[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hitting units Apply Remove BuffRemove one buff (Debuff) to hitting units / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+8~16 CP to self / 35~70%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 45~90%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 25~50% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100%
Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + +300~600 HP to self
"A Lupine Therian belonging to Kiou Police Academy's Canine Department, Oguchi Magami is an excellent police dog with a strong sense of justice and diligence. However, his curiosity and thirst for knowledge often gets the better of him, sending him dashing into dangerous situations alone. His inability to contain himself has kept him squarely at the rank of a cadet. In interpersonal relationships, he is ""blessed"" with the Rule of understanding other's emotions when physically struck by them, particularly from blows to the stomach, which he finds rather ""digestible."" This leads him to believe the fastest way to understand anyone or anything is to be hit, and he prefers to be greeted with punches instead of words. Events in his past have left him feeling awkward around those who seek their own ends in being swallowed up."
Translated from Japanese
Wolf beastman Transient who is part of Kioh Police Academy's Canine Department. He has an upright sense of justice and outstanding talent as a police dog. However, he also has a sense of curiosity so strong that he tends to charge into all sorts of dangerous areas and cause disasters trying to satisfy it. That's why he's still designated as an apprentice. He has the power to understand a part of the emotions of whoever attacked him whenever he is hit, especially with blows to the gut. As such, he tends to think understanding anything would be quickest by getting hit, so he seems to prefer getting punched as opposed to a normal greeting. Due to a past incident, he gets upset when he faces people who want to be eaten.
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hitting units Apply Remove BuffRemove one buff (Debuff) to hitting units / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+8~16 CP to self / 35~70%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 50~100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)](Total turns 1, 3, 5...) Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self (Total turns 2, 4, 6...) Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 35~70% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 50~100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hitting units Apply Remove BuffRemove one buff (Debuff) to hitting units Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 2 turns. (Buff) to self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 35~70% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies1 square around self / 45~90% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units / 35~70%
Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + +600~1200 HP to self
"His perfectly trained body devours curses and misfortune with its entirety, protecting the innocent from disaster. His body also serves as a Sacred Artifact in itself, its Rule allowing him to absorb the emotions in attacks that strike him and thus evaluate the innocence or guilt of the deliverer. People worshiped him as a great shield, absorbing disaster and defending the good. His feelings, however, were more complex. He absorbed curses not simply out of the goodness of his heart, but out of deep curiosity. Oguchi Magami needed to know why people raised their fists and threw punches. This thirst for knowledge has given him a fondness for those who wish to speak with their fists, and for those who competently balance the contradictions of both fists and love. Unfortunately, this powerful curiosity brought tragedy to his home of Takamagahara. Though he consequently ended up worshiped as a just being, his path to that role was something he could not digest."
Translated from Japanese
His finely tempered body itself can devour misfortune and protect people from it. It is also a Sacred Artifact that hides the power to guess at criminal charges from the thoughts piercing into him that accompany the attacks he eats. It is through this power that Oguchi Magami is believed to be a Guardian that protects good people from bad luck. But Oguchi Magami eating this misfortune doesn't just stem from simply from the goodness of his heart, since a large part of it also comes from him wanting to know why people swing their fists to begin with. Due to that, he tends to be fascinated by people who talk with their fists, especially in regards to love. But back in his home world of Takamagahara, that curiosity brought tragedy. As a result, even though he's believed to be innately virtuous the details of it is not something he knows in his guts.
Oguchi Magami is derived from Ooguchi no Magami, the "Large-Mouthed Pure God" who is worshipped and invoked for harvest, fire and theft protection, breaking off bad relationships, marital harmony, and fertility.
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ikr, really in awe with these kbor heroes fighting over a minor useless issue lol its hilarious, as wasting the living time lots of ppl cant even have cuz they r ded bruh covid... ease up ur angwy fingers to heal the world with positive energy plz, stop biting around or reply the obvs triggered BAITs smh... don't join the shitshow now - know the cheap tricks and kick em aside eeh, wise words c:
Dragon pissy juice in ur brain right there opeeon, cuz Goemon is not a flipping prisoner but a part time worker at the beach anddd a kabuki artist, nice move high IQ anon loving the bark
Goemon is too old for his liking, if he transform into a kid then Oguchi will fuck the tanuki. Oguchi only likes to fuck little kids tight boy pussy like Agyou
He's a cop guys, he can't sin Agyo or his future will poof even doh that sounds hawt. I offer Ogucci x Goemon cuz he could have all the best fun with a shapeshifter-ninja-"thief", Think About It, BDSM porn of cop x bad guy is classick ya know uwu
Nobody is defending it. Because many of them understand the guy did same commissions years ago and are upset that others feel the need to drag up old shit and start drama for no reason.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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