-themed bull who fails at Combo I won't name). Also 1 turn of nearly certain Evasion for him and a decent chance for his allies is really nice!
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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