Revision as of 12:57, 11 October 2024 by JustANobody(talk | contribs)(Created page with "{{#vardefine:status en name|Crit while Stationary}} {{#vardefine:status en note|Acquire skill for 6 turns: [If Stationary] Apply Crit to self / 100%}} {{#vardefine:status tags...")
Irremovable BuffUnaffected by other statuses (cannot be copied or preemptively removed by them).
Description
Acquire skill for 6 turns: [If Stationary] Apply Crit to self / 100%
Duration
6
Tags
Skill acquisition
Base Value
Maximum Value
JP Name
非移動後クリティカル
Trigger timing
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self
Proc Chance
100%
Transients with 非移動後クリティカル
No transients found that satisfy the search criteria.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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